I am all for having a good fight and if I die in 1 shot in a legit fight it really doesn't bother me. On the other hand when supposedly "skilled" players are using exploits or killing people through walls I start to question if what they want for this mod is really the best thing for the mod and the community. (Not directed at you specifically)
Do like me, make copycats of the characters of every player exploiting mechanics. It tends to both open your mind when things looking noskill aren't so easy, and to convince you even more with proper evidence when something really needs tweaking.
I reached level 30 with my lolstabber character and my conclusion is straightforward : lolstab falls in the last category. The pure 2 hander class (still less effective than the throwing/xbow with 2h hybrid) has too many advantages. Including cheap and lightweight weapon set (you only need a german greatsword to be effective against any melee/cav threat), extreme reach, very good speed and damage, few skill points needed (leading to 21/18 builds).
Just to show with direct evidence how it is not balanced : Although I'm not used to 2h combat, I'm doing a better k/d on Kodein (pure 2h), lvl 30 gen 1 than on Kafein lvl 30 gen 6, my main I was playing for months, that stayed 1h/pole cav all the time, so I got a much longer experience of it.
Kodein is making plenty of money with his brigandine (I will soon buy something heavier), and Kafein struggles to wear heraldic mail...
On top of that, some research and fine tuning has gone into the build of my main, but the 2h wasn't even meant to be like he is now. The build is a little fucked up :
Strength 24
Agility 15
One Handed 1 [1 WPF cost]
Two Handed 129 [7 WPF cost]
Polearm 1 [1 WPF cost]
Archery 1 [1 WPF cost]
Crossbow 1 [1 WPF cost]
Throwing 1 [1 WPF cost]
Ironflesh 7
Power Strike 8
Shield 0
Athletics 5
Riding 0
Horse Archery 0
Power Draw 0
Power Throw 0
Weapon master * 3
2 points of IF should be put in WM, and I would be much more successfull with a 21 str/18 agi build, or even 21 agi/18 str (like Phyrex). It was first designed to be like that :
* Strength: 30
* Agility: 9
* Hit points: 79
* Converted: 8
* Ironflesh: 7
* Power Strike: 10
* Shield: 0
* Athletics: 3
* Riding: 0
* Horse Archery: 0
* Power Draw: 0
* Power Throw: 0
* Weapon Master: 3
* One Handed: 1
* Two Handed: 132
* Polearm: 1
* Archery: 1
* Crossbow: 1
* Throwing: 1
With a great bardiche. But I realised I was getting too many cheap kills by lolstabbing like mad with a german lolsword, so I changed plans.
On this topic :
I am all for having a good fight and if I die in 1 shot in a legit fight it really doesn't bother me. On the other hand when supposedly "skilled" players are using exploits or killing people through walls I start to question if what they want for this mod is really the best thing for the mod and the community. (Not directed at you specifically)
I consider myself as an aggressive player, trying complex attack and feinting schemes to land the final blow as soon as possible, but with poor blocking and endurance in comparison, so I hugely prefer short and intense combats. I also helps reducing the domination of ranged bundle of sticksry on some dumb omaha beach-like maps.