Today was very interesting battle:
Union (a: 1512 s: 483 k: 1029) VS Crusader Alliance (a: 1994 s: 435 k: 1559)
equipment: comparable
During the battle team with better average K:D ratio gain numerical superiority on the battlefield (extended average respawn time for opponent team). After a long and fierce battle (30 minutes) Union receives positional advantage - continuous attack on enemy respawn. Union won. Crusader Alliance retreated during the spawn rape.
New spawn time system has an interesting effect on the battle. Smaller, but very high quality army, is now much more sensible. I still have no opinion about siege, but first impressions after battle in the field is very good. Can see various stages of battle and breaking point, you know, turning point. Battle is more dynamic and it's not just countdown number of tickets.
I'm not talking about balance, only about that change direction is OK.