Guys, calm the fuck down.
First, Boris V. made this mod for GTA San Andreas. Its an approach to enrich graphics in a game. There is quite a few, nice effects hidden in the modified d3d.dll 's floating around.
One can also get an effects.txt to add shaders etc.
Whenever you add ENBMOD for a game, you have to customize it yourself for proper effects.
This, as a second matter of fact, leads to the conclusion that the OP has not modified ENB? Who knows, its customizable....xD
Dont blame the man, he tried to get some reknown pts.
I experimented a lot with ENB for rfactor, still, there is combinations to be found that work well together.
Depth of field, bloom (most ppl. overkill it), saturation, motion blur...they all need adjustment.
I run realistic colors in crpg allready, maybe there is no need for enb????
I can try to implement enb and see what it needs to maybe enrich mount and blade.
One thing is certain.
ENB needs to be used carefully, it can get really demanding on your hardware, so expect the least and hope for the best :-)