Author Topic: Pillars of Eternity, formerly Project Eternity  (Read 17331 times)

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Offline Xant

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #165 on: April 02, 2015, 10:52:30 am »
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Very nice, looking forward to it. Will still miss the hilarious combat narrative from Fallout, though.
I like how the upvotes disappeared from this post, people ashamed to admit they fell for it  :lol:
Meaning lies as much
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Offline Dach

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #166 on: April 03, 2015, 08:06:45 am »
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Got the stupid Keep bug that make the game crash on transition....

That's Obsidian for yah....  :rolleyes:

Waiting for the patch until I play again.  :?
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Xant

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #167 on: April 03, 2015, 10:53:29 am »
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There's quite a lot of bugs, but none gamebreaking for me yet.

Still, bugs or no bugs, it's a great game. I like it even more now that I rerolled after ~16 hours of gameplay because I know how the combat works so can build decent characters.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Araxiel

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #168 on: April 03, 2015, 02:34:58 pm »
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There's quite a lot of bugs, but none gamebreaking for me yet.

Still, bugs or no bugs, it's a great game. I like it even more now that I rerolled after ~16 hours of gameplay because I know how the combat works so can build decent characters.
Stats stacking on companions is a game breaking bug. Don't save/load on a location where you recruited a companion. (Gilded Vale for Eder, Stronghold for Kana etc.)
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline Brutii

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #169 on: April 03, 2015, 07:29:05 pm »
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Stats stacking on companions is a game breaking bug. Don't save/load on a location where you recruited a companion. (Gilded Vale for Eder, Stronghold for Kana etc.)

Also don't double click on a item to equip it, you will lose all your Active Effects like Racials. Patch should be incomming tomorrow though wich fixes most issues.

*EDIT*

It seems they ninja patched it, here's the patch notes. http://forums.obsidian.net/blog/7/entry-179-patch-notes-103/
« Last Edit: April 03, 2015, 07:35:00 pm by Brutii »

Offline Kalam

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #170 on: April 03, 2015, 10:38:37 pm »
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Yeah. I've always assumed (I have no evidence - this is pure speculation and imagination) they were below average programmers who were great game designers.

I'm loving it so far.

Offline Araxiel

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #171 on: April 04, 2015, 03:32:04 am »
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Can't beat these guys on my current state.

(click to show/hide)
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline SeQuel

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #172 on: April 05, 2015, 11:05:29 pm »
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So I rerolled and went Barbarian, playing on Normal with no companions, got to defiance bay and currently level 5 and it's going pretty well. Dual wielding daggers at the moment with 20% draining and one dagger that applies shocking touch on crits which mixed in with my passive ability Carnage which makes all my attacks AoE can be pretty devastating.

Offline Xant

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #173 on: April 06, 2015, 03:33:16 am »
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Yeah, those two daggers are crazy.
Meaning lies as much
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Offline SeQuel

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #174 on: April 06, 2015, 09:52:43 am »
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Update - Level 8? or 9 I forget, I think 8.

Finished everything in Defiance Bay, levels 1-5 were harder than 5-8 and I expect it to stay easy as I'm plowing through everything. Only died twice between those levels and one was to the
(click to show/hide)
, lots of fun though and not having to micro party members is nice.

Offline Xant

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #175 on: April 06, 2015, 06:26:50 pm »
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What's your stat spread? My barb's 20 might, 18 perception, 14 resolve, 8 con/8 int.
Meaning lies as much
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Offline SeQuel

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #176 on: April 06, 2015, 07:40:53 pm »
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What's your stat spread? My barb's 20 might, 18 perception, 14 resolve, 8 con/8 int.

Here you go sir!

Stats - Base (16/14/16/10/13/9)

(click to show/hide)

Talents/Abilities -

(click to show/hide)

If I were to redo stats (when I made this character I didnt know much about what I was doing) I would probably grab 2 less Con, 1 less preception and 2 less preception and spread them evenly across Might/Int depending on what I felt I needed most.

As for Abilities - Frenzy/Savage Defiance and One Man Stand are OP.

Offline Xant

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #177 on: April 07, 2015, 02:20:07 am »
+1
Filthy Fire Godlike powergamer  :mad:
Meaning lies as much
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Offline SeQuel

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #178 on: April 07, 2015, 03:02:56 am »
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Filthy Fire Godlike powergamer  :mad:

Master Race. Passive is so good.

Offline Tor!

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Re: Pillars of Eternity, formerly Project Eternity
« Reply #179 on: April 07, 2015, 05:57:45 pm »
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This fight on hard has been killing me for a couple of hours..  :rolleyes: spoiler inside

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[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee