Maybe the OP is a little off the mark, but don't you think there's something to his point about +/- 1-3 nerfs/buffs and gamechanger tweaks being the focus of patches? I mean, whether any of those changes have been for the worse or the better, I get the feeling that if the devs had focused on fixing glitches and bugs, making new and improved maps and gamemodes, and spending more time working on the "core game", CRPG would be in a better state and have more players.