Agreed that if you introduce breakages to the attackers you need to reduce the overall repair costs. Because if you spend half your time defending and half your time attacking, repairs would be needed twice as often than before.
It would be nice to have breakages ONLY for the losers. But as it stands, the requirements for the attackers to win a game on siege are just too easy. Its not a 50/50 chance of either side winning atm.
Less gp and less exp and more repairs will still be the money sink that was needed for the longevity of this excellent mod. Just worried a little that the less exp will make it less enjoyable to those starting for the first time.
Blue fog. I actually enjoyed it. Suited my playstyle as a hybrid thrower/1HD well admittedly. Hurts the archers who have already just been nerfed. But it adds to the atmosphere. Seeing a plated rhino come at you of the fog, or a tincan with what you know is going to be a very sharp sword is a) frikkin scary and b) FRIKKIN SCARY
So yeah, add fog to the random weather elements. Fog and snow could be a good way to reduce the dominance of archers/xbow without a harsh equipment nerf. Random weather elements will make the rounds less alike. Can only be good.
When you do get a round with clear weather sure you'll get shot more, but hey c'est la vie. Play smart, weave around more, hug scenery, employ the human shield tactic and wait til the next foggy or snowy map to terrorize the shooters some.