Currently, when no one shows up to a battle on either side, the attacker wins. This should be changed so that the defender wins. The risk should always be with the attacker. Also, since the attacker can choose when, how, and how often to attack, they can abuse the system. An attacker can spam attack a powerful target until they get a time where no one will show up or the server bugs out and they defeat a much more powerful target through bug abuse. Fix please.