I have played 2her for like 7 generations now (swapping to thrower, cav and archer to find out their weakpoints), and i have tried like 5 different builds. Let me introduce you to some
24-15, this is quite good for hammering shielders, a little slower, but good for battles when you have some friendly troop support
* Strength: 24
* Agility: 15
* Hit points: 69
* Converted: 8
* Ironflesh: 5
* Power Strike: 8
* Shield: 0
* Athletics: 5
* Riding: 0
* Horse Archery: 0
* Power Draw: 0
* Power Throw: 0
* Weapon Master: 5
* One Handed: 1
* Two Handed: 148
* Polearm: 1
* Archery: 1
* Crossbow: 1
* Throwing: 1
18-21, this is more for the dance in, hit, dance out style of fight, once you manage your range, its a killer, so far i had best results with this, as you are quite good maneuverable and deal decent dmg
* Strength: 18
* Agility: 21
* Hit points: 59
* Converted: 8
* Ironflesh: 3
* Power Strike: 6
* Shield: 0
* Athletics: 7
* Riding: 0
* Horse Archery: 0
* Power Draw: 0
* Power Throw: 0
* Weapon Master: 7
* One Handed: 1
* Two Handed: 165
* Polearm: 1
* Archery: 1
* Crossbow: 1
* Throwing: 1
And now a lil hybrid to annoy the crowd:
18/18 + throwing
* Strength: 18
* Agility: 18
* Hit points: 63
* Converted: 2
* Ironflesh: 5
* Power Strike: 6
* Shield: 0
* Athletics: 6
* Riding: 0
* Horse Archery: 0
* Power Draw: 0
* Power Throw: 6
* Weapon Master: 6
* One Handed: 1
* Two Handed: 156
* Polearm: 1
* Archery: 1
* Crossbow: 1
* Throwing: 1
If you wanna have some option against very fast runners or for the first few seconds of every good massacre, go with the throwing off, it really can help a lot. Anyways, all the three builds are quite well playable and enjoyable (sporting german greatsword as well). Hope this helps