I'm going to say right now, there are some good points in this thread but a whole lot of awful ones.
I hope you understand the way the player base works as min-maxing have-to-have-best-build players. Thus the best way to have people stop being kiting archers is...
THEY WAY TO FIX KITING ARCHERS IS MAKE STRENGTH BUILD ARCHERY BETTER THAN AGI KITING ARCHERY AT KILLIN' THEM DUDES. Currently, strength archery has 0
zero benefits over agility stacking 6 PD archery. But, what about the damage? surely strength archery does tons more currently?!
It doesn't. Shik and I did some archery testing and damage comparisons between his 30/15 10 PD archer and my 18/27 Agi archer. He only does more damage than me at distances less than 20 M, and he only does barely more damage.
I'll say that again. His 10 PD longbow barely out damages my 6 PD longbow at close range, but at 20M + distance our damage is equivalent. You wouldn't know which one of us hit you if we didn't tell you.
I do believe it is the modified air friction values making his damage drop off so quickly. Which is dumb.
Okay, so Strength archery is... equivalent damage at pretty much all ranges archers shoot from.
Except he Is slower. He is inaccurate (horribly inaccurate). His bow draws slower. He is worse at everything involving archery compared to my build.
In fact, the ONLY benefit his 10 PD build has is that he has a few more hitpoints from his strength!
Garbage. I would never do an archer over 6 PD under any circumstance under this system. OF COURSE everyone is a kiting agility archer. Seriously guys, looking at the situation all wrong
. The solution is to encourage people to not be kiting awfuls, not by heavily nerfing them, but by making something other than it viable.
I believe the solution to this is a minor nerf in damage for agility archers ( ME. I WANT TO NERF ME.) but keep the super accuracy agility archers have.
The next part is to buff the damage output of strength archers to where they should be in damage. A 10 PD longbow should be an inaccurate but high damaging cannon. Not an inaccurate same-damage-as-me.
This could possibly be done by a decrease in base damage of the top half of the bow list (you can't nerf the base damage of anything under nomad. They already glance...), but an increase to the damage increase from power draw.
Fix.