Author Topic: infantry/polearm questions  (Read 5342 times)

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Offline Yugop

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infantry/polearm questions
« on: April 22, 2011, 02:35:02 am »
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I stopped playing warband some 6 months ago, and I have the feeling I'm now on the same level as your average noob :?

Now I've always prefered playing as your average infantry grunt, and for my new char I decided to go polearms. But something puzzles me : while I can cope with most other players, all those who use 2handed swords rape me. I've noticed that while my current weapon is supposed to deal more damage than those, I always need at least 3 hits to kill them, given they're not wearing cloth, but they can kill me in 1 or 2. I have 6 power strike, so it should be enough. Honestly, as things are now, I can't really see any reason to use anything else.

So I'm asking for advice related to polearms ...
What kind of weapon has proven effective ?
Is thrusting really useful ? It seems like any 2 handed sword can thrust longer and with more damage than me (though the stats say 31p for my weapon).
Is there anything both competitive and more original than the "spinning-poleaxe-of-frantic-swinging" kind of weapon ?
Should I take a secondary proficiency ?
« Last Edit: April 22, 2011, 02:41:21 am by Yugop »

Offline Christo

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Re: infantry/polearm questions
« Reply #1 on: April 22, 2011, 03:14:28 am »
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Hey Yugop! I remember you from TW forums.

Well, us Polearm users have to deal with this problem.
Two handers are too powerful compared to Polearms, we always were the underdogs, they talk about a tradeoff for our "diversity", but it isn't true. 2H has that variety and diversity as well.

The lolstabbing ability can work like a pike actually. It's painful to face, no matter what you are.

Effective weapons;
This version of C-RPG has new cookie cutter Polearms; The Long Hafted Blade became very powerful for an example.
Also, Spiked maces and the Glaive became very popular. Great Long Axe is a nice decision too.

Well, besides poleaxes, you can always try our two new weapons, the English Bill, and the Swiss Halberd.
Nice support weapons, and in capable hands they can be a primary attack weapon as well.

Secondary proficiencies? Well, the current cRPG version allowed Overhybridization, and that really hurts the gameplay.
You can easily get a 150/80 WPF combo, we have a lot of people with crossbows because of this, with strong backup weapons.
This needs a change ASAP.
« Last Edit: April 22, 2011, 03:18:21 am by Christo »
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Offline Casimir

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Re: infantry/polearm questions
« Reply #2 on: April 22, 2011, 03:46:25 am »
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There are alot more str build around these days as crushthrough became more popular and the soft cap on wpf.

Ive currently got 9 ps and i still dont 1hit everybody with my poleaxe.

Glaive is a nice weapon and with the more balanced builds its great as you can hold you opponent at the distance you want.

Try grabbing a pike or bill and rolling as support, it inglorious but you can boost your team to a x5 with ease.
Turtles

Offline Cyclopsided

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Re: infantry/polearm questions
« Reply #3 on: April 22, 2011, 10:28:30 am »
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On the topic of pole arm vs 2handers.
I use pole arms and I can tell you they are NOT underpowered compared to 2handers. Are you playing on NA? If so, you won't find a 2hander with less than 7 power strike. I think 8 and 9 is the average with 10 being very common. That is why you aren't getting even hit for hit kills.

Now with pole arms, I am very secure with my judgement that they are equal to 2handers -- although have weaker thrust animations it is made up in other areas. Especially in team work scenarios which SHOULD be every scenario. I always use the pike and english bill/swiss halberd now in battle and siege because they are so useful.

Oh, and pole axes are beast for one on one combat.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Yugop

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Re: infantry/polearm questions
« Reply #4 on: April 22, 2011, 01:10:50 pm »
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Why thanks.
I think polearms just aren't my style, I keep missing and telling myself "dang, this would've hit with a 2 handed". Guess I'll just retire once I hit lvl 31. Ironically, the range just isn't long enough, I'm tired of chasing some dude with a sword without even being able to reach him.

Offline Yugop

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Re: infantry/polearm questions
« Reply #5 on: April 24, 2011, 09:14:54 pm »
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Bumping my own thread because it's quite frustrating : while doing well in native or other mods, I seem to suck horribly at this one. It seems like all my moves are sluggish, both movement and attack. Anyone experienced the same thing ? Sorry if it's a little vague, but I really can't find a way to explain it better.

Offline Cyclopsided

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Re: infantry/polearm questions
« Reply #6 on: April 25, 2011, 10:10:42 am »
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Bumping my own thread because it's quite frustrating : while doing well in native or other mods, I seem to suck horribly at this one. It seems like all my moves are sluggish, both movement and attack. Anyone experienced the same thing ? Sorry if it's a little vague, but I really can't find a way to explain it better.
A couple things can cause this feeling.
Do you play on NA? If you play when there are a lot of people on NA you are likely to experience annoying server lag due to all of them being hosted on the same [seemingly weak] box -- save for Acre NYC server. It gets sluggish and annoying so I just don't play in a server over 50 people.

Is your ping over 80 to cRPG? Probably isn't to other servers you play on and can be why.

Do you wear heavy armor? You'll be sluggish. Weight, agility, athletics and WPF has a lot to do with movement speed, attack speed, and Reaction timing. And I mean huge impact. If you have a low WPF it takes a while for your attack to happen after you click for it to happen.
High weight lowers your movement speed and WPF.

« Last Edit: April 25, 2011, 10:12:09 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Yugop

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Re: infantry/polearm questions
« Reply #7 on: April 25, 2011, 01:33:05 pm »
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Do you wear heavy armor? You'll be sluggish. Weight, agility, athletics and WPF has a lot to do with movement speed, attack speed, and Reaction timing. And I mean huge impact. If you have a low WPF it takes a while for your attack to happen after you click for it to happen.
High weight lowers your movement speed and WPF.

That's probably the reason. I didn't know weight was changed so that it affects WP, so hey ... Back to cloth and rags I guess :) Thanks for your time.

Offline Phew

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Re: infantry/polearm questions
« Reply #8 on: April 25, 2011, 11:05:38 pm »
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I feel your pain. The best advice I can give you is to always hold a downward parry when approaching a great sword wielder, because at least 75% of the time they open with their pike-like thrust (why wouldn't they?).

Personally, I can't succeed with any polearms shorter than ~150 length, or I get cut down by all the great swords before I can close range. I use a great long bardiche, but it's slow as sin, so you might find better luck with the glaive or long hafted blade. The long hafted spiked mace is another favorite. It's a little shorter than the great swords, but its speed often makes up for that.  Some very skilled players can succeed with the shorter polearms (esp. Bec and Great Long Axe), but you need cat-like reflexes combined with a cash surplus (for plate) to make it work. I don't see a point to the thrust polearms (spears/pikes), because the great swords are superior in every way.

In short, you have three options:
1. Respec to 2H like everyone else next gen
2. Get a long polearm and outreach the 2-hand users with relentless spam
3. Hone elite parrying skills

Offline MouthnHoof

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Re: infantry/polearm questions
« Reply #9 on: April 25, 2011, 11:22:05 pm »
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...If so, you won't find a 2hander with less than 7 power strike. I think 8 and 9 is the average with 10 being very common. That is why you aren't getting even hit for hit kills.
That and the fact that you face plenty of triple heirloomed swords which is a significant upgrade to the standard stats vs. your k-mart bought polearm.

Offline Yugop

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Re: infantry/polearm questions
« Reply #10 on: April 25, 2011, 11:37:39 pm »
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It's been some time since I consider using 2h swords easymode, even for native. For me that's a reason NOT to respec a claymore maniac. I used to be able to match them with skill, but now I'm getting spanked badly for some reason :lol:.
Decided to use a great long axe, we'll see what happens next.

Offline Phew

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Re: infantry/polearm questions
« Reply #11 on: April 25, 2011, 11:57:33 pm »
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The Great Long Axe is formidable indeed (high damage, relatively fast, and bonus vs shield), just remember that 2H sword users outreach you by about 15% (more like 65% when they thrust), so you generally need to parry one swing from a 2H-sword wielder before you can get a hit on them.

The best GLA users that I know of all wear plate and parry like pros. I recommended the longer polearms because you can generally open every engagement with a swing, rather than relying on your parry skills to start.

Offline Paul

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Re: infantry/polearm questions
« Reply #12 on: April 26, 2011, 12:09:13 am »
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From my experiences in c-rpg 2h and 2h polearm are by far the most efficient playstyles. It's so easy to rack up kills here even with a low level char, it's pretty bland. One reason for that is that compared to Native ranged in crpg is very weak, with a lower rate of fire, worse accuracy, less damage(archery) and low projectile speed(throwing). Shieldless people can roam freely in cRPG battle and only throwing puts a little bit of fear into their hearts at close distance. Different to that in a Native battle with some decent players a shield is pretty much a must for inf.

I also didn't notice a big difference in crpg 2h or 2h polearm performance. Both sides have their own advantages like a horse stopping thrust on the one and reach extending animations on the other but both ways share the massive potential damage output that allows to dispatch even a decently armored opponent with very few attacks. One of the most important criteria for a good battle performance in my opinion.

One notable difference between the 2h lobby and the polearm fraction is that the 2handers still whine about the allegedly OP ranged weapons, which is especially funny if they mention our cripple friend archery. I didn't hear such non-sense from the polearm guys yet.
« Last Edit: April 26, 2011, 12:10:20 am by Paul »

Offline Kafein

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Re: infantry/polearm questions
« Reply #13 on: April 26, 2011, 12:12:26 am »
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I don't understand how some people can argue that polearms have diversity while 2 handers have not.

Let's just face things like they are. We have fast polearms (LHB), long polearms (pike), hard-hitting polearms (maces) and everything in between.


Now let's investigate the 2 handers. Just take the German Greatsword and you got everything mentioned earlier, all advantages combined in one weapon.


Polearms need 2 or 3 weapons to be diverse, twohanders can face every melee enemy with only one.

Offline Christo

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Re: infantry/polearm questions
« Reply #14 on: April 26, 2011, 12:35:14 am »
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lol, who said that 2h doesn't have diversity?

Those long insta-stabbing swords actually work like pikes, that's one,
You can crush with hammers and bar maces, whatever, that's two,
You can knock people down with blunt weapons, that's three.
Also, there are some basic Anti-shield axes in 2h, the better Axes are Polearms.
But who needs an axe when you can just spam overheads and win?

In fact, 2h swords can do a LOT better than Pike users. Why? Because the lolsword duo is a Jolly Joker. Tell me one thing they can't do at least moderately. Can outspam you, outdamage you, outrange you, and instakill that horse, and the rider immediately.

Geez. If that's not diversity, I don't know what is.
« Last Edit: April 26, 2011, 12:39:40 am by Christo »
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