Author Topic: Revert the turnspeed nerf for most weapons  (Read 9067 times)

0 Members and 1 Guest are viewing this topic.

Offline a_bear_irl

  • Duke
  • *******
  • Renown: 540
  • Infamy: 252
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Turn Nerf: Not actually that bad
« Reply #60 on: December 10, 2012, 04:56:54 am »
+27

no problems here
FREE ALLERS

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Turn Nerf: Not actually that bad
« Reply #61 on: December 10, 2012, 05:06:04 am »
+3
At least put the camera on a tripod or prop it up on some books or something.
And how!

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Turn Nerf: Not actually that bad
« Reply #62 on: December 10, 2012, 05:09:09 am »
+22
All I see is a guy who is really bad at doing overheads.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline RamsesXXIIX

  • Count
  • *****
  • Renown: 252
  • Infamy: 65
  • cRPG Player A Gentleman and a Scholar
  • Yes, I prey on the weak.
    • View Profile
  • Faction: Fallen
  • Game nicks: Fallen_Ramses
Re: Turn Nerf: Not actually that bad
« Reply #63 on: December 10, 2012, 05:29:34 am »
0
All I see is a guy who is really bad at doing overheads.

This.

Like the music though, can you link the song?

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Turn Nerf: Not actually that bad
« Reply #64 on: December 10, 2012, 05:35:54 am »
+5
Overheads are bad and you should feel bad.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline a_bear_irl

  • Duke
  • *******
  • Renown: 540
  • Infamy: 252
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Turn Nerf: Not actually that bad
« Reply #65 on: December 10, 2012, 05:38:09 am »
+2
the song is "can't touch the pain outtro" by "capt. crunk", i dont have a link though it was just an option youtube gave me for audio replacement

i selected it because i think the deep & meaningful lyrics reflect the intense pain of trying to overhead in any kidn of duel

also zapper both badplayer and i tried the same thing and it was just as awful
FREE ALLERS

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Turn Nerf: Not actually that bad
« Reply #66 on: December 10, 2012, 05:40:43 am »
-1
I like this thread.

It's got a video of someone swinging at the point his opponent starts moving instead of where his opponent will end up and then inferring that the system is broken.

If you can't judge player movement in a HILARIOUSLY slow game...obviously it's the game's fault.
visitors can't see pics , please register or login

Offline Uumdi

  • Duke
  • *******
  • Renown: 651
  • Infamy: 59
  • cRPG Player A Gentleman and a Scholar
  • Ready to Die
    • View Profile
  • Faction: CHAOS
  • Game nicks: Uumdi_of_Chaos
  • IRC nick: Uumdi
Re: Turn Nerf: Not actually that bad
« Reply #67 on: December 10, 2012, 05:50:01 am »
+2
Let's tag team bill gens.  C'mon man, I want to play crpg again, but i just haven't had the motivation.
visitors can't see pics , please register or login

Ten shots of prayers, ten shots a day
A shot of thrill to hide the pain.
They can`t win, they just don`t cry,
The troopers know they live to die.

Offline a_bear_irl

  • Duke
  • *******
  • Renown: 540
  • Infamy: 252
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Turn Nerf: Not actually that bad
« Reply #68 on: December 10, 2012, 05:52:13 am »
+4
rusty you know the great thing about this game is that it's multiplayer, you play it with other real people. sometimes you can read them and predict what they're going to do, but lots of times you can't. if you're THAT good at reading people then go top the duel chart or something

uumdi, i still have the +3 bill and i'm going to level 33 this gen, anytime you want to i'm up for it
FREE ALLERS

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Turn Nerf: Not actually that bad
« Reply #69 on: December 10, 2012, 06:09:56 am »
-1
rusty you know the great thing about this game is that it's multiplayer, you play it with other real people. sometimes you can read them and predict what they're going to do, but lots of times you can't. if you're THAT good at reading people then go top the duel chart or something

Someone running from side to side is incredibly difficult to predict I know. I mean shit, in that video after he turned left and right 2 or 3 times I had no idea what he was going to do next.

I MAY somewhat agree with you if you were using a short weapon, but when you're face-hugging with a really long weapon (the longer the weapon, the larger potential area you can cover) and saying overheads are broken, I can't take you seriously.
visitors can't see pics , please register or login

Offline a_bear_irl

  • Duke
  • *******
  • Renown: 540
  • Infamy: 252
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Turn Nerf: Not actually that bad
« Reply #70 on: December 10, 2012, 06:13:46 am »
+3
Someone running from side to side is incredibly difficult to predict I know. I mean shit, in that video after he turned left and right 2 or 3 times I had no idea what he was going to do next.

I MAY somewhat agree with you if you were using a short weapon, but when you're face-hugging with a really long weapon (the longer the weapon, the larger potential area you can cover) and saying overheads are broken, I can't take you seriously.

visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login
FREE ALLERS

Offline Shik

  • Duke
  • *******
  • Renown: 510
  • Infamy: 90
  • cRPG Player
    • View Profile
  • Faction: Gilmore Girls
Re: Turn Nerf: Not actually that bad
« Reply #71 on: December 10, 2012, 06:24:11 am »
+10
I don't think you understand that
a) the target was dodging after the swing was already released
b) the point was to not use holds in order to show that its hard to do quick overheads
c) the target only had 4 athletics and was in full plate. Its even harder to hit faster enemies
d) badplayer (#2 EU duelist) has the same problem

Yes, you can hit overheads with a decent rate with predicted holds, but it's really easy to punish that. It's silly that most duelists won't risk an overhead and just play it safe with right and left swings because of how easy it is to dodge an overhead or miss with one. Overheads were already the most risky and underused attacks before the turn nerf, now they're even worse. To make things worse, thrusts, which were meant to be the main target of the nerf, are barely affected by the change.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Turn Nerf: Not actually that bad
« Reply #72 on: December 10, 2012, 06:58:57 am »
-1
What, Shik? Overheads are hilariously easy to land. However, stabbing with short and fast weapons (like forks, short spears etc.) is quite hard, much harder than hitting with non-held overheads. However, revert the turn-nerf if you want, I'll go back to 2-directional polearms again. They might be of some good use then.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline TheAppleSauceMan

  • Duke
  • *******
  • Renown: 553
  • Infamy: 39
  • cRPG Player
  • dear god I hate throwers
    • View Profile
    • Look and you'll enjoy.
  • Faction: Dracul, RUFF RYDERS
  • Game nicks: Dracul_AppleSauce_FieldBauss | Wiff Khalifa | U_Having_A_Giggle_M8
Re: Turn Nerf: Not actually that bad
« Reply #73 on: December 10, 2012, 07:10:07 am »
0
I like the video, if only for the fact that the unexpected music made me lul. But OT, I think overheads actually are harder to land with longer weapons, at least poles and 2h. Respec'd to board and shield a day or two ago and have had no problem landing overheads effectively. In fact I use them a LOT as I need that damage as a 1her. Sure there's misses, but if I miss, it's the fault of my own bad footwork or swings. Once you get used to it, overheads are pretty easy, in the right situation, it's really not that hard to lead your swing into where your target is moving to.
I'm rock, nerf paper, scissors is fine. Welcome to c-RPG.

visitors can't see pics , please register or login

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Turn Nerf: Not actually that bad
« Reply #74 on: December 10, 2012, 07:25:41 am »
0
Handicapped much?