Author Topic: GW2 General Discussion  (Read 38279 times)

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Offline MadeForFighting

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Re: GW2 General Discussion
« Reply #90 on: September 23, 2012, 09:01:49 am »
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I love them thieves who get me locked down for the entire duration of two pistol whips :|
Get them stun breakers!
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Offline bilwit

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Re: GW2 General Discussion
« Reply #91 on: September 23, 2012, 10:37:47 am »
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Get them stun breakers!

You may have one, perhaps two stun breakers but they probably have a 30s cooldown and the thief can pop PW maybe 3 times without CD (until infiltration runs out) with haste on. And then there's the nifty trick of just stealthing and waiting 10 seconds and then doing it over again.
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Offline Overdriven

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Re: GW2 General Discussion
« Reply #92 on: October 08, 2012, 12:28:20 pm »
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Quote
Update Notes - October 7th 2012

General
Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
Fixed a bug with human female sword and pistol animations.
Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
Removed laughing audio from crafting stations in Divinity’s Reach.
Raised the maximum karma limit.
Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
The character select screen now reflects hidden armor choices.
Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
We’ve relaxed our anti-exploiting system for loot and events.

Camera
We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.

Events
Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.

Dungeons
Caudecus’s Manor

Closed map exploits.
Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.
Citadel of Flame
Closed map exploits.

Twilight Arbor
Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.

Story
Reduced the health of the final boss in “The Source of Orr.”
Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
Battle of Fort Trinity:
You cannot pick up the water orb until you defeat all of the saboteurs.
It’s no longer possible to trap players by closing the fortress doors on them.
Fixed a stall during “Retake the docks” objective.
Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
Lines of Communication: Batanga will now help you fight the Arcane Eye.
Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.

World versus World
The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
Fixed WvW Orb of Power duplication on player disconnect.

Profession
Attributes gained from traits now apply to the downed state.

Elementalist
Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
Signet of Fire: This skill is now able to hit targets at its indicated range.
Signet of Air: This skill now displays a hovering signet effect over the user when activated.
Whirlpool: This skill’s damage has been decreased by 33%.

Engineer
Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
Big Ol’ Bomb: This skill has been updated to be a blast finisher.

Guardian
We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
Skill 2: Whirling Wrath (10 second recharge)
Skill 3: Leap of Faith (15 second recharge)
Skill 4: Symbol of Wrath (20 second recharge)
Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
Decreased the activation time of Signet of Judgment.

Mesmer
Signet of Domination can no longer be cast on targets behind the mesmer.
Added a much faster breakout for mesmer underwater mantras.
Phantasmal Warlock: Increased recharge to 20 seconds.
Chaos Armor: Decreased recharge to 35 seconds.
Chaos Storm: Increased recharge to 35 seconds.
Phantasmal Duelist: Increased recharge to 20 seconds.
Phantasmal Swordsman: Increased recharge to 18 seconds.

Necromancer
Updated Chillblains to properly function with the Greater Marks trait.
Signet of Spite can now be cast while on the move.

Ranger
Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
Removed the broken audio that played with Natural Healing whenever pets were in combat.

Thief
Pistol Whip: Reduced damage by 15%.
Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.

Offline Vibe

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Re: GW2 General Discussion
« Reply #93 on: October 08, 2012, 12:53:25 pm »
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Minimal Necro changes again >_>

Offline bilwit

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Re: GW2 General Discussion
« Reply #94 on: October 10, 2012, 12:28:30 pm »
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Nerfed Rangers' only viable option. Pwn3d.
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Offline GreasySausageSandwhich

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Re: GW2 General Discussion
« Reply #95 on: October 11, 2012, 04:12:09 am »
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Offline Kafein

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Re: GW2 General Discussion
« Reply #96 on: October 13, 2012, 02:27:28 pm »
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This emphasis on security is a nice change in the MMO world. I always had the impression MMO makers don't really care.

Offline bilwit

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Re: GW2 General Discussion
« Reply #97 on: October 14, 2012, 01:00:22 pm »
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Officially bored as fuck with this game. My main has 3 sets of exotics including a dungeon set and I have another 80 alt who's mostly all orange too. Can't find it in me to grind Cursed Shore for another 10g to finish him up. Hit r21 almost a month ago in s/tPvP before I realized that the same 4 maps doing the same thing is boring and haven't touched it since. WvW is a completely retarded no-skill AoE spammy zerg fest. Ettenmoors in LOTRO seems less brainless than WvW. Still waiting for that real time/action (ala Mount & Blade or DC Universe Online) combat MMO that focuses on endgame PvP and puts player skill over gear.
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Offline Overdriven

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Re: GW2 General Discussion
« Reply #98 on: October 14, 2012, 01:43:49 pm »
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Still haven't hit 80 with my first char. At 64...and I play it every damn day. How do you guys do it?  :P All I can say is I'm not surprised you're bored as fuck if you've done that with 2 80's already. Pacing yourself is a good thing  :wink:

52% map exploration now. Getting there! Currently exploring Mount Maelstrom. It takes me about 3 hours to fully explore each area (most of them)... so it's probably about 60 hours of gameplay till this point. More if I count the stories quests ect.
« Last Edit: October 14, 2012, 01:51:11 pm by Overdriven »

Offline Vexus

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Re: GW2 General Discussion
« Reply #99 on: October 14, 2012, 02:06:31 pm »
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Then you're slow as an old fart cause even casuals would get to 80 in a month. (Even earlier)

Offline Overdriven

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Re: GW2 General Discussion
« Reply #100 on: October 14, 2012, 02:27:08 pm »
+1
Meh I play 2-3 hours a day of it which is more than enough for me. I like fully exploring everything and taking my time.

Offline SeQuel

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Re: GW2 General Discussion
« Reply #101 on: October 14, 2012, 03:36:43 pm »
+3
I haven't played in like 2-3 weeks.

Offline Kafein

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Re: GW2 General Discussion
« Reply #102 on: October 14, 2012, 08:34:12 pm »
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Meh I play 2-3 hours a day of it which is more than enough for me. I like fully exploring everything and taking my time.

I like this too. I spend a lot of time getting not a lot of xp because I want to explore all the main cities completely and without help. Bashing monsters, especially in GW, doesn't feel like a valid goal.

Offline Overdriven

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Re: GW2 General Discussion
« Reply #103 on: October 14, 2012, 08:55:40 pm »
+1
Yeah I've spent a lot of time in areas of much lower level requirement as well just to explore them all and get 100% explore completion as well. Found some really cool places and it feels like practically every area has some really nice unique elements. Although I just finished Sparkfly Fen which is my level requirement because my next story quest is there...stumbled across the Dragon fight and then killed the big Risen ship with one other guy with 10 seconds to spare. That was very fun  :)

Offline bilwit

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Re: GW2 General Discussion
« Reply #104 on: October 15, 2012, 01:40:33 am »
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Oh yeah and I got 100% map completion a couple weeks ago. Didn't get the reward (yes, I did go to the Chantry of Secrets at the end) so I filed a support ticket. The response was essentially "we already fixed that bug but it won't fix it for people who had the bug before the fix was implemented so there's nothing we can do." lol. I got the 100% achievement/title but no star next to my name and no legendary crafting components.
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