Author Topic: Shields  (Read 2916 times)

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Offline owens

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Shields
« on: October 22, 2012, 02:34:25 am »
-7
Everyone used to take a shield into battle.

Archery doesn't need a nerf people need to wisen up.


We all know that archery has lower damage then ever at the moment and lower melle capability.

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Offline Pollux

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Re: Shields
« Reply #1 on: October 22, 2012, 02:44:47 am »
0
buff cav archers!

Offline duurrr

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Re: Shields
« Reply #2 on: October 22, 2012, 02:50:01 am »
0
what a retard

try playing with a shield, if you ever get close to an archer he'll just run away, it doesnt change anything it just delays your death

Offline Weewum

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Re: Shields
« Reply #3 on: October 22, 2012, 02:51:04 am »
+2
what a retard

try playing with a shield, if you ever get close to an archer he'll just run away, it doesnt change anything it just delays your death
Chances are, if you know how to play with 18 agility, you shouldn't have a problem.

Offline Rebelyell

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Re: Shields
« Reply #4 on: October 22, 2012, 02:54:56 am »
+3
Everyone used to take a shield into battle.

Archery doesn't need a nerf people need to wisen up.


We all know that archery has lower damage then ever at the moment and lower melle capability.
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Offline Adamar

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Re: Shields
« Reply #5 on: October 22, 2012, 02:59:50 am »
+5
Leoking doesn't have a problem trolling archers with his little buckler.

Offline Digglez

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Re: Shields
« Reply #6 on: October 22, 2012, 03:08:47 am »
+7
archers also couldnt penetrate plate without a longbow, whats your fucking point?

Offline owens

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Re: Shields
« Reply #7 on: October 22, 2012, 05:30:46 am »
0
I run 15 agility.

Maybe I am biased as I use only big shields and low weight armour in NA. With 21 str and 0 IF I can take a few arrows and tbh I don't care about melee when I'm pinging.

Thanks for listening
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Offline Grumpy_Nic

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Re: Shields
« Reply #8 on: October 22, 2012, 07:31:08 am »
0
Everyone used to take a shield into battle.

Archery doesn't need a nerf people need to wisen up.


We all know that archery has lower damage then ever at the moment and lower melle capability.

As far as I remember (almost) nobody has a problem with damage output but with this ridiculous kiting. Running - ok. Kiting - lol.

Offline Joker86

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Re: Shields
« Reply #9 on: October 22, 2012, 08:24:21 am »
+7
Everyone used to take a shield into battle.

Archery doesn't need a nerf people need to wisen up.


We all know that archery has lower damage then ever at the moment and lower melle capability.

Yes, the solution is obvious. Treat the amount of ranged spam as something completely natural, and offer two choices: play an archer or play a shielder. Forcing people on equipment, reducing choices for builds, great for diversity. It's like the usual answer to complaints about cav, where you hear to bring a pike or a spear. Why don't we rename "infantry" in cRPG to "hoplite" anyway, because according to some people it's the only way to go.

When will people stop telling other people what classes to play or what equipment to bring?

It should still be possible to play WITHOUT shield. To make classes like 2hd/halberd infantry and pikemen viable, for instance. Yes, higher vulnerability against archers is something you need to take into account. But the shifted strengthes and weaknesses should be about equal. So the higher reach, damage, speed and the better animation should be of about the same extend as the higher chance of being shot. If the chance of being shot is unproportionally bigger, blance is broken. All we need to find out is, if the chance is bigger or not. My guess is, it is, that's why your point is not viable.

P.S.: I don't know if you refer to history or olver game versions. If history: no, not everyone used to carry a shield into battle. If to older versions: could be they used to, but shield weight, slot cost, upkeep and all the other factors were completely different at that time, that's why you can't compare.

Sorry for the long post, but I wanted to prevent a few obvious smartass answers before they even happen.
Joker makes a very good point.
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Offline owens

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Re: Shields
« Reply #10 on: October 22, 2012, 11:19:08 am »
-1
Imagine entering an ancient battle field lightly armoured and shield less you wouldn't last 5 minutes.

More seriously In some ways it tackles the issue of min maxed builds. I like to play knowing I have made a sacrifice to have an advantage. Whether I throw trees, can melee when other archers cannot, carry a shield or just ride a horse around.

Variety is the aim of the game and if you want to survive being a clone of a generic "super soldier" is not how to do it.

I could catch nine out of ten archers with 5 ath.
str does have its weakness' and kiting is and should be one of them.
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Offline Haboe

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Re: Shields
« Reply #11 on: October 22, 2012, 12:09:53 pm »
+2
what a retard

try playing with a shield, if you ever get close to an archer he'll just run away, it doesnt change anything it just delays your death

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Offline Mlekce

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Re: Shields
« Reply #12 on: October 22, 2012, 12:17:42 pm »
+2
Best thing in crpg is when arrows pass trough your shield.
First it was problem with long and  narrow shields now arrows and bolts pass trough elite cav shield also.

Offline Haboe

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Re: Shields
« Reply #13 on: October 22, 2012, 12:24:09 pm »
+1
Best thing in crpg is having your shield almost above your head, having someone trying to shoot your feet, and  forcefield that arrow up into your shield anyway.


EDIT: for those who don't get it, this is sarcasm. Forcefields are yet the most unrealistic part or crpg, though good for game balance (without it, shieldskill and shields would be rather useless)
« Last Edit: October 22, 2012, 01:51:15 pm by Haboe »
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Offline Joker86

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Re: Shields
« Reply #14 on: October 22, 2012, 01:40:51 pm »
0
Variety is the aim of the game and if you want to survive being a clone of a generic "super soldier" is not how to do it.

You can't call out variety as aim of the game and in the same topic support the use of shields for everyone. And actualy I don't understand what you mean with the part where clones of generic super soldiers are not meant to survive.

I could catch nine out of ten archers with 5 ath.
str does have its weakness' and kiting is and should be one of them.

I don't believe that 5 ATH + shield + good melee weapon + medium-heavy armour makes you faster than bow + arrows + light armour.

And you are right, speed loss is one sacrifice STR builds should make, but kiting shouldn't be part of it, because at the moment the objective is killing the entire enemy team. Kiting prevents you of doing so, and there is no way it is acceptable that one class can make it impossible for another one to win the round. But that's a game mode problem, not really archer related.
Joker makes a very good point.
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