Author Topic: An overview of 2h swords pre and post patch  (Read 8322 times)

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Offline Swaggart

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Re: An overview of 2h swords pre and post patch
« Reply #105 on: November 01, 2012, 04:09:12 am »
-1
look at stats its better than SoW is.... Sow is better than danish
i really love that balance on 2h weapoins

Unless I'm misreading the stats on the website...

Heavy Great Sword
weapon length: 120
weight: 3.5
difficulty: 14
speed rating: 91
weapon length: 120
thrust damage: 24 pierce
swing damage: 40 cut
slots: 2

Sword of War
weapon length: 121
weight: 3
difficulty: 15
speed rating: 93
weapon length: 121
thrust damage: 23 pierce
swing damage: 40 cut
slots: 2

Pretty much interchangeable, but the SoW is faster for one less pierce damage.

Offline rufio

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Re: An overview of 2h swords pre and post patch
« Reply #106 on: November 01, 2012, 04:53:20 am »
+2
0.5 more weight makes it glance less....
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Offline _GTX_

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Re: An overview of 2h swords pre and post patch
« Reply #107 on: November 01, 2012, 08:06:12 am »
+1
0.5 more weight makes it glance less....
And stun more. Lesser chance to get stunned itself.
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Offline BlueKnight

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Re: An overview of 2h swords pre and post patch
« Reply #108 on: November 01, 2012, 10:22:03 am »
+1
And stun more. Lesser chance to get stunned itself.
and character's movement speed is lower.
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Offline _GTX_

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Re: An overview of 2h swords pre and post patch
« Reply #109 on: November 01, 2012, 10:50:19 am »
0
and character's movement speed is lower.

Yeah, but that doesnt make up for all the bonuses. But Yeah mabybe it needs a little buff, but its not too bad at all. There is way more unbalanced weapons in c-rpg atm. There is for sure unbalanced weapons if u look weapon class vs weapon class, this is rly small case.
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Offline Vodner

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Re: An overview of 2h swords pre and post patch
« Reply #110 on: November 01, 2012, 11:14:06 am »
+2
0.5 more weight makes it glance less....
Weight does not factor into damage, and glancing is purely a matter of failing to meet a fairly low damage threshold ('damage_interrupt_attack_threshold_mp' in the 'module.ini' file). Unless there is something I've missed (please point it out if I have), I can't see how weight would affect glances.

Offline Rebelyell

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Re: An overview of 2h swords pre and post patch
« Reply #111 on: November 01, 2012, 11:15:50 am »
0
and character's movement speed is lower.
naked you will be never to slowe :P

HGS king of 2h
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Offline Phew

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Re: An overview of 2h swords pre and post patch
« Reply #112 on: November 01, 2012, 01:40:13 pm »
0
And stun more. Lesser chance to get stunned itself.

Weight is the most underrated stat when comparing weapons. I know that a large percentage of my deaths as a shielder are because someone smacked my shield with a held attack from a Bar Mace or similar, and my attempt at a counter-attack simply results in me standing there like an idiot because I was block stunned.

I think weapons can stun shields up to twice their weight, and the vast majority of 1-slot shields are 7 kg or less. I think weapons can only stun lighter weapons when they block (I'd love to know for sure), so a HGS wielder can run around holding thrusts and stun people from 2m away, then jump in for the kill. English Bill/Flamberge are in the next tier, being able to consistently stun people from ~1.75m, but right now HGS is king of long range+heavy weapons.

Offline Jarlek

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Re: An overview of 2h swords pre and post patch
« Reply #113 on: November 01, 2012, 02:09:47 pm »
0
Weight does not factor into damage, and glancing is purely a matter of failing to meet a fairly low damage threshold ('damage_interrupt_attack_threshold_mp' in the 'module.ini' file). Unless there is something I've missed (please point it out if I have), I can't see how weight would affect glances.
No no no, that's all wrong.

The interrupt attack threshold is when you get damaged, but not interrupted. You know how in native if you take 1 damage, your swing isn't canceled? That's what the *damage_interrupt_attack_threshold_mp' is (also one without the "_mp" for single player).

In Native it's set to 3 for SP and 1 for MP.

In cRPG they set it to 0 IIRC, when they changed the armour soak values.

Glancing is when you do 0 damage due to low PS, weapon damage, hitting too early in the animation etc.

Although you are correct, weight doesn't have jack shit to do with it. It's just heavier weapons generally having high enough damage to not glance unless you hit too early in the animation.


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Re: An overview of 2h swords pre and post patch
« Reply #114 on: November 01, 2012, 06:13:10 pm »
0
Weight is the most underrated stat when comparing weapons. I know that a large percentage of my deaths as a shielder are because someone smacked my shield with a held attack from a Bar Mace or similar, and my attempt at a counter-attack simply results in me standing there like an idiot because I was block stunned.

I think weapons can stun shields up to twice their weight, and the vast majority of 1-slot shields are 7 kg or less. I think weapons can only stun lighter weapons when they block (I'd love to know for sure), so a HGS wielder can run around holding thrusts and stun people from 2m away, then jump in for the kill. English Bill/Flamberge are in the next tier, being able to consistently stun people from ~1.75m, but right now HGS is king of long range+heavy weapons.

I have never seen anyone being stunned for so long, because they blocked, that he couldent block the next attack again.
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Offline Smoothrich

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Re: An overview of 2h swords pre and post patch
« Reply #115 on: November 01, 2012, 08:50:43 pm »
+1
I have never seen anyone being stunned for so long, because they blocked, that he couldent block the next attack again.

This is true, but sometimes you don't expect to be stunned so you tap block immediately, the input doesn't go through in time and you will be hit by the counter swing.  Discovered how brutal this was when I was dueling as a swashbuckler against San using a Steel Pick.  Didn't expect a 64 reach 1hander to weapon stun your NCS on every swing :(

I have to admit I stopped using a Sword of War pre patch because the extra weight was very noticeable on my character.  Not sure if weapon weight is calculated different from armor in your agility, but I didn't like it.
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Re: An overview of 2h swords pre and post patch
« Reply #116 on: November 01, 2012, 08:54:23 pm »
0
Some people are very interested in my MW Two Handed sword. Haven't tried it yet tbh.

Offline Rebelyell

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Re: An overview of 2h swords pre and post patch
« Reply #117 on: November 01, 2012, 10:11:24 pm »
0
Some people are very interested in my MW Two Handed sword. Haven't tried it yet tbh.
still shitty weapon, at last for me.


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Offline BlueKnight

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Re: An overview of 2h swords pre and post patch
« Reply #118 on: November 01, 2012, 11:11:30 pm »
0
I think weapons can only stun lighter weapons when they block (I'd love to know for sure)

Before the patch I had my block of German Greatsword stunned by longsword which really surprised me, so stunning weapon doesn't have to be heavier but it has n-times bigger chance if it weights more.

Still don't understand how somebody with 1,8 weight weapon could stun block of 2,5 weight weapon but it looks like it's possible then.
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Offline Kafein

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Re: An overview of 2h swords pre and post patch
« Reply #119 on: November 01, 2012, 11:33:36 pm »
+1
Before the patch I had my block of German Greatsword stunned by longsword which really surprised me, so stunning weapon doesn't have to be heavier but it has n-times bigger chance if it weights more.

Still don't understand how somebody with 1,8 weight weapon could stun block of 2,5 weight weapon but it looks like it's possible then.

Strength matters.