Author Topic: Animation Stuttering  (Read 4882 times)

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Offline Nordwolf

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Re: Animation Stuttering
« Reply #15 on: December 03, 2012, 10:19:04 pm »
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Actually animations are smoother for me.

But there is another issue:

While having 100 - 120 fps with mid - high settings, sometimes everything is just jittering, like if it was 20 fps. But it actually shows 100 - 120.
The most impact on that is HDR. But even without it being on, it happens on a bigger scale servers.
And again, without fps drop.

Offline Tears of Destiny

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Re: Animation Stuttering
« Reply #16 on: December 03, 2012, 10:37:55 pm »
+2
Turn animations to Medium or Low, and follow the instructions in my signature, it should help a lot  :wink:
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Offline Butan

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Re: Animation Stuttering
« Reply #17 on: December 03, 2012, 10:57:05 pm »
+1
Turn animations to Medium or Low, and follow the instructions in my signature, it should help a lot  :wink:


aahhhhhh yes


Because the launcher doesnt use the native "configure" options we have to hard fix it ?


Load textures on demand sure needs to be off by default, its the most shit options ever

Offline Rumblood

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Re: Animation Stuttering
« Reply #18 on: December 03, 2012, 11:10:34 pm »
+2

aahhhhhh yes


Because the launcher doesnt use the native "configure" options we have to hard fix it ?


Load textures on demand sure needs to be off by default, its the most shit options ever

It has a purpose. If you are limited on video memory, you will run out with c-RPG. But if you have more than enough, yes it should be off.
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Offline Mechanix

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Re: Animation Stuttering
« Reply #19 on: December 06, 2012, 05:27:59 am »
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None of these fixes have helped :(

Animations to medium had no effect, and the other options were previously off.
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Offline matt2507

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Re: Animation Stuttering
« Reply #20 on: December 06, 2012, 03:34:01 pm »
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I managed to play without this problem by reducing the "Max Frame-rate"
A good compromise is between 80-110 on my config.

Warband has Unlike other games, seems to "claim" extra fps if the adjustment is too high.
Really strange.

Hoping it helps some  :wink:

worked for me
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Offline Elmetiacos

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Re: Animation Stuttering
« Reply #21 on: December 06, 2012, 09:48:06 pm »
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I have this problem especially when I play DTV and when it comes to waeboos. Maybe it helps to devs to resolve the issue.

We play with more than 20 on our team and when a large number of waeboos approach animation starts to stutter.
This happened to me even before the beta client - I'm fairly sure it's down to the polygon count or similar on the new Light Strange Armour since I've noticed on Wave 3, with more red weeaboos, it stops happening.

I've had the stutter problem too, but it seems to happen only on certain maps. I'll try turning off Reduce Framerate Limit Input Lag and see if it helps.
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Offline Elmetiacos

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Re: Animation Stuttering
« Reply #22 on: December 17, 2012, 12:51:05 pm »
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Strange as it sounds, turning off "Show Frame Rate" reduced the stutter.
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Offline Kafein

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Re: Animation Stuttering
« Reply #23 on: December 17, 2012, 02:02:19 pm »
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I have this problem especially when I play DTV and when it comes to waeboos. Maybe it helps to devs to resolve the issue.

We play with more than 20 on our team and when a large number of waeboos approach animation starts to stutter.

Is "use instancing" on ? I think that setting has a big impact when many agents use the same gear

Offline cmp

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Re: Animation Stuttering
« Reply #24 on: December 17, 2012, 02:10:53 pm »
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Instancing is used only for low poly meshes (like projectiles, flora and some lods).