Author Topic: Knockdown  (Read 5437 times)

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Offline Vkvkvk

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Re: Knockdown
« Reply #30 on: August 20, 2012, 01:49:25 pm »
+1
I always have the idea that I get knocked down by about 1/3rd of the swings of 1h maces. Probably I mostly forget about it when I don't get knocked down, but they knock down to such an extent that I've been thinking of switching to one.

What I hate about knockdown is the hit-knockdown-hit-kick-hit combo that increasingly more people use. That gives them 3 hits for the price of 1. Getting hit the first time is your fault, but the other two are completely out of your control. 2 hits for the price of 1, okay, but 3 is crazy and almost always a sure kill.

I remember once making a 9/27 shielder with a flanged mace and I'd use this exact combo.

There's this one time where my third hit knocked the guy down so I just did the kick combo again and he got knocked down AGAIN on the third hit.

The poor guy went from 100% to 0% in about 9 hits but he was on the ground for the entire 9 hits.

Offline oprah_winfrey

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Re: Knockdown
« Reply #31 on: August 20, 2012, 03:29:47 pm »
0
The only time that knockdown is really annoying is when it is from the 0 slot hammer. I have/have heard much rage over vent/ts when it happens.

Offline justme

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Re: Knockdown
« Reply #32 on: August 20, 2012, 03:41:19 pm »
+1
i was knocked down while i was standing up from knockdown. nuff said

Offline Kelugarn

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Re: Knockdown
« Reply #33 on: August 20, 2012, 08:21:06 pm »
0
.......

I must be doing mad damage, or be lucky as hell, because with a 1.2 weight quarterstaff I get knockdown about 20% of all my hits. Even at 4 PS (22 blunt swing, 24 blunt thrust +3 Qstaff) I score knockdowns very frequently.
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Offline Osiris

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Re: Knockdown
« Reply #34 on: August 20, 2012, 08:34:27 pm »
0
try that fking mace that xbow users have :P it knockdowns all the damn time
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Offline Leshma

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Re: Knockdown
« Reply #35 on: August 20, 2012, 09:10:21 pm »
-1
When I was 36/3 peasant using iron staff, knockdown rate was above 50% that's for sure. Maybe even 70%. Should be fixed at 20% imo.

Offline Zerran

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Re: Knockdown
« Reply #36 on: August 20, 2012, 09:17:15 pm »
+1
(rand(0.0, 1.0) < min(item_weight * 0.33, 2.0) * min((raw_damage - 20.0) * 0.5, 10.0) * 0.015)

Certainly feels more like

(rand(0.0, 1.0) < max(item_weight * 0.33, 2.0) * max((raw_damage - 20.0) * 0.5, 10.0) * 0.015)

 :|

I would really like to see someone actually do a 100-200 hit test for knockdown. It sure as hell feels like it happens more often than that formula would indicate.
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Offline Dach

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Re: Knockdown
« Reply #37 on: August 21, 2012, 12:37:52 am »
+1
It sure as hell feels like it happens more often than that formula would indicate.

"when it happen to youself, it's always too often"

 :P
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Offline dreadnok

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Re: Knockdown
« Reply #38 on: August 21, 2012, 06:37:49 am »
-1
its all bullshit theres no formulas. you can do all the horse shit testing you want. i barely knock anyone down as a str based palyer. and some bundle of sticks agi guy with a flanged mace can knock you down 3 in a row
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Offline Gurnisson

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Re: Knockdown
« Reply #39 on: August 21, 2012, 06:45:12 am »
+2
When you don't use a knockdown weapon you notice all the times you get knocked down yourself. When you use a knockdown weapon you notice all the times you don't knockdown an enemy.

I've been experiencing both sides quite a bit and it seems quite balanced to me. Not too many times, not too few. Balances out the bad sides of the knockdown weapons quite nicely.
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Offline darmaster

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Re: Knockdown
« Reply #40 on: September 13, 2012, 07:13:23 pm »
0
I always have the idea that I get knocked down by about 1/3rd of the swings of 1h maces. Probably I mostly forget about it when I don't get knocked down, but they knock down to such an extent that I've been thinking of switching to one.

What I hate about knockdown is the hit-knockdown-hit-kick-hit combo that increasingly more people use. That gives them 3 hits for the price of 1. Getting hit the first time is your fault, but the other two are completely out of your control. 2 hits for the price of 1, okay, but 3 is crazy and almost always a sure kill.


yes this sucks :(
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Offline Piok

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Re: Knockdown
« Reply #41 on: September 13, 2012, 09:03:51 pm »
0
My 24/21 main has knockdown rate between 40-50% with longhaftedspikemace 8-)

Offline sF_Guardian

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Re: Knockdown
« Reply #42 on: September 13, 2012, 09:52:12 pm »
0
My 24/21 main has knockdown rate between 40-50% with longhaftedspikemace 8-)

45% is max :P
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Offline Jarlek

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Re: Knockdown
« Reply #43 on: September 13, 2012, 10:24:25 pm »
0
(rand(0.0, 1.0) < min(item_weight * 0.33, 2.0) * min((raw_damage - 20.0) * 0.5, 10.0) * 0.015)
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Offline genric

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Re: Knockdown
« Reply #44 on: September 14, 2012, 01:07:58 am »
0
I feel awful when I charge a crossbow man and get two hits in and before I can finish him he pulls his mace/morningstar/device to make me weight 2 tons and hits me once throwing me immediately to the ground where I stay for the remainder of the time he wails on me till I eventually cave into the earth itself and die in the center. I feel unlucky in that every fight with a weapon with knockdown it does knock me down, twice.
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