Author Topic: giving crpg that "punch" back  (Read 5628 times)

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Offline Cris

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Re: giving crpg that "punch" back
« Reply #45 on: November 21, 2012, 01:08:15 pm »
+3
I liked the old days, but the retirement system wpp bonus and quick reretating (which i didnt use btw, only gen2 then :P) needed fixing, and no upkeep made for infinite tincans ends up being no fun for many people.

Faster and more accurate gameplay was awesome though, i'd love to see that come back
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Offline Torben

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Re: giving crpg that "punch" back
« Reply #46 on: November 21, 2012, 01:12:23 pm »
0
I liked the old days, but the retirement system wpp bonus and quick reretating (which i didnt use btw, only gen2 then :P) needed fixing, and no upkeep made for infinite tincans ends up being no fun for many people.

Faster and more accurate gameplay was awesome though, i'd love to see that come back

you were that corazina armor cataphrac horse archer that needed luck or super sneakiness to only land a hit,  werent you?
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Offline Torben

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Re: giving crpg that "punch" back
« Reply #47 on: November 21, 2012, 01:13:10 pm »
0
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
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Offline Joker86

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Re: giving crpg that "punch" back
« Reply #48 on: November 21, 2012, 01:26:09 pm »
0
I would like to redirect you to the topic I just posted here in the general forum. It also covers the topic of going back to "old days".  :wink:
Joker makes a very good point.
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Offline Cris

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Re: giving crpg that "punch" back
« Reply #49 on: November 21, 2012, 05:06:55 pm »
+1
you were that corazina armor cataphrac horse archer that needed luck or super sneakiness to only land a hit,  werent you?

That was one of the armors i used, but I wouldnt see i needed luck, i often for HS across long distances on a courser at speed :-P or take most of the other team by myself, but thats not something I think this should come back too, back then high level HA were OP, although I do think that now HA that go for a 4HA build are a bit underpowered and very inaccurate, but thats a whole different topic.

I'd like to see a faster game play again, its fun. Faster swings, faster running, faster horses, harder blocking, etc (not the old archery animation, its great for archers, but at high WPP it makes us machine guns)
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Offline Torben

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Re: giving crpg that "punch" back
« Reply #50 on: November 21, 2012, 11:47:18 pm »
0
That was one of the armors i used, but I wouldnt see i needed luck, i often for HS across long distances on a courser at speed :-P or take most of the other team by myself, but thats not something I think this should come back too, back then high level HA were OP, although I do think that now HA that go for a 4HA build are a bit underpowered and very inaccurate, but thats a whole different topic.

I'd like to see a faster game play again, its fun. Faster swings, faster running, faster horses, harder blocking, etc (not the old archery animation, its great for archers, but at high WPP it makes us machine guns)


esl accident.  I meant one (myself : ) needed luck or super sneakiness to land a hit on you  :mrgreen:
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Offline Pejlaen

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Re: giving crpg that "punch" back
« Reply #51 on: November 21, 2012, 11:57:26 pm »
0
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square., QQ killed it
skilled individuals, putting them together can create a very deadly and effective team.

The bow, it represents, that a skilled archer can pick a mighty man at arms off from a distance.

Offline Rhaelys

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Re: giving crpg that "punch" back
« Reply #52 on: November 25, 2012, 02:02:00 am »
0
How about a level 45 week, in which every character gets level 45 temporarily, for those that did not experience being level 45 in cRPG. It would be glorious and retarded at the same time. Exactly what this game needs right now.

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Offline Moncho

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Re: giving crpg that "punch" back
« Reply #53 on: November 25, 2012, 02:14:04 am »
+1
Bring back the hybrids! That way people will stop QQing about archers and cav (they will have the possibility to go throwing!), and it is always fun to have a throwing fight between shieldwalls.
But well, I still prefer today's cRPG simply because it is the one I have available, and longing for things that will never come is a waste of time. Better enjoy what you have, which is pretty awesome btw

Offline TurmoilTom

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Re: giving crpg that "punch" back
« Reply #54 on: November 25, 2012, 03:33:09 am »
+1
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Offline Havoco

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Re: giving crpg that "punch" back
« Reply #55 on: November 25, 2012, 09:36:25 am »
0
I came into this thread thinking about punching buffs.



WELL, WHERE IS IT???? Am I able to 1 shot kill anyone with plate mittens yet?
« Last Edit: November 26, 2012, 04:24:59 am by Havoco »
Pock gobblers

Offline NuberT

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Re: giving crpg that "punch" back
« Reply #56 on: November 25, 2012, 09:51:28 am »
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well you can always rely on chamberblocking and the game becomes more deadly - usually for yourself XD

Offline GuiKa

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Re: giving crpg that "punch" back
« Reply #57 on: November 26, 2012, 04:15:07 am »
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well you can always rely on chamberblocking and the game becomes more deadly - usually for yourself XD

IVANI4 style

Offline kinngrimm

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Re: giving crpg that "punch" back
« Reply #58 on: November 26, 2012, 06:11:17 am »
+1
*sigh*

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Offline Muki

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Re: giving crpg that "punch" back
« Reply #59 on: November 26, 2012, 06:40:21 am »
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Guika your avatar.... it's very nice :3
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