Near all maps on Siege Mode still suffer from the 'running in tar' interiors where it feels like everyone suddenly has 0 ATH and are wearing full plate, ignoring character builds and making movement awkward and random.
Was this caused by building onto cliff sides or some other movement penalizing terrain which somehow is still triggered through several castle floors? Remembering a time before this bug was introduced I was thinking it perhaps would be possible to fix it, or at least remove maps where it's present and make sure we won't see it in any new maps that are added?