Author Topic: Strategus Round 4 - Starting Sunday, 16:00 CET  (Read 50901 times)

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Offline kinngrimm

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #135 on: September 13, 2012, 01:46:15 pm »
0
Shouldnt it be the other way around? Strat is an addition, a game mode to play great Crpg battles, get renown for your clan and get loads of xp. If you need strat rewards to be motivated to play Crpg you are not playing Crpg for fun anymore, and devs made all these changes just to prevent grinding Crpg for strategus purposes.
you got me all wrong there. I wasn't saying give me strat bonus to improve my crpg.

My suggestions would be.
1. The default gear saved and used regularly,
would increase the base for production gear. You wouldn't need to upgrade from -3 upwards but start with

-2 -> -1 = 1 point  at 1x loomed item
-1 -> 0 = 1 point
0 -> +1 = 8 points
+1 -> +2 = 16 points
+2 -> +3 = 32 points

-1 -> 0 = 1 point  at 2x loomed item
0 -> +1 = 8 points
+1 -> +2 = 16 points
+2 -> +3 = 32 points


0 -> +1 = 8 points at 3x loomed item
+1 -> +2 = 16 points
+2 -> +3 = 32 points

That only counts in the case you would become fief owner and only to the gear you regularly use would be taken into account.
Then the questions for clans isn't only but still be who is active and able to manage a fief, but who also could provide us faster with better gear.

2. Additionally when a fief is raided, the points wont go below the starting values as described above, so they do loose but the fief is not totally useless till you get back enough points to do stuff.

3. The new Titles when you are high level. I believe one of the reasons those were included as well that you gain some additional looms when you retire is a) to reduce the number of maxed out players b) give those who would like to retire but did find it unfair to retire without getting anything after they invested so much time into leveling the opportunity to do so.
So with that all in mind, why not give another carrot and let that have influence to a small amount onto either the amount or quality of the production cycle. I know for myself then i would strongly consider retiring as the Grandmaster title and some looms are just not worth considering after playing nearly 1 year to the level i am now and will need at least another year to get to 36.
Try perhaps also to see it from the RP aspect. Someone who is a Master in his ways, shouldn't he be able to do stuff better?
So i want a small influence of what we accomplished within crpg reaching out to strat, without additional micromanagement ... keep it small simple.

Besides that, i have to agree with Matey, the message system before was utterly unbalanced. We had a player who managed to get up every item he used within 3 generations. Others didn't get that message over several more generations and those who went for max lvl wouldn't get it at all. So that was BS and i am glad hat devs went away from that and also removed the incredably time consuming micro management with crafting, that in my eyes took out the fun out of the game for lots of people.
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Offline Haboe

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #136 on: September 13, 2012, 02:22:32 pm »
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you got me all wrong there. I wasn't saying give me strat bonus to improve my crpg.


No but you are saying give me rewards in strategus when i play Crpg, or playing Crpg has less meaning. The whole reason of many changes is to prevent that mindset, and remove grinding from Crpg.
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Offline Zlisch_The_Butcher

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #137 on: September 13, 2012, 03:33:11 pm »
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How exactly will the voting system work? Does one player have to accept votes for a fief or something?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Tomas

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #138 on: September 13, 2012, 04:01:16 pm »
+3
How exactly will the voting system work? Does one player have to accept votes for a fief or something?

1) Spawn
2) Click the Voting Tab
3) Pick a player to vote for
4) Pick a Fief to Vote for - your vote strength will be the % next to the Fief name.  The closer you are the better.
5) Click Vote to register your vote.  You can change your vote right up until the last minute.

Offline Chris_the_Animal

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #139 on: September 13, 2012, 04:17:47 pm »
+1
1) Spawn
2) Click the Voting Tab
3) Pick a player to vote for
4) Pick a Fief to Vote for - your vote strength will be the % next to the Fief name.  The closer you are the better.
5) Click Vote to register your vote.  You can change your vote right up until the last minute.

finally a good explanation of that thingy   :rolleyes:
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Offline Latvian

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #140 on: September 13, 2012, 04:40:14 pm »
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only 1 vote per player?
people are like potatoes, they come in different shapes and sizes and they all are beautifull
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Offline Segd

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #141 on: September 13, 2012, 04:48:31 pm »
+2
3) Pick a player to vote for
Does potential lord need to be in the desired fief to be nominated?

Offline Cicero

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #142 on: September 13, 2012, 04:54:31 pm »
+1
Does potential lord need to be in the desired fief to be nominated?
thats really good question or lemme ask in another way ; Can we send a member to takeover a fief so after he take ;he will transfer fief to an officer or leader

Offline Zlisch_The_Butcher

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #143 on: September 13, 2012, 04:59:25 pm »
+1
1) Spawn
2) Click the Voting Tab
3) Pick a player to vote for
4) Pick a Fief to Vote for - your vote strength will be the % next to the Fief name.  The closer you are the better.
5) Click Vote to register your vote.  You can change your vote right up until the last minute.
Thanks, Werfried 2012!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline kinngrimm

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #144 on: September 13, 2012, 05:02:01 pm »
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No but you are saying give me rewards in strategus when i play Crpg, or playing Crpg has less meaning. The whole reason of many changes is to prevent that mindset, and remove grinding from Crpg.
I didn't say it would have less meaning but to give more meaning to it, there is a fine difference.
Motivation is an awkward thing, you can motivate by 2 basic principles, inflicting pain so someone remembers what not to do or giving insentives so someone remembers, that actually brought something positive.
All games are build upon those as is RL experience.
So giving players additional insentives i do prefer over the whole pain thingy.
That said i come back to symbiotic effects, why shouldn't the one thing you do increase your chances in another?
It is not about someone getting an unfair big advantage but encouraging players to take part in what the devs aimed for all along.
cRPG as base for the actual goal Strategus.(Please devs correct me if that has changed or i did get it wrong somehow)
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Offline Tomas

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #145 on: September 13, 2012, 05:28:49 pm »
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Does potential lord need to be in the desired fief to be nominated?

No - you can vote for anybody anywhere and that players proximity to the fief has no bearing on the vote.  It is only your own position that matters

@Cicero - you can do exactly that if you want

Offline tizzango

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #146 on: September 13, 2012, 06:25:29 pm »
+1
Motivation is an awkward thing, you can motivate by 2 basic principles, inflicting pain so someone remembers what not to do or giving insentives so someone remembers, that actually brought something positive.

Someone is studying Psychology. Kinngrimm i'm so proud, however the next step is to learn the correct terms!

"Positive and negative reinforcement"

:D

Offline Turboflex

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #147 on: September 13, 2012, 07:26:04 pm »
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only 1 vote per player?

I believe your vote is double strength if you are inside the fief you vote for.

Offline Bjarky

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #148 on: September 13, 2012, 07:28:39 pm »
+2
I believe your vote is double strength if you are inside the fief you vote for.
yeh

Offline KaMiKaZe_JoE

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Re: Strategus Round 4 - Starting Sunday, 16:00 CET
« Reply #149 on: September 14, 2012, 12:53:43 am »
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Actually, "positive" and "negative" reinforcement in conditioning do not refer to whether or not the subject actually likes or dislikes something. I forget what they actually refer to (it's fucking weird), but it's different than rewarding or punishing somebody.

Smarty fucking pants.
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