Author Topic: X-Com: Enemy Unknown (Hold on to your butts)  (Read 7664 times)

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Offline Araxiel

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #15 on: September 24, 2012, 09:54:17 pm »
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Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline okiN

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #16 on: September 24, 2012, 10:01:42 pm »
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Someone actually worries about file size in this day and age?

It's still weeks before launch, and my demo download's on 70% already. Can't wait to try it.
Don't.

Offline Araxiel

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #17 on: September 24, 2012, 10:06:29 pm »
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Downloading with 300 kb/s. Its gonna take nearly 5 hours.
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline okiN

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #18 on: September 24, 2012, 10:09:42 pm »
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Upgrade your connection, bro. Downloading on 1.4 MB/s here.
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Offline Taser

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #19 on: September 24, 2012, 10:47:43 pm »
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Sweet. Thanks for letting us know. Dling now. Should be playing it in about a half hour.
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Offline okiN

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #20 on: September 24, 2012, 11:22:52 pm »
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Just finished the first proper mission after the brief fully-scripted tutorial and base introduction. It seems pretty great so far.

Edit: oh, and apparently that's the whole demo. Well, that was short. Pretty promising, though -- really looking forward to launch!

Basically if you want an quick look at how the game is actually played, try the demo. There's really nothing else to see here.
« Last Edit: September 24, 2012, 11:26:33 pm by okiN »
Don't.

Offline Araxiel

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #21 on: September 25, 2012, 05:28:59 pm »
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What Okin said. It is a pretty short demo but gives you a basic idea of gameplay.

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« Last Edit: September 25, 2012, 05:32:07 pm by Araxiel »
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline okiN

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #22 on: September 26, 2012, 02:22:05 am »
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Don't.

Offline Molly

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #23 on: September 26, 2012, 08:28:55 am »
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I love it. I pre-ordered it. I can't wait to get my hands on it.

Granted, the demo is very short, the guided tutorial isn't mind blowing. For me, it felt like a XCom right from the start tho. I am excited  :mrgreen:
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Offline Araxiel

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #24 on: September 28, 2012, 01:21:29 pm »
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Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline okiN

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #25 on: October 05, 2012, 01:45:39 am »
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Almost time.


I like Jake.
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Offline Dach

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #26 on: October 05, 2012, 06:22:21 am »
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Damn so hard to resist.... don't like the price right now but we'll see when it's out!  :mad:
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Offline Kalp

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #27 on: October 05, 2012, 12:53:18 pm »
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When I see all these remakes I just feel sick. Graphics over content. Here you have one real and unique and original UFO
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Offline Paul

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #28 on: October 05, 2012, 02:02:30 pm »
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It doesn't feel right to me. After playing the demo and watching a 2 hour gameplay video I'm pretty sure it's not for me. Too consolified, too many today's industry standards that have to be met. Good intentions when creating this but they can't escape the guidelines of their marketing guys.

Offline SixThumbs

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Re: X-Com: Enemy Unknown (Hold on to your butts)
« Reply #29 on: October 05, 2012, 08:43:08 pm »
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Six men squad does seem a bit limited compared to the ~16 that were in the original and the second demo battle that was a little less walkthroughy still seemed too scripted and I can't tell if that's how all the maps will play out. You can't really afford to have cannon fodder recruits when you start out only deploying four to a map (and they already have specific roles that the squad would need).
And how!