Author Topic: 2h german greatsword build  (Read 3752 times)

0 Members and 1 Guest are viewing this topic.

Offline BlackMilk

  • Polearm Lover
  • Earl
  • ******
  • Renown: 370
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Game nicks: el_Banduri
Re: 2h german greatsword build
« Reply #15 on: April 19, 2011, 10:38:33 pm »
0
There is no point to take 18 athletics if you only go for 5 WM. Extra athletics doesn't offer any speed bonus, so for your build better go with 24/15 8PS 5IF 5ATH 5WM.
18 athletics?  :wink:

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: 2h german greatsword build
« Reply #16 on: April 20, 2011, 03:35:48 am »
0
I have played 2her for like 7 generations now (swapping to thrower, cav and archer to find out their weakpoints), and i have tried like 5 different builds. Let me introduce you to some :)

24-15, this is quite good for hammering shielders, a little slower, but good for battles when you have some friendly troop support
(click to show/hide)

18-21, this is more for the dance in, hit, dance out style of fight, once you manage your range, its a killer, so far i had best results with this, as you are quite good maneuverable and deal decent dmg
(click to show/hide)

And now a lil hybrid to annoy the crowd:
18/18 + throwing
(click to show/hide)

If you wanna have some option against very fast runners or for the first few seconds of every good massacre, go with the throwing off, it really can help a lot. Anyways, all the three builds are quite well playable and enjoyable (sporting german greatsword as well). Hope this helps