Author Topic: New Katana Model  (Read 1428 times)

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Offline gazda

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New Katana Model
« on: September 23, 2012, 01:23:32 am »
+3
native katana is generally very low quality, so we need a new one; here it is:

web 3d preview(shading may vary from the ingame shading)
http://p3d.in/qEpkO

picture takne from brf editor(again shading may vary from the ingame shading, and theres no anti aliasing)
(click to show/hide)

download link
https://dl.dropbox.com/u/66498078/kafkakatana2.rar

model has exactly the same reach as native one. it also has 5x more polys and 4x bigger texture

your thoughts?
« Last Edit: September 23, 2012, 04:43:19 pm by gazda »
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Offline Muki

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Re: New Katana Model
« Reply #1 on: September 23, 2012, 01:29:53 am »
0
looks abit more plastic, than the native through the model it self is pretty good.

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Offline Gmnotutoo

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Re: New Katana Model
« Reply #2 on: September 23, 2012, 01:57:50 am »
0
Final Bosses' mw katana looks sexy.
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THIS IS A MANLY CLAN. FOR MANLY MEN. DOING MANLY THINGS.

Offline Ptolemy

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Re: New Katana Model
« Reply #3 on: September 23, 2012, 04:26:12 am »
0
Very nice model - would increase lag for lower-end machines however, due to polygon increase.

Is it compatible with final boss' pack?

Offline Dooz

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Re: New Katana Model
« Reply #4 on: September 23, 2012, 04:31:40 am »
+2
In game shots would be honk honk.
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Offline gazda

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Re: New Katana Model
« Reply #5 on: September 23, 2012, 11:05:15 am »
0
looks abit more plastic, than the native through the model it self is pretty good.

shading highly depends on where its previewed

Very nice model - would increase lag for lower-end machines however, due to polygon increase.

Is it compatible with final boss' pack?

well, 600 polys is not that much, all the non native swords and weapons have polycoutn around that number

i dont know what final boss' pack does exactly, so i cant answer that
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Offline Zlisch_The_Butcher

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Re: New Katana Model
« Reply #6 on: September 23, 2012, 01:06:07 pm »
+1
Damn, I'd like my Wakizashi looking like this.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Memento_Mori

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Re: New Katana Model
« Reply #7 on: September 23, 2012, 03:21:21 pm »
0
Much better than the other models I've seen/been using
going to try it in game in a little bit

Offline HarunYahya

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Re: New Katana Model
« Reply #8 on: September 23, 2012, 03:25:53 pm »
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It is too thick lol.
Looks like :
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Offline Lactating Vegetables

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Re: New Katana Model
« Reply #9 on: September 23, 2012, 03:29:10 pm »
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That viewing site is really strange, first time ive seen a pic like that  :shock:

but the model looks nice but it looks a little too perfect

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Offline gazda

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Re: New Katana Model
« Reply #10 on: September 23, 2012, 04:06:21 pm »
-1
It is too thick lol.
Looks like :
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blade is the same thickness as native katana, and i dont think theres a need to post pics of your "amusement" toys in here
(click to show/hide)


but the model looks nice but it looks a little too perfect

is that a bad thing?  :)

edit

i just realized i haven't made scabbard model yet
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Offline Lactating Vegetables

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Re: New Katana Model
« Reply #11 on: September 23, 2012, 04:10:43 pm »
0
Well its not bad, but a bit of grime/ a bit more added to the texture + less shiney may make it more believable

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Offline gazda

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Re: New Katana Model
« Reply #12 on: September 23, 2012, 04:16:37 pm »
0
Well its not bad, but a bit of grime/ a bit more added to the texture + less shiney may make it more believable

there is no normal mapping for the blade itself, i removed it on purpose since all the pictures of katana blades were just pure clean steal, no scratches or bumps. Ill make it with normal map again and upload the pictures
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Offline Lactating Vegetables

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Re: New Katana Model
« Reply #13 on: September 23, 2012, 04:20:12 pm »
0
You shouldn't need to remake it, just rebake it ;P

For stuff like that i use xnormal ;)

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Offline Thomek

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Re: New Katana Model
« Reply #14 on: September 23, 2012, 04:27:55 pm »
+1
http://www.ksky.ne.jp/~sumie99/styles.html

I don't know why but it looks a bit roundish. The shape isn't when I look closely, but the impression is like that.

- Would be cool if you could think about the tip shape a bit and also add a little hamon.. :)

Otherwise, very nice!
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