Poll

Sounds good?

Yes
66 (93%)
No
5 (7%)

Total Members Voted: 71

Voting closed: March 20, 2013, 07:22:03 pm

Author Topic: Duel trainers  (Read 2226 times)

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Offline IR_Kuoin

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Duel trainers
« on: December 10, 2012, 07:21:40 pm »
+61
So I was playing on Eu 3 today and agreed on helping two cRPG noobies who, both of them had gotten the game this very week, and decided to jump onto cRPG from the very start of their cRPG carreer. I tried to do some block training with them, but sadly I had to go. So the thought struck my mind, what about adding 'Trainer bots' to the duel servers, like they've done on Ndation? It could be really useful to train your block on a bot, using your cRPG stats instead of fighting actual players who constantly (mostly ) spams feint making it hard for new players to learn blocking. Could also be a nice way for veterans to train chambers. Perhaps adding bots with different kinds of weapons, and make it so that you can't kill them, and they can't kill you, just like the Ndation training bots.

Any extra suggestions?
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Offline Haboe

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Re: Duel trainers
« Reply #1 on: December 10, 2012, 10:28:49 pm »
+2
Great idea.

Give 50%: A small area for each bot to move around (so they are not stationary)
50%: just stationary

Autoaccept when not in duel, no acceptng while in duel, cancel duel when player moves out of the area.
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Offline Elindor

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Re: Duel trainers
« Reply #2 on: December 10, 2012, 10:35:08 pm »
0
Great idea.
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Offline no_rules_just_play

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Re: Duel trainers
« Reply #3 on: December 10, 2012, 11:24:08 pm »
+7
i love beating up the trainer untill he is all red :P

Offline Rumblood

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Re: Duel trainers
« Reply #4 on: December 10, 2012, 11:28:11 pm »
+7
I agree. While some might say "Just load up single player and go to the training", it would be far more convenient and practical using c-RPG weapons and stats.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Herr_Thomas

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Re: Duel trainers
« Reply #5 on: December 11, 2012, 10:14:59 am »
0
I agree. While some might say "Just load up single player and go to the training", it would be far more convenient and practical using c-RPG weapons and stats.

This.

Also, ping can make quite a difference. Chambering on your own local server is easier than with 70 ping.
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Oh, and style matters way more than anything else regarding armor.

Offline Vibe

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Re: Duel trainers
« Reply #6 on: December 11, 2012, 10:20:45 am »
0
Good idea

Offline RamsesXXIIX

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Re: Duel trainers
« Reply #7 on: December 11, 2012, 10:41:41 am »
0
Been suggested a few times, hope this one gets through.

Offline Shemaforash

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Re: Duel trainers
« Reply #8 on: December 11, 2012, 12:37:02 pm »
-2
Well I know it's stupid and I'm going to get downvoted for it, why not just go to nditions?
You should be punished for having a shitty attitude.

Offline IR_Kuoin

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Re: Duel trainers
« Reply #9 on: December 11, 2012, 01:21:32 pm »
+6
Well I know it's stupid and I'm going to get downvoted for it, why not just go to nditions?


That is always a solution, but, native don't have the same weapons, armor (weight) or WPF (especially) Ndation where everyone spawn with the same armor. That's why I said in my post that it would be better to play with / use your cRPG gear and build, you can't train your chambers on Ndation as a fast agile character, while on cRPG your a slow and not so mobile tank with a slow weapon, like flamberge. If you've tried to chamber with different kinds of weapons you will first have to get used to the different speed, where Ndation / native combat is a lot faster in many ways, especially as a low level char. on cRPG. Like I stated in the OP, its better to train your blocking / chambering with your cRPG build, not the dynamic all-around native build.
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Offline Rebelyell

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Re: Duel trainers
« Reply #10 on: December 11, 2012, 05:01:15 pm »
+4
Well I know it's stupid and I'm going to get downvoted for it, why not just go to nditions?
because that server is not part of crpg?
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Arrowblood

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Re: Duel trainers
« Reply #11 on: December 11, 2012, 05:11:52 pm »
+10
And please add a archery shooting area with diffent targets up to 200m.

Offline oprah_winfrey

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Re: Duel trainers
« Reply #12 on: December 11, 2012, 05:13:51 pm »
+14
inb4 veteran fighter (or whatever his name is) is number one on the duel rankings.

Offline IR_Kuoin

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Re: Duel trainers
« Reply #13 on: December 12, 2012, 08:30:32 pm »
+3
Extra suggestion: Would also be cool if we had different kinds of bots. First rating from bot difficulty. Then having different build bots, like one ninja bot, one tank bot, and so on. Making you able to experience on different kinds of enemies, agi or str oriented enemies. It's not always that easy to pick the opponent you want when you are on the duel server, and some players are so good that many of the "newbies" have a hard time just managing to look what attack they are doing, due to spam feints :|

So having different kinds of bots with different equipment and builds matching more of what EU/NA player base looks like in terms of gear and build. So you could really practice your blocking / fighting tactic, without having to feel "bad" if you lose to another player and if you don't like that fact that if you do bad in a duel, other players can look you up on the c-rpg website and look at your performance instantly thinking that your a bad player because of your duel ranking, which can sometimes affect who to pick for big and important strat battles, am I right? :P
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Offline Rage_Guy

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Re: Duel trainers
« Reply #14 on: December 12, 2012, 08:58:17 pm »
+9
Also add indestructible dummies, which show damage and speed bonus, just like in native singleplayer, I loved playing around with them.
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