Author Topic: Revert the turnspeed nerf for most weapons  (Read 8386 times)

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Offline a_bear_irl

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Turn Nerf: Not actually that bad
« Reply #60 on: December 10, 2012, 04:56:54 am »
+27

no problems here
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Offline SixThumbs

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Re: Turn Nerf: Not actually that bad
« Reply #61 on: December 10, 2012, 05:06:04 am »
+3
At least put the camera on a tripod or prop it up on some books or something.
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Offline Jarlek

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Re: Turn Nerf: Not actually that bad
« Reply #62 on: December 10, 2012, 05:09:09 am »
+22
All I see is a guy who is really bad at doing overheads.
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Offline RamsesXXIIX

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Re: Turn Nerf: Not actually that bad
« Reply #63 on: December 10, 2012, 05:29:34 am »
0
All I see is a guy who is really bad at doing overheads.

This.

Like the music though, can you link the song?

Offline Rhaelys

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Re: Turn Nerf: Not actually that bad
« Reply #64 on: December 10, 2012, 05:35:54 am »
+5
Overheads are bad and you should feel bad.
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Offline a_bear_irl

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Re: Turn Nerf: Not actually that bad
« Reply #65 on: December 10, 2012, 05:38:09 am »
+2
the song is "can't touch the pain outtro" by "capt. crunk", i dont have a link though it was just an option youtube gave me for audio replacement

i selected it because i think the deep & meaningful lyrics reflect the intense pain of trying to overhead in any kidn of duel

also zapper both badplayer and i tried the same thing and it was just as awful
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Offline rustyspoon

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Re: Turn Nerf: Not actually that bad
« Reply #66 on: December 10, 2012, 05:40:43 am »
-1
I like this thread.

It's got a video of someone swinging at the point his opponent starts moving instead of where his opponent will end up and then inferring that the system is broken.

If you can't judge player movement in a HILARIOUSLY slow game...obviously it's the game's fault.
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Offline Uumdi

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Re: Turn Nerf: Not actually that bad
« Reply #67 on: December 10, 2012, 05:50:01 am »
+2
Let's tag team bill gens.  C'mon man, I want to play crpg again, but i just haven't had the motivation.
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Offline a_bear_irl

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Re: Turn Nerf: Not actually that bad
« Reply #68 on: December 10, 2012, 05:52:13 am »
+4
rusty you know the great thing about this game is that it's multiplayer, you play it with other real people. sometimes you can read them and predict what they're going to do, but lots of times you can't. if you're THAT good at reading people then go top the duel chart or something

uumdi, i still have the +3 bill and i'm going to level 33 this gen, anytime you want to i'm up for it
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Offline rustyspoon

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Re: Turn Nerf: Not actually that bad
« Reply #69 on: December 10, 2012, 06:09:56 am »
-1
rusty you know the great thing about this game is that it's multiplayer, you play it with other real people. sometimes you can read them and predict what they're going to do, but lots of times you can't. if you're THAT good at reading people then go top the duel chart or something

Someone running from side to side is incredibly difficult to predict I know. I mean shit, in that video after he turned left and right 2 or 3 times I had no idea what he was going to do next.

I MAY somewhat agree with you if you were using a short weapon, but when you're face-hugging with a really long weapon (the longer the weapon, the larger potential area you can cover) and saying overheads are broken, I can't take you seriously.
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Offline a_bear_irl

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Re: Turn Nerf: Not actually that bad
« Reply #70 on: December 10, 2012, 06:13:46 am »
+3
Someone running from side to side is incredibly difficult to predict I know. I mean shit, in that video after he turned left and right 2 or 3 times I had no idea what he was going to do next.

I MAY somewhat agree with you if you were using a short weapon, but when you're face-hugging with a really long weapon (the longer the weapon, the larger potential area you can cover) and saying overheads are broken, I can't take you seriously.

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Offline Shik

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Re: Turn Nerf: Not actually that bad
« Reply #71 on: December 10, 2012, 06:24:11 am »
+10
I don't think you understand that
a) the target was dodging after the swing was already released
b) the point was to not use holds in order to show that its hard to do quick overheads
c) the target only had 4 athletics and was in full plate. Its even harder to hit faster enemies
d) badplayer (#2 EU duelist) has the same problem

Yes, you can hit overheads with a decent rate with predicted holds, but it's really easy to punish that. It's silly that most duelists won't risk an overhead and just play it safe with right and left swings because of how easy it is to dodge an overhead or miss with one. Overheads were already the most risky and underused attacks before the turn nerf, now they're even worse. To make things worse, thrusts, which were meant to be the main target of the nerf, are barely affected by the change.

Offline Gurnisson

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Re: Turn Nerf: Not actually that bad
« Reply #72 on: December 10, 2012, 06:58:57 am »
-1
What, Shik? Overheads are hilariously easy to land. However, stabbing with short and fast weapons (like forks, short spears etc.) is quite hard, much harder than hitting with non-held overheads. However, revert the turn-nerf if you want, I'll go back to 2-directional polearms again. They might be of some good use then.
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Offline TheAppleSauceMan

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Re: Turn Nerf: Not actually that bad
« Reply #73 on: December 10, 2012, 07:10:07 am »
0
I like the video, if only for the fact that the unexpected music made me lul. But OT, I think overheads actually are harder to land with longer weapons, at least poles and 2h. Respec'd to board and shield a day or two ago and have had no problem landing overheads effectively. In fact I use them a LOT as I need that damage as a 1her. Sure there's misses, but if I miss, it's the fault of my own bad footwork or swings. Once you get used to it, overheads are pretty easy, in the right situation, it's really not that hard to lead your swing into where your target is moving to.
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Offline [ptx]

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Re: Turn Nerf: Not actually that bad
« Reply #74 on: December 10, 2012, 07:25:41 am »
0
Handicapped much?