Author Topic: I don't get the siege defense tactic "sit at the flag all game"  (Read 2766 times)

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Offline WhiteAndMilky

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #15 on: September 13, 2012, 07:49:34 am »
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All very good answers, and just what I was looking for!

So to sum it all up, basically it's just the go-to easy-to-understand strat that works for anyone from pubbies to experienced players. It works on every map and everyone knows about it.

Offline Taser

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #16 on: September 13, 2012, 08:20:15 am »
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From my experience in KUTT, this is actually very beneficial IF and only IF, you actually have some organization to it. If you don't allocate your players well when doing something like this, you end up with too many rushing to the gates/doors, and have too few on the flag, so it gets taken anyway. This is the problem with trying any kind of tactics aside "camp flag" with people who don't have voice comm, or simply aren't organized enough. Assuming you actually manage to get some people to listen to you, you end up with half the defending team rushing the gatehouse/walls that have at most 2-3 enemies on them, and the flag is completely overrun while the defenders take the gatehouse/walls back.

Tactics in siege are completely viable, but you HAVE to have good communication, and have people that will actually follow orders. Even then though, it's generally best if 90% of the team just sits at flag. That, is simply an intrinsic flaw in the design of siege mode. With attackers always spawning at the same points, the longer you make them run to you, the better. As such, the flag is the best place to kill people.

There are some maps where there are key chokepoints, but for most of them, the chokepoints just aren't worth it aside from having at most 2-3 people at them. For example, I'll often team up with Para, and stab over his wall of steel. Makes it very hard to get by.  :lol:

However, if you have too many people, or people who can't take a beating, at a chokepoint, you're just wasting resources.

Yeah I kind of figured. If someone were to say in team chat "We need 2 people to focus on keeping the gates closed as much as possible" without the majority of the team being in TS along with you, it has a good chance of screwing you over since a lot more than 2 people would try to close the gates and ignore the flag.

So yeah I can see clan TS/vent/etc being a lot more effective with that kind of tactic.

Kind of sad its so hard to organize people in siege/battle. Probably comes down to that rambo style crpg has. If we focused more on teamplay and kept that up, it might stick. Siege could definitely use some more teamplay/tactics other than "stay here and don't move".
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Offline Dexxtaa

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #17 on: September 13, 2012, 08:30:29 am »
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Honestly when me and my boys hit the siege, we spend more time killing people than actual flag camping. I think it's more fun spending time holding choke points and trusting the rest of the team to do their part.

That isn't as effective as camping the flag, but cleaving through an unlimited amount of fodder with your bros is a metric ton of fun.
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Offline Vovka

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #18 on: September 13, 2012, 08:41:45 am »
+1
If u kill enemy on flag he need 20-35 sec to come back
If u kill enemy on wall he need 5-10 sec to come back

So on flag u need K/D like 1/1 and on wall 3/1, cos all randoms stupid and nabs they all die on wall with kd 1/100 that's why all clans forced to camp flag  :D
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Offline [ptx]

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #19 on: September 13, 2012, 09:23:42 am »
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Because it is almost the only viable tactic on many maps that don't have highly defendable chokepoints. And, as was said already. the closer to flag you kill an attacker, the greater the gain for your team.

Offline Haboe

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #20 on: September 13, 2012, 09:48:51 am »
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Simple, defenders take 30 seconds to spawn, attackers 3. Make the attackers walk at least 27 seconds before you fight them and basically have the same spawn time, thus your disadvantage disappears. Making the enemy walk as far as possible means camping flag.


+ lack of communication and cooperation in random teams to defend a bigger area efficient.
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Offline Sagar

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #21 on: September 13, 2012, 09:59:25 am »
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Camp at flag or lose! One and the only rule for defenders.

Seen a zilion times that the knabs defend the walls, while attackers capturing flag.
FLAAAAAAAAAAAAAG - but they fighting at walls - FLAAAAAAAAAAAAAG - they don't hear you, they defending the walls ...........

Camp at flag or lose! - cant be more simple.

Offline Fips

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #22 on: September 13, 2012, 11:12:12 am »
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Camp at flag or lose! - cant be more simple.

Well, it is not. It always depends on the map. Sure, camping flag is not a bad thing, but there are maps, where open Gates means instant lose for defenders.

Offline Firebrand

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #23 on: September 13, 2012, 12:12:02 pm »
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cos all randoms stupid and nabs they all die on wall with kd 1/100  :D
Dont call newbies stupid and nabs. It makes you look like shit.
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Offline Ninja_Khorin

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #24 on: September 13, 2012, 01:51:39 pm »
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Because the attackers are disorganized and so are the defenders.
Camp the flag works because this requires the average player to kill people near flag instead of anywhere else where he'd normally be.

I've also noticed that closing a gate is sometimes a flood gate effect on the attackers. When the enemy opens it there's suddenly a huge group of enemies attacking instead of the pointless steady stream which defenders can cut down. In this way, bottlenecking the enemy is risky.

Then there's the spawn time thing. Killing attackers closer to their spawn requires a higher k/d.

And to even have 1 person spotting "ninjas" at flag is not enough, because shouting "flag" does not necessarily work in random groups. People just play team deathmatch.


Offline Tovi

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #25 on: September 13, 2012, 03:28:46 pm »
+1
I usualy spend my first life on walls then i go around the flag.
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Offline NuberT

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #26 on: September 13, 2012, 03:33:52 pm »
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If u kill enemy on flag he need 20-35 sec to come back
If u kill enemy on wall he need 5-10 sec to come back

So on flag u need K/D like 1/1 and on wall 3/1, cos all randoms stupid and nabs they all die on wall with kd 1/100 that's why all clans forced to camp flag  :D

pretty much this.  :D

Offline Kafein

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #27 on: September 13, 2012, 03:46:02 pm »
+1
Defending multiple entry points is extremely prone to failure. One of them failing is enough for the entire castle to be stormed very fast. Also, enemies reach entry points much faster than the flag, on most castles.

Defending the smallest number of chokepoints works much better as you can concentrate your forces.



It is true though, that the art of slowing down the attackers rather than blindly killing them seems lost. I often find myself swarmed by attackers when I stay too close to an early entry point, but when it happens I don't try to kill them, just slow them down and annoy them, which usually proves to be much more effective. The longer I stay alive, the longer the delay until most of the mob can advance. And with a shield you can stay alive veeery long.


Similarly, the art of pushing defenders at a chokepoint rather than killing them is not very widespread either. Most attackers will try to kill the first defender they see, even though just moving past him attracts the attention of the defenders and opens up the way for the attacker behind you.

Offline Zerran

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #28 on: September 14, 2012, 01:22:56 am »
+2
Similarly, the art of pushing defenders at a chokepoint rather than killing them is not very widespread either. Most attackers will try to kill the first defender they see, even though just moving past him attracts the attention of the defenders and opens up the way for the attacker behind you.

THIS. My god, THIS. When at the top of a ladder, or at a chokepoint, so many times I see the attackers just holding there, afraid to jump in. Yes, you WILL die if you jump in, no you will NOT get a kill, but it breaks the front lines. Sadly, when I try and tell people this, they tend to just make snappy remarks.  :lol:
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Offline Ninja_Khorin

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Re: I don't get the siege defense tactic "sit at the flag all game"
« Reply #29 on: September 14, 2012, 01:30:37 am »
+1
Oh yes. I often find it tragically hilarious that a ninja has to run through the lines because the plate users and shielders are too afraid to die. And yes, I die when I do it, usually.