Author Topic: Valour endless gold raining ...  (Read 6311 times)

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Offline Siiem

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Re: Valour endless gold raining ...
« Reply #60 on: August 21, 2012, 09:26:46 pm »
+6
As I said I made some screenshots yesterday. These screens are all six rounds within 15 minutes. I screened every valour at each round during that time. Nord_Lezard had four valour in a row... come on... there were around 80 ppl on the server at this time.

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Invalid claim, Lezard is a boss. If you are captain America... He would be superman, Batman and Ironman combined.

Offline rustyspoon

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Re: Valour endless gold raining ...
« Reply #61 on: August 21, 2012, 09:28:32 pm »
+1
Players who do well should be rewarded. I just think that this combined with multis is a broken system. I get valor pretty frequently and it just seems crazy to me that I only need two wins in a row to be rocking an x5.

Just give people who get valor a fat xp/gold bonus instead.
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Offline Smoothrich

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Re: Valour endless gold raining ...
« Reply #62 on: August 21, 2012, 09:33:13 pm »
0
only give it to losing team, banner stackers who win more often then not already don't need to stack multis, clanless player who does well every round but gets stuck on shit team due to banner balance is the truly valorous one
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Offline Leshma

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Re: Valour endless gold raining ...
« Reply #63 on: August 21, 2012, 09:38:49 pm »
+1
As I said I made some screenshots yesterday. These screens are all six rounds within 15 minutes. I screened every valour at each round during that time. Nord_Lezard had four valour in a row... come on... there were around 80 ppl on the server at this time.

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Do you know what all those people have in common?

Offline Gurnisson

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Re: Valour endless gold raining ...
« Reply #64 on: August 21, 2012, 09:43:06 pm »
+2
Found a pic of Lezard while playing yesterday

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I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Lezard

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Re: Valour endless gold raining ...
« Reply #65 on: August 21, 2012, 09:55:42 pm »
+2
Anyone else wanna stroke my e-peen? Gurni deserves a nibble!

I like where this valour system is going, but it could use some modifications. I bet someone who's neutral in the "team vs lone hero" argument could think of something reasonable.

Offline dodnet

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Re: Valour endless gold raining ...
« Reply #66 on: August 21, 2012, 09:59:24 pm »
0
Ok ok... I understood... all the top players should get constant x5, so they level even fast then the rest of the pub. Make it so and remove valour  :rolleyes:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Vibe

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Re: Valour endless gold raining ...
« Reply #67 on: August 21, 2012, 10:28:07 pm »
+1
Maybe if you complained less and tried more you would get valour once in a while?

Offline dodnet

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Re: Valour endless gold raining ...
« Reply #68 on: August 21, 2012, 10:42:13 pm »
0
Maybe if you complained less and tried more you would get valour once in a while?

I do get it... it's not about me getting no valour, its about some getting valour all the time.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Leshma

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Re: Valour endless gold raining ...
« Reply #69 on: August 21, 2012, 10:49:46 pm »
0
Ok ok... I understood... all the top players should get constant x5, so they level even fast then the rest of the pub. Make it so and remove valour  :rolleyes:

Well they are all exceptionally good but that's not what I had in mind.

They are shielders.

Today I've figured out how to get a lot of points with my gimped melee build with no looms. Trick is to stay near fight but don't risk death. Proximity score you'll get is far better than any kill you can score.

Of course, it's easiest for shielders to survive in those situations and that's why they lead the scoreboard.

*** not tested ***

There is also part I'm not sure about but I think that proximity score starts counting when you're either taking or inflicting damage or anyone in near you doing the same.

Difference between blocking with melee weapon and blocking with a shield is that shields take damage so it might be possible that every time someone is pounding on your shield, that counts as fighting and you get points. When you're blocking manually there is no proximity bonus unless you're taking or inflicting damage.

If this is true, horsemen should get some points every time their horse get hit but doubt it.

*** not tested ***

Offline dodnet

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Re: Valour endless gold raining ...
« Reply #70 on: August 21, 2012, 11:08:28 pm »
0
I think there are some other factors involved in proximity score. I noticed that you even get points after you die if there is still fighting near your slain body.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Leshma

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Re: Valour endless gold raining ...
« Reply #71 on: August 21, 2012, 11:28:27 pm »
0
Also DoD, let me give you piece of advice.

Forget about battle.

Offline Phew

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Re: Valour endless gold raining ...
« Reply #72 on: August 22, 2012, 12:32:25 am »
0
I've noticed that damaging an enemy is generally only worth 1-2 points. However, running around near an enemy with my shield up usually results in 2 points when my teammates kill him. Less risk, more reward?

Offline Lech

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Re: Valour endless gold raining ...
« Reply #73 on: August 22, 2012, 01:05:35 pm »
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I've noticed that damaging an enemy is generally only worth 1-2 points. However, running around near an enemy with my shield up usually results in 2 points when my teammates kill him. Less risk, more reward?

Killing is worth more. Also, you may think it's less rewarding as 1h deal less damage and you get non-proportional amount of points depending on damage done (it's mere integer rounded down).

Offline Phew

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Re: Valour endless gold raining ...
« Reply #74 on: August 22, 2012, 05:43:13 pm »
0
Killing is worth more. Also, you may think it's less rewarding as 1h deal less damage and you get non-proportional amount of points depending on damage done (it's mere integer rounded down).

My +3 mil hammer does about the same damage on most armored targets as a greatsword, but I routinely find myself getting 1 point for hitting a medium armor target. Does "rounded down" mean if I deal 19 damage, I get only 1 point?