Author Topic: Sui Generis  (Read 14832 times)

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Offline Kato

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Re: Sui Generis
« Reply #105 on: March 20, 2015, 10:47:51 am »
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Quote
WHAT IS THE EXANIMA BETA?
We call it a beta but really this is more indicative of what tier of backer has access to it than anything else. We've reached a level of quality and functionality that we're happy with, we've used our alpha testing period to refine core gameplay and weed out all the bugs we could find. Exanima is a prelude to a game that is still in development and our focus has been on getting the most fundamental things right and solve any issues before we start piling on more features.

The purpose of Exanima is to give all of you something to play and provide feeback on as we complete development of Sui Generis. It is also designed as a standalone game that we can release to raise further funds for the final stretch of development. It is designed as a slice of Sui Generis. It is set in the same world some 20 years earlier, it tries to convey the existence of this world beyond it and the events taking place at this time are of some importance. You could see Exanima as what a long trip into the underworld in Sui Generis might be like, we have been faithful to it in every regard.

Despite all of this it is important to remember that while Exanima could be seen as a slice of SG as an actual game it doesn't have much in common with it. It's made from the same ingredients but follows a completely different recipe. More importantly we've prepared the finest dough and baked it to perfection but we're still adding the final icing that will make it taste delicious.

Offline Xant

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Re: Sui Generis
« Reply #106 on: March 20, 2015, 12:17:46 pm »
+1
I see it's still Few Drinks Too Many: The Game. Was hoping the combat system would be bit more crisp and the footwork perhaps not so much like a drunk swaying and managing to regain their balance just in time before falling over.
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Offline Logen

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Re: Sui Generis
« Reply #107 on: March 24, 2015, 11:07:14 pm »
+1

Offline Kafein

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Re: Sui Generis
« Reply #108 on: March 25, 2015, 12:37:43 am »
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It's probably fun to play, but either the goofy combat ruins the serious atmosphere, either the serious atmosphere ruins the goofy combat.

Offline Nightmare798

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Re: Sui Generis
« Reply #109 on: March 25, 2015, 06:43:41 pm »
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Just watched the trailer again...

My sides hurt...
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Offline kwhy

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Re: Sui Generis
« Reply #110 on: May 13, 2015, 01:22:41 pm »
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been playing the steam exanima release.  noone liking it?

the controls are a bit weird, but after a few hours you get used to the combat though I don't like movement by mouse myself and would rather see being able to move with wasd keys.

overall pretty challenging game though especially the story mode.
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Offline Vibe

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Re: Sui Generis
« Reply #111 on: May 13, 2015, 01:34:26 pm »
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I think the physics of the combat are really nice, and how clashing works, for example arms bumping off the enemy if you get too close. It takes some time to get used to the combat, but I had the feeling that while the combat system is pretty open ended, player lacks 'control' of his character, resulting in your character often doing silly stuff.

Offline Weren

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Re: Sui Generis
« Reply #112 on: May 13, 2015, 11:28:13 pm »
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been playing the steam exanima release.  noone liking it?
I am liking it very much. The controls need time getting accustomed to but there really isn't a better alternative(at least not yet) if you still want to keep the precision the current system offers.

It takes some time to get used to the combat, but I had the feeling that while the combat system is pretty open ended, player lacks 'control' of his character, resulting in your character often doing silly stuff.
You learn to attack and move more elegantly as you play the game. I am not saying that the animations are perfect either atm, they still need polish for sure.
« Last Edit: May 13, 2015, 11:31:19 pm by Weren »
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Offline Utrakil

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Re: Sui Generis
« Reply #113 on: May 14, 2015, 10:15:46 pm »
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I really like it. bought it today and I must say it feels pretty good. the goofyness of the combat fades away as you learn to controll it. it doesn't feel goofy but it feels like you are doing something wrong. this gives footwork a whole new meaning.
Playing this makes me fantasize about M:BG adopting the clash and hit physics.
BUt it is horibly hard. I have beaten the hammerguy twice but died to the next (shielder).
The storymode is just so frustrating because there is no saveoption and no healing (at least at the point I am). So if you take too much damage from the first oponent you can restart rightaway.
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Offline Weren

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Re: Sui Generis
« Reply #114 on: May 15, 2015, 12:46:37 am »
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The storymode is just so frustrating because there is no saveoption and no healing (at least at the point I am). So if you take too much damage from the first oponent you can restart rightaway.
I think they just added a checkpoint system after every level in a patch a day ago. You probably have to turn it on from somewhere first, though.
Also there are healing potions, they are just well hidden(well except for the first one).
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Offline Senni__Ti

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Re: Sui Generis
« Reply #115 on: May 15, 2015, 01:59:33 am »
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I saw the checkpoint tickbox in the settings.

Also got this today, very strange controls, but very fun.
Took me the best part of an hour to get used to the controls. Managed to get to the halberdier/bardiche guy a couple of times, took me ages to get past the first guy for the first time and then the 2hander proved the most challenging.

It's a shame arena progress is wiped on game close, though I guess it increases re-playability this way.

Can you shove? and what does ctrl do?
Couldn't figure either out (Thought ctrl changed the swings slightly, but I think I just imagined it).

Offline Jarlek

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Re: Sui Generis
« Reply #116 on: May 15, 2015, 03:08:34 am »
+1
Control just lets you interact with the environment while you're in combat mode.

Basically it's the same as leaving combat, but you autoenter it when you let go of ctrl.

Good for opening/closing doors or throw chairs infront of zombies if you aggro more than 1 at a time in story mode.
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Offline Senni__Ti

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Re: Sui Generis
« Reply #117 on: May 15, 2015, 04:51:23 pm »
+2
So tried a bit more today, managed to reach and kill the halberdier.
Disappointed I couldn't pick up his shit though.
(click to show/hide)

And then my expert difficulty spree began, flew through to the 2hander, before I messed up a bit (and died *sniff*).
Rinse and repeat, this time focusing on up close and personal spam. Can't believe the loot you start getting, see swag pics.
(click to show/hide)

Just noticed you can take your char fully kitted into either difficulty, fun times ahead.
Also decided to make my character a dwarf, it's all about those shin shots.
(click to show/hide)

EDIT:
Attempt 2, this time I picked up the buckler and mace along the way.
(click to show/hide)
(click to show/hide)
(click to show/hide)
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(click to show/hide)

EDIT2:
Attempt 3, polehammers are really good.
(click to show/hide)
« Last Edit: May 15, 2015, 05:48:47 pm by Senni__Ti »

Offline Gnjus

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Re: Sui Generis
« Reply #118 on: May 17, 2015, 12:13:55 pm »
+1
I spit on your huge images.

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Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Kafein

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Re: Sui Generis
« Reply #119 on: May 17, 2015, 03:13:59 pm »
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Wait, is it just an arena thing or what?