...as if fun has ever been a priority in development of this modification.
"Fun" is the ultimate goal for a game, but its a subjective concept. You can't please everyone.
"Fun" for me in crpg is team based rewards, rewarding player skill and divergent/dynamic/tactical gameplay (lots of player choices in real time).
"Fun" for me is not voice spamming to the point where you're just trying to make people take notice of you (as merely a tool for attention seekers). I find the voice commands fun to use though, and use them regularly. Fun is not having overpowered or "cheesy" game styles. I include ranged cav or ranged hiding on roofs in this and glitchy shields that block back hits, or even underneath the horse or the horses head. I include lance cav and cav bumps to some extent. I don't think its fun to make people wait while people camp in dodgy places. We saw that recently with the donkey statue map. It might be fun while you're in there, but you just waste everyone else's time
But yeah the devs want to make a fun game, but its not ever going to be to everyone's tastes