So what I said about attitude is 100% on topic. That's the wrong attitude to have. You're not a helpless peasant at gen 1, level 1. You can very much contribute and help your team win rounds.
If you go up 1v1 versus Cyranule as a level 1 peasant with a pitchfork, then yes, you are helpless. But you ideally wouldn't be in that situation until your teammates were all dead. You should be fighting (insert good melee char here) with a group of your teammates, not by yourself.
This is to be expected by a random 16 years old (at the best
) boy who just bought Warband on Steam sale and read about cRPG being the most popular mod? I fear I have to disagree.
Neither the mod description nor the general gameplay on the servers nor the manual nor the website or anything else tells you about teamplay. There are only those well hidden topics in the beginner section about it. Actually I think it is only the one topic Phazh and me and a few other contributed to, which is lingering somewhere in the lower third of the beginner guide forum.
To be honest, most veteran players in cRPG still have massive problems with teamplay.
I don't believe you if you claim that when you started playing cRPG you were exited about the teamplay you were going to enjoy with the others. You were exited about leveling your character, expecting to become powerful and well equipped and to find the most OP build to dominate everybody else and be as dangerous for the other as the top players were for you at that moment. cRPG is about YOUR character, YOUR skills, equipment and heirlooms, it's about YOUR progress. Until today I am waiting for the developers to make something into the direction of WE, but it seems like I can wait until I get grey hair... or let's say fully gray hair, because I am 26 and about 30% of my initially dark brown hair is already grey.
New players connect to the servers in expectation of killing something. If they get the impression this game is something for nerds who have to grind forever and develop mad skillz, although they were only looking for a fun game which is not always the same boring Call of Duty shooter thingy but with the similar depth, then they will leave and never come back. And I find it's a pity, because even if they don't contribute anything else, they keep the servers populated and represent kills (=motivation) for other, more dedicated players.
Don't forget that cRPG/Warband is (still) unique in its kind. Players who don't know it and hear of a multiplayer game with persistant characters either think of something like World of Warcraft, where you are always fighting people of about the same level in PvP, or games like Call of Duty, where you can get better rifles and perks over time, but you are always able to shoot the highest level guy with your starting rifle. And if you got the better reflexes, it wasn't even really luck!
cRPG is unique in its difference between a lvl1 gen1 peasant player and a lvl 33 gen15 tincan player. I don't know a single game where the differences are that big which does not have any mechanics to prevent such incredibly unfair fights. There needs to be a reason for that.