Author Topic: Polearm troubles  (Read 1939 times)

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Offline Piok

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Re: Polearm troubles
« Reply #15 on: November 07, 2012, 04:20:27 pm »
0
Also noticed some glancing even on well placed hits not to often but with MW long bardiche is ridiculous.

Offline Joker86

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Re: Polearm troubles
« Reply #16 on: November 07, 2012, 05:22:19 pm »
+2
The only way to leave is in a bodybag.

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Joker makes a very good point.
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Offline Jarlek

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Re: Polearm troubles
« Reply #17 on: November 07, 2012, 06:46:01 pm »
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*Looking at Zapper's sig*

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If what I have to say is something I have said before, then I can quote myself.

Also, I technically didn't quote myself. I just posted something I have posted before.
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Offline Falka

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Re: Polearm troubles
« Reply #18 on: November 07, 2012, 06:49:22 pm »
-1
im usually top 3 in scoreboard by points, but some matches i may be 18-4 and some 4-10

as long as you win, who cares, right?
But if you don't need xp nor gold any more why should you care about winning?  :rolleyes:
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Offline Tears of Destiny

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Re: Polearm troubles
« Reply #19 on: November 07, 2012, 07:30:52 pm »
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Your atrocious Australian ping is probably making it impossible to hit your sweet-spot with such a long weapon, making your damage as a result drop.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Joker86

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Re: Polearm troubles
« Reply #20 on: November 07, 2012, 08:29:24 pm »
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If what I have to say is something I have said before, then I can quote myself.

Also, I technically didn't quote myself. I just posted something I have posted before.

Putting into sig is not posting. Putting into sig usually means "that is great", and if you put yourself in your sig, then you are saying "look, how awesome I am", and this is not really to be called humble  :P
Joker makes a very good point.
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Offline Adamar

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Re: Polearm troubles
« Reply #21 on: November 07, 2012, 08:44:04 pm »
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Is polestagger back or is the stun just heavier?

Offline Hunter_the_Honourable

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Re: Polearm troubles
« Reply #22 on: November 07, 2012, 08:53:15 pm »
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I find it takes around 4-5 hits to kill someone with my +3 poleaxe yet I can get two hit while wearing my +3 Lordly Katafraktoi Armor by a 2her, maybe its because they swing faster or something idk but they definitely do more damage even though their weapon damage stats wise is lower.

Im no coder not smart with maths but Im pretty sure its because they swing faster or hit some tiny ass hit box to do more damage  :P
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Offline Kelugarn

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Re: Polearm troubles
« Reply #23 on: November 07, 2012, 09:00:44 pm »
+1
I've noticed that my MW glaive/quaterstaff also glances much more and that my hits seem to do less damage after the latest round of patches. The biggest change I've noticed is that the average number of hits it takes for me to kill someone in medium-heavy or heavy armor has increased by 2 or 3.
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Offline Dezilagel

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Re: Polearm troubles
« Reply #24 on: November 07, 2012, 09:27:47 pm »
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Are people just talking out of their asses here...? Because I haven't noticed a thing.

Sure the stabs are fucked, but they've been that for a long time now.
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Offline Grumbs

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Re: Polearm troubles
« Reply #25 on: November 07, 2012, 09:37:37 pm »
+2
Would be nice if some of the less used PA's were rebalanced now, like Hafted Blade, Long Voulge, Spear/Shortened Spear, Military Scythe, Long Spiked Club. Make them cost more or something too, just would be nice to see more variety
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Offline owens

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Re: Polearm troubles
« Reply #26 on: November 08, 2012, 01:38:59 am »
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I play in LCC_cRPG_AUS and I suspect that the swing speed nerf is to blame for the irregularity of damage and speed. 


I find that the shorter polearms deal more damage and are easier to use in ganks but what is the point if you cant stop a horse might as well go 2H and get more reach and damage and speed.

Its not so much glancing more the low damage from what seem like solid hits. They seem solid until the guy you have just hit (12str) burts out laughing at your low damage.

Im going 12 ath next gen so glancing will be expected and I wont mind.
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Offline Bars

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Re: Polearm troubles
« Reply #27 on: November 08, 2012, 05:13:31 am »
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Well, I for example dont see any changes in the polearm.   If somebody feel that his weapon is Op, so think about switch to other class or better other game.

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Offline Chris_P_Bacon

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Re: Polearm troubles
« Reply #28 on: November 08, 2012, 07:36:35 am »
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I can't tell if people here are serious or not. I use a MW GLA (48 cut) with 8 PS and the only thing I've noticed is that I'm a filthy crutch.

Offline owens

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Re: Polearm troubles
« Reply #29 on: November 08, 2012, 11:29:02 am »
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^that weapon is short.

its also very high weight and damage.

As i said might as well go 2H if you dont get horsestop.
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