Author Topic: 0.289 released  (Read 43991 times)

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Offline karasu

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Re: 0.289 released
« Reply #75 on: August 18, 2012, 02:48:15 pm »
+3
Xbow = dead

chadz fixing stuff that ain't broken, as usual.

xbow dead, and archery in zombie mode.

Offline sF_Guardian

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Re: 0.289 released
« Reply #76 on: August 18, 2012, 02:49:50 pm »
0
Theese ranged changes are way to drastic.
2H/Pole heroes have their best time in strat atm I guess :D
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Tavuk_Bey

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Re: 0.289 released
« Reply #77 on: August 18, 2012, 02:50:19 pm »
-1
xbow dead, and archery in zombie mode.

lol have you seen arbalesters kiting people? it is possible now :D
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Offline Corwin

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Re: 0.289 released
« Reply #78 on: August 18, 2012, 02:52:18 pm »
+4
They are right; playing with arbalest yesterday was terrible. I got few kills with shotgunning, but those were people already damaged in melee.

I already thought arbalest was under-powered, because most of time it can't make one shot/one kill; which is the only purpose of the only sniper weapon in the game. I actually believed that it could use a small buff, something like shortening the reload speed by one second, or adding another 5 points to dmg or something like that, because it just isn't that good as a weapon anymore, and because of the slot system it had to be primary weapon.  The market usually gives a good picture about how players perceive worth of a weapon, MW Arbalest is a cheap weapon you can get for two loom points.

Anyway, I agree with Dave when he said that everything in Strat should apply to cRPG and vice versa. For many of us it is one and the same game. Before this I was planning to make this my last gen and play as a crossbowman until the end, but now as sure as hell I am not going to do it. Because that would mean I am completely worthless in Strat. For example, yesterday I couldn't pick up any of twohanders because goddamn AI bought only flamberges, and I have only 15 STR and shooting people didn't do nothing. So what was I suppose to do? Pick up one hander even though I have no WPF in that? Off course, I realize that the battle yesterday was only a test. But if things like that remain permanently, there is no point for me or anyone with build like me to play Strat at all.

I know many of the people hate snipers because they can punish even your smallest mistake, but this game is much better with them than it would have been without them. Having that in mind, please try not to kill diversity in this mod any further. You have already killed many play styles, and now there are only 4-5 viable builds left no matter what class you want to play.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Leshma

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Re: 0.289 released
« Reply #79 on: August 18, 2012, 03:06:48 pm »
0
chadz, can you please make 2H or lancer char next time?

Offline Aseplhood

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Re: 0.289 released
« Reply #80 on: August 18, 2012, 03:18:40 pm »
0
I already thought arbalest was under-powered, because most of time it can't make one shot/one kill;

You're funny.
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Offline Cicero

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Re: 0.289 released
« Reply #81 on: August 18, 2012, 03:21:47 pm »
+3
i don't know who is giving these ideas to him but chadz wasn't a bad patcher like this before ; even if i am 2h this patch totally a fail.

He said don't die 30 times about spawntime ; Are you fuckin kidding me ? How can we not die in a fuckin battle of siege which is 2000 vs 2000 and 90 minutes ? Are you sure you don't use drugs ? Oh god if you gonna put spawn delay than u need to put moar battle time

Offline Wiltzu

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Re: 0.289 released
« Reply #82 on: August 18, 2012, 03:45:08 pm »
-1
I agree on cicero here. To get castles you need to make sacrifices, you need those melee guys running in from ladder and just swing swing and hope that the guy behind em gets further.
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Offline Corwin

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Re: 0.289 released
« Reply #83 on: August 18, 2012, 03:46:01 pm »
+4
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Amoebe

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Re: 0.289 released
« Reply #84 on: August 18, 2012, 03:58:08 pm »
0
Edit: archers standing in close formation will have +10% damage bonus per teammate, up to where they are back to 100%. We'll have to figure out if the speed buff will then have to be removed/reduced.

Is this bonus restricted to ranged teammates or does any teammate give it? Or differently asked: do you need ranged groups or can 5 peasants follow a ranged guy so he gets full damage?

Edit: With the new information below, i suppose only near archers (archers being people with bows equipped? or archery wpf? or pd?) count.
« Last Edit: August 18, 2012, 04:32:53 pm by Amoebe »

Offline Cicero

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Re: 0.289 released
« Reply #85 on: August 18, 2012, 04:12:13 pm »
0
I agree on cicero here. To get castles you need to make sacrifices, you need those melee guys running in from ladder and just swing swing and hope that the guy behind em gets further.
Yes and thats why i was so happy with score thing ; Because strategus is a kill steal place sometimes u don't even know who you are hitting even your teammates but castles are hard for infantry. Yes it must be hard for infantry and we agree on that also but u can not show me an infantry on attacker side that died less than 30 times in 2k vs 2k if he did probably he leeched

Offline chadz

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Re: 0.289 released
« Reply #86 on: August 18, 2012, 04:15:01 pm »
+3
Little update between the whine here:

Archers now work with 170% speed and 50% damage, team archers withing a small area give +10% damage to that (should show with a debug message for now, for testing purposes)
Respawn timer now shows the time correctly
Xbows haven't been changed.
Valour in all gamemode work with score instead of the secret formula before.
Valour works for both sides.
Valour increases multi by 1

All of these changes are, for the time being, temporary, until we've decided if they work or not.

Offline Cicero

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Re: 0.289 released
« Reply #87 on: August 18, 2012, 04:19:09 pm »
0
chadz spawn time still deaths * 4 or ?

Offline Fips

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Re: 0.289 released
« Reply #88 on: August 18, 2012, 04:25:13 pm »
0
Game is broken!

Once it starts "Loading Data" it crashes. Happens on the normal launcher as well as on the beta.

Offline karasu

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Re: 0.289 released
« Reply #89 on: August 18, 2012, 04:29:30 pm »
0
Let's hope it doesn't take too long for you to realize that it didn't work.

Meanwhile something worked though, several players are switching back to melee, which might have been one of the objectives with all this ruckus.