Author Topic: I don't get the siege defense tactic "sit at the flag all game"  (Read 2786 times)

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Offline WhiteAndMilky

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I don't get the siege defense tactic "sit at the flag all game"
« on: September 13, 2012, 01:00:31 am »
+4
Ok, I am still fairly new to MnB. But I really don't get why defense sides often will camp their flag from the very start of the game.

Everyone seems to think it is the best thing to do though... So someone please explain it to me, and I will explain why I think it is... not wise. On some of the un-defendable maps I can understand... but when a map has multiple gates to monitor, and few points of entry......

While everyone is sitting at the flag, you are giving up very valuable bottleneck areas. For example, one guy with a long maul or a few guys with mauls can sit at a ladder, and defend it for a very long time, killing many enemies and preventing their advance.

You also give up good strategies like letting 1 or 2 enemies through a doorway, then closing it... killing those 2 enemies. Those 2 enemies are now dead, and unable to hack away at your door, which makes their attack slow down.

But what you say? What about the sneaky people who come in and ninja cap your flag? Oh well I'm sorry, but all you need is one or two teammates to keep eyes on the flag, they don't even need to camp it. Also you should be paying attention to all points of entry at any given time.

A good late game strat is you have the agi builds run around the enemy once they have broken through, drop all ladders, and then close the gates. I have done this in games many times and stalled the enemy by 30 seconds - a whole minute, that's huge! If ONE person can stall an entire enemy attack force by 30 seconds or more....

Eventually yes, the enemy will probably break through, but you have delayed them and wasted much of their time. NOW you can all camp your flag.

The way I look at the "all camp the flag" strat is that it's basically setting yourself up for multiple rounds of "battle" on a seige map.
1. Enemy runs in, unhindered destroying your defenses and opening your gates.
2. Enemy encounters your team at the flag. Initiate "battle" sequence.
--a) your team loses this battle, enemy captures your flag, since you can't respawn quick enough.
--b) your team wins, sustains some losses, and lowered health. continue to 3
3. Enemy team reforms, and makes a second push, this time there aren't even hindered by your natural defenses (gates, doors) and they just walk in.
--a) battle again, your team is weaker this time and you lose. They capture the flag.
--b) You win the battle, with the same results as before. Some teammates wounded, some dead. Continue to 4.
4. Repeat #3 over and over again, in the hopes that you win each and every "battle" mode at your flag.

The only times I see this strategy pulled off, is when there is a large number of one clan on the defense team. Which I would expect to happen, since communication is such a huge factor in the success of military engagements.

So call me stupid, noob, idiot, whatever. But someone please explain to me why this is a better strategy than defending your castle from the outer defenses and then moving inwards as they breach through slowly.

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Offline Ptolemy

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #1 on: September 13, 2012, 01:04:58 am »
+4
One simple reason.

Ninjas.

Offline WhiteAndMilky

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #2 on: September 13, 2012, 01:08:12 am »
+1
One simple reason.

Ninjas.
But what you say? What about the sneaky people who come in and ninja cap your flag? Oh well I'm sorry, but all you need is one or two teammates to keep eyes on the flag, they don't even need to camp it. Also you should be paying attention to all points of entry at any given time.

Offline Tanken

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #3 on: September 13, 2012, 01:09:01 am »
+9
Often times when there's not a large number of people in the server, sitting at flag is the only viable option when there's too few players to equally distribute them to checkpoints on the fort or castle.

Another example (as you stated) are maps that are highly indefensible, maps that are easy for attackers to take over points that route directly to flag. Also, getting your team compacted together near the flag does increase chances of a win because offense is most likely going to trickle in and be spread out, whereas your defenders are already together and ready to handle each person as they approach.

Too often in Siege, a loss can be accredited to a lot of the team being off "Soloing" or defending objectives that are otherwise null for the overall success of the team.


Wish there were more reasons I could give, or better explanations, but all-in-all it's one tactic that proves successful, when all others are shoddy.
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Offline Ptolemy

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #4 on: September 13, 2012, 01:12:13 am »
-2
Blah

Implying that ninjas aren't capable of killing people...

Offline WhiteAndMilky

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #5 on: September 13, 2012, 01:12:28 am »
+3
Often times when there's not a large number of people in the server, sitting at flag is the only viable option when there's too few players to equally distribute them to checkpoints on the fort or castle.

Another example (as you stated) are maps that are highly indefensible, maps that are easy for attackers to take over points that route directly to flag. Also, getting your team compacted together near the flag does increase chances of a win because offense is most likely going to trickle in and be spread out, whereas your defenders are already together and ready to handle each person as they approach.

Too often in Siege, a loss can be accredited to a lot of the team being off "Soloing" or defending objectives that are otherwise null for the overall success of the team.


Wish there were more reasons I could give, or better explanations, but all-in-all it's one tactic that proves successful, when all others are shoddy.

So basically you're say that this is the easiest strategy for people to grasp and complete when you have a team that is more or less communication-less, with people that are generally oblivious to their surroundings, and get tunnel vision with single objectives (ie one single ladder)

I can understand that.

EDIT: It should be noted that I come from playing a pikeman build, and now play mostly agility builds. I have also been playing competitive multiplayer games for many years. So I am used to paying attention to what is behind me, and what is going on at multiple locations at any given time.

For instance as a pikeman, I have to keep a constant eye out for enemy cavalry and monitor their movement, and alert my team of danger.

As a high agi build, I need to constantly watch my back and monitor where enemy archers are placed, as I can die in 1 hit.

Offline WhiteAndMilky

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #6 on: September 13, 2012, 01:27:04 am »
0
Implying that ninjas aren't capable of killing people...

I don't see where you're going with this. Are you implying that ninja builds are unkillable?

Offline Teeth

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #7 on: September 13, 2012, 01:32:23 am »
+8
The thing is, if you don't watch the flag, you'll never be sure if your teammates are actually watching it. Happens a lot that you're happily fighting at the wall just like everyone else and then suddenly you lost. Even if there is a few defenders, they will first fight, die and then type that the flag is in peril. After 30 seconds of respawn time ofcourse. Flag can easily get ninjacapped.

Also, when people do not get encouraged to camp the flag, you get a handful of defenders spread out all over the place. You need a large concentration to not be swept away as soon as a solid wave comes through, mostly created by a door breaking or a tower reaching a wall. Such a wave can mop up seperate defenders everywhere and before they respawned the round is lost. Also, if the attackers break through somewhere, it's going to be hard to actually get to the flag because you will be slowed down considerably by all the attackers you meet on your way, so to make sure a quick breakthrough does not result in loss you need to have a buffer at the flag.

Another thing to keep in mind is that attackers have a 5 second respawn, so the closer you kill them to their spawn, the faster they'll be back. Kill someone at the front wall, he waits 5 seconds to spawn and does a 10 second walk, compared to your 30 seconds. The flag is mostly the furthest away from the attackers spawn, so they most likely take longer than the defender spawn time to get to the flag. So ultimately killing attackers at the flag is the most beneficial to your team.

It depends on the map though, some maps are rather secure for the first few minutes and defending chokepoints is actually worth it. Generally though, camping the flag provides a simple and good chance at victory for the defenders, even though not perfect it won't make the defenders lose by surprise.

Offline Andy

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #8 on: September 13, 2012, 02:32:36 am »
+2
Now only if we still had ladders. *sigh*
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Offline Gourmi

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #9 on: September 13, 2012, 03:03:48 am »
0
The tactic seams to work there is not much more to it....

Many people me included put one life to the walls and then try and stick close to the flag, its a viable and good tactic to protect those bottlenecks you where talking about for atleast some amount of time. But ofc this is only viable if there are friendly's on the flag allready.
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Offline Taser

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #10 on: September 13, 2012, 03:35:55 am »
+1
I completely understand what you're saying Milky. I've done the same thing a few times in siege but camping the flag is usually the best tactic. Only because its hard to organize a completely random team and actually have them follow your orders. I would wager that it'd be smart for defenders to have one or two people try to shut gates or doors if it will actually benefit the team and slow down attackers with the remaining defenders holding the flag.

It would probably work out the best in that case since if the duo or single person fails to shut the door, the defenders have only lost 1 or 2 people while still having the bulk of the team holding the flag (in the best possible scenario). If the team could have people that volunteered/were ordered to be the saboteur, then it would work out much better. Then you have one or a few people that understand their sole purpose is to shut down all ladders/gates/doors/etc to slow down and disrupt the enemy team as much as possible.

Wouldn't work on all maps but on some maps it would definitely destroy the momentum of the attackers.
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Offline MarktpLatz

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #11 on: September 13, 2012, 03:47:38 am »
+1
Well, I´d like to add to your description that players usually don´t camp the flag from the very beginning but die their first death on the front walls.
Reasons for it:
-The chance that the flag will be taken during this first "life" is very low
-A first "life" can be pretty long if you do it right
-If it is done right, it will take several attempts for the attackers to finally come to fight on the walls/ capture the gatehouse.

But there is one more thing what makes it useful to camp the flag after this: If I remember right, the spawn selection is somehow based on the locations of the players alive - if many people are fighting on the walls while the flag is attacked, the dying flag defenders will spawn far away from the flag and therefore the chance for the attackers to successfully capture the flag is increased.
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Offline owens

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #12 on: September 13, 2012, 03:56:26 am »
0
Ever played NW mod. Seige in that is far better.

On topic now. Movement speed is often capped in seige so ordinarily competent players cant hold their own against large mobs because their footwork is nullified. So you have to fight in large groups to efficiently hold back opponents.

Another factor is the lack of Infantry ranged attcks (throwing). For most infantry they have to wait for the enemy to come to them so why not wait a bit longer and not put youreself at risk of being attacked by archers and crossbowmen.

All in all if you want strategy play strategus, NW, PW, VikingR, Native or M&G not cRPG
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Offline Dexxtaa

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #13 on: September 13, 2012, 04:11:26 am »
+7
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Offline Zerran

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #14 on: September 13, 2012, 07:24:55 am »
0
I would wager that it'd be smart for defenders to have one or two people try to shut gates or doors if it will actually benefit the team and slow down attackers with the remaining defenders holding the flag.

From my experience in KUTT, this is actually very beneficial IF and only IF, you actually have some organization to it. If you don't allocate your players well when doing something like this, you end up with too many rushing to the gates/doors, and have too few on the flag, so it gets taken anyway. This is the problem with trying any kind of tactics aside "camp flag" with people who don't have voice comm, or simply aren't organized enough. Assuming you actually manage to get some people to listen to you, you end up with half the defending team rushing the gatehouse/walls that have at most 2-3 enemies on them, and the flag is completely overrun while the defenders take the gatehouse/walls back.

Tactics in siege are completely viable, but you HAVE to have good communication, and have people that will actually follow orders. Even then though, it's generally best if 90% of the team just sits at flag. That, is simply an intrinsic flaw in the design of siege mode. With attackers always spawning at the same points, the longer you make them run to you, the better. As such, the flag is the best place to kill people.

There are some maps where there are key chokepoints, but for most of them, the chokepoints just aren't worth it aside from having at most 2-3 people at them. For example, I'll often team up with Para, and stab over his wall of steel. Makes it very hard to get by.  :lol:

However, if you have too many people, or people who can't take a beating, at a chokepoint, you're just wasting resources.
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