Heavily influenced by comments made in the other thread: Giving shield skill a strength and agi requirement:
http://forum.meleegaming.com/suggestions-corner/make-shield-skill-both-strength-and-agility-based/I felt my reply was much more of a new suggestion.
Shield isn't restricted to agility because the threshold is so low. There are hardly any useful 6 or 7 requirement shield skill shields like there is for cav. It's restricted to how many points you are willing to spend on shield skill, with even 2 being useful for 2h/poles, and 4 being useful for shielders who use their shields in fights.
But quite frankly, shield skill itself sucks. It seems more efficient to pick another shield off the ground than heavily invest in it.
Suggestions I see only seem to limit what shields people can carry or nerf shield skill even more, since it's already a low investment to get decent shields.
If shields become usable without shield skill, I suggest that shield skill itself gets buffed-Strength requirement on shields
-less encumbrance with higher shield skill
-10% increase in durability instead of 8 (possible 9 skill cap)
-Slight increase in shield speed bonus from shield skill.
-Shield skill requirements should be higher (~5-6 for the good shields (elite cav 5, knightly and heavy round 6), and 7 for best/very specialized like cav)
-Just like Tydeus' suggestion in the other thread:
decrease heirloom level for every missing shield skill requirement, max -4 (or whatever the max broken shield is).
-Beyond -4 is unusable.-Larger/Heavier shield have higher shield requirement and strength requirement.
-Shield skill itself is still AGI-based
This means that a 0 shield skill user would have a -4 for shield skill 4 shields. A 0 shield skill user would be able to use a +3 7 shield skill shield, but it would still be -4. A +3 shield 3 req would of course have +0 stats. This would encourage looming shields, since there really is no reason to at the moment, since it's easier to just pick another shield off the ground than have your shield withstand a few more hits.
Implications:Shields would be usable by almost anyone.
Looming shields would bring them more utility to the average player so they can save skill points.
However, the person who actually has shield skill will be able to use the shield much more effectively, especially since shields are much less durable without the bonus.
Strength vs AgiHigh agi users would be able to have very high utility from the cheaper/smaller shields. In general, the later shields will have a higher strength requirement except for specialized shields.
With specialized, smaller shields, they would be able to chase archers at the cost of more gaps with a smaller shield.High strength users would be able to barely use some of the good shields. With low shield skill, they would get crap bonus from extra durability, speed, and the shield will slow them down if they don't allocate more points (not to mention the forcefield bonus). They don't need to spend too many points in shield, especially if they have one loomed.
Balanced: Utility based on investment. If they invest fully in shield, they would be able to use good shields and maintain nice bonuses. They would only be able use shields at a mediocre level if they only have a mediocre investment.
Shield Types MissingMedium-sized, high requirement shields are missing. We have a few nice small shields like the buckler, a few heavy/large shields like the huscarl. I feel steel shield is more specialized, so it would be nice to have a middle of the road shield with a high shield requirement and lenient strength requirement.
Who will get screwedOnly high shield skill heavy round/Huscarl/Steel shield users will get screwed. Even so, that's only with being able to equip the shield. They will find themselves moving faster and still taking a good amount of hits on the cheaper, smaller ones. They would still have a decent forcefield, but they can still be hit around the smaller shields if they aren't careful. Once they switch to a shield they can use (it will be easy to sell/trade a Masterpiece Huscarls if this suggestion passes), they might find it even better.
To reiterate, they will also be able to chase archers at the cost of having to use an even smaller shield due to moving faster with higher shield skill. They also won't get ganked by groups as easily, although they will have to turn more to face each attack.