That's what the difficulty option is for. Try master difficulty.
So, you're saying that difficulty settings will suddenly stop the game from being extremely repetitive, never requiring intellect of the player, neither having any choices or consequences (civil way changes nothing at all and is just 100% repetitive and is just a few copy pasted captures of some copy pasted forts), having playing a gimped and onehitable still not actually fun or challenging duel wielding knife (knives so you can't outreach shit) character who doesn't sneak due to random finishing moves locking you in place or aimbot NPCs with bows just drawing their bow and onehitting you regardless of how many times you hit them at facehug distance be impossible so you'll be forced to play something even more boring than the previously stated style, and every storyline being horrible were within ten seconds of walking into a guildhall you're being worshipped as their new fucking leader, damn, guess I should mess with difficulty.
Seriously, The White Wash, a fucking random tiny sidequest in fallout new vegas had more choices and consequences and moral grayness and a more exciting story than all the best (read; not that entirely horrible) parts of skyrim put together.