Author Topic: WSE2 Beta and technical issues  (Read 30217 times)

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Offline Osiris

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Re: WSE2 Beta and technical issues
« Reply #120 on: December 03, 2012, 08:30:47 pm »
0
i had no problems last night with it. the only thing i notices is that 3rd person with 100% fov the game seems very very fast and tracking weapon swings is harder (probably due to me not being used to the different view :D )
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Offline Lannistark

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Re: WSE2 Beta and technical issues
« Reply #121 on: December 03, 2012, 11:23:45 pm »
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I'm having that skipping frame animations Vibe mentioned earlier. No apparent resolution to this problem, it seems. Only settling for the old wse works for now.
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Offline Tom Cruise

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Re: WSE2 Beta and technical issues
« Reply #122 on: December 03, 2012, 11:35:03 pm »
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So you had max graphics before and you have max graphics now?

Good for you.

What the new WSE did was make people (like me) who had to play on lowest graphics, now being able to go medium+. Great improvement for us.

lol I wasnt trying to shit stomp anyone who had worse graphics cards then me. Was just saying that I really don't see a difference and in fact I see that it gets more "choppy" is the best way to describe it for me when I have the WSE on. The animations and swings and everything just seems really buggy and laggy now. Its not that I cant run it either becuase I get 100+ frames no problem. And if it is supposed to optimize graphics and visuals and blah blah blah, shouldnt it be getting less of the choppy-ness? And I honestly think that the new WSE on max looks worse then the old one. Just a few stupid improvements with glares and things that are shiny, which I dont give a shit about.
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Offline Grumbs

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Re: WSE2 Beta and technical issues
« Reply #123 on: December 03, 2012, 11:56:07 pm »
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After playing some more, it seems swings are missing some frames. Not sure if its intentional to make blocking harder, but it just seems less smooth than before
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Offline Dach

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Re: WSE2 Beta and technical issues
« Reply #124 on: December 04, 2012, 01:55:35 am »
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I don't know how you people can play at 100 FOV, it feel like being in a glass bubble... give me headache...  :?
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Offline Leshma

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Re: WSE2 Beta and technical issues
« Reply #125 on: December 04, 2012, 02:28:25 am »
+1
I don't know how you people can play at 100 FOV, it feel like being in a glass bubble... give me headache...  :?

I'm playing at 85. Anything higher than that and it's too much fish eye effect for my taste.

Offline Dach

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Re: WSE2 Beta and technical issues
« Reply #126 on: December 04, 2012, 02:34:13 am »
+1
I'm at 80 myself cannot go higher, might not help that i'm playing in 1920x1080 on a 47"  :P
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Offline SixThumbs

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Re: WSE2 Beta and technical issues
« Reply #127 on: December 04, 2012, 05:56:00 am »
+1
Turning off the "experimental" options solved the stuttering issues for me.
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Offline Warham

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Re: WSE2 Beta and technical issues
« Reply #128 on: December 04, 2012, 11:57:15 am »
+1
Why don't you publish logs with new features?
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Offline The_Bloody_Nine

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Re: WSE2 Beta and technical issues
« Reply #129 on: December 04, 2012, 01:24:10 pm »
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I don't know how you people can play at 100 FOV, it feel like being in a glass bubble... give me headache...  :?
I'm still not sure on what setting I'll stick to play. But don't underestimate the human brain, it will fix it for you. If you'd run around with fisheye lenses a couple of days it would adapt and you would think it looks normal after a while.

Offline Miwiw

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Re: WSE2 Beta and technical issues
« Reply #130 on: December 04, 2012, 01:31:37 pm »
+2
100 fov + night time + max details feels like a dream, a weird one.  :)
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Offline Kafein

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Re: WSE2 Beta and technical issues
« Reply #131 on: December 04, 2012, 01:31:53 pm »
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I'm still not sure on what setting I'll stick to play. But don't underestimate the human brain, it will fix it for you. If you'd run around with fisheye lenses a couple of days it would adapt and you would think it looks normal after a while.

If you force people to wear glasses that invert up and down, they adapt to it in one week. Sadistic neurologists !

Offline Leshma

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Re: WSE2 Beta and technical issues
« Reply #132 on: December 04, 2012, 02:16:00 pm »
+5
Field of view higher than 100 is meant for people who use dome projection.

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Offline Dach

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Re: WSE2 Beta and technical issues
« Reply #133 on: December 04, 2012, 11:54:33 pm »
+1
I'm still not sure on what setting I'll stick to play. But don't underestimate the human brain, it will fix it for you. If you'd run around with fisheye lenses a couple of days it would adapt and you would think it looks normal after a while.

That's the point, I don't want to be a fish!  :lol:
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Offline 22nd_Earl_NoscopeGabe

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Re: WSE2 Beta and technical issues
« Reply #134 on: December 05, 2012, 08:32:40 pm »
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This is pretty cool, and same i use 80.
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