Author Topic: 0.2.9.0  (Read 64971 times)

0 Members and 2 Guests are viewing this topic.

Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: 0.2.9.0
« Reply #225 on: October 29, 2012, 01:23:35 am »
+2
there are. he says "details follow" and means the whole thread.

It would be nice to just have one post with a change log.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: 0.2.9.0
« Reply #226 on: October 29, 2012, 01:27:26 am »
0
great lance got 75 damage thats whats up.
So what? I have a 4 ps pure couch cav build and even with that build I get about 4x the score when I use a Heavy Lance instead of a Great Lance. The Great Lance mostly one shots anyway even with 4 ps, so effectively there will be zero change. There is still very little reason to use a Great Lance instead of a Heavy Lance and I am willing to bet that the amount of pure Great Lancers will not get higher than 3 on a server at any time.

Great Lance was never OP and is not OP, now let me go oneshot a few plated chargers.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: 0.2.9.0
« Reply #227 on: October 29, 2012, 01:41:40 am »
+3
I like the amount of archers on EU_1 right now.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: 0.2.9.0
« Reply #228 on: October 29, 2012, 01:47:35 am »
0
All 4 are pretty much trhe same.

Yeah, those were my thoughts, too. They would've made great high-tier hoplite weapons, though.

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: 0.2.9.0
« Reply #229 on: October 29, 2012, 01:48:47 am »
0
I like the amount of archers on EU_1 right now.
lol yeah, its insane  :mrgreen:
SWAT team mod activated  :P

Offline Kirman

  • Duke
  • *******
  • Renown: 609
  • Infamy: 69
  • cRPG Player
    • View Profile
  • Faction: Tormatun
  • Game nicks: Kirman/Namrik/Anmirk/Riknam
Re: 0.2.9.0
« Reply #230 on: October 29, 2012, 02:01:57 am »
0
I like the amount of archers on EU_1 right now.

I just GTX.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: 0.2.9.0
« Reply #231 on: October 29, 2012, 02:04:00 am »
+12
Archery super accuracy is a bug, FYI. It will be fixed in next hotfix.

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: 0.2.9.0
« Reply #232 on: October 29, 2012, 02:04:48 am »
-1
So what? I have a 4 ps pure couch cav build and even with that build I get about 4x the score when I use a Heavy Lance instead of a Great Lance. The Great Lance mostly one shots anyway even with 4 ps, so effectively there will be zero change. There is still very little reason to use a Great Lance instead of a Heavy Lance and I am willing to bet that the amount of pure Great Lancers will not get higher than 3 on a server at any time.

Great Lance was never OP and is not OP, now let me go oneshot a few plated chargers.

all couching does 1/4 the damage basically or something like that, so great lance got increased to keep it like pre patch. 
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline 7000bc

  • Knight
  • ***
  • Renown: 57
  • Infamy: 10
  • cRPG Player A Gentleman and a Scholar
  • Vae Victus, motherfucker.
    • View Profile
  • Faction: Roma
  • Game nicks: Varros
Re: 0.2.9.0
« Reply #233 on: October 29, 2012, 02:14:12 am »
+2
chadz broke the mod (again)
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: 0.2.9.0
« Reply #234 on: October 29, 2012, 02:25:14 am »
0
No changelog, no new 1handers, no new shields, buffing couching my old friends, nerfing the archers i love killing, and adding a footballhelmet... So far no fan of this new patch.

You forgot the Maul Weighted Arbalest (7.3 from 3.7  :lol: ) which adds nothing since most builds use 8 or 9 athletics with already light gear.  :rolleyes:

Offline Inglorious

  • Earl
  • ******
  • Renown: 497
  • Infamy: 39
  • cRPG Player Sir Black Bishop
  • Courage is our shield
    • View Profile
  • Faction: Banana Republic / Chevaliers
  • Game nicks: IngloriouslyBad / Affordable Cavalry
Re: 0.2.9.0
« Reply #235 on: October 29, 2012, 02:41:52 am »
+2
So what? I have a 4 ps pure couch cav build and even with that build I get about 4x the score when I use a Heavy Lance instead of a Great Lance. The Great Lance mostly one shots anyway even with 4 ps, so effectively there will be zero change. There is still very little reason to use a Great Lance instead of a Heavy Lance and I am willing to bet that the amount of pure Great Lancers will not get higher than 3 on a server at any time.

Great Lance was never OP and is not OP, now let me go oneshot a few plated chargers.

Great lance is the only lance for me  8-)

I loomed one up just last week :D

Offline Smiling Daemon

  • Baron
  • ****
  • Renown: 107
  • Infamy: 11
  • cRPG Player
    • View Profile
Re: 0.2.9.0
« Reply #236 on: October 29, 2012, 03:06:48 am »
+13
Archery super accuracy is a bug, FYI. It will be fixed in next hotfix.
visitors can't see pics , please register or login

Offline tx8444

  • Peasant
  • *
  • Renown: 2
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: 0.2.9.0
« Reply #237 on: October 29, 2012, 03:32:48 am »
0
i can't see the changelog

Offline Greziz

  • Baron
  • ****
  • Renown: 112
  • Infamy: 24
  • cRPG Player
    • View Profile
  • Game nicks: Kerin__Grahm_BRD, Linden_BRD, secretary of BRD
Re: 0.2.9.0
« Reply #238 on: October 29, 2012, 03:40:59 am »
0
Derp?

Offline Pentecost

  • Earl
  • ******
  • Renown: 313
  • Infamy: 32
  • cRPG Player
    • View Profile
Re: 0.2.9.0
« Reply #239 on: October 29, 2012, 03:55:48 am »
0
Is there a reason why the weights on some 1h swords were adjusted? It doesn't really affect me from a gameplay standpoint, but it seems a little odd that a Short Sword has the exact same weight as a longer blade like the Knightly Arming Sword or Long Espada Eslavona. I understand that longer does not necessarily equal significantly heavier, especially when it comes to swords, but the older values of 1.2 lbs for the cut-and-thrust swords seemed better.