Author Topic: Nudge and general off-hand fun  (Read 4798 times)

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Offline Paul

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Re: Nudge and general off-hand fun
« Reply #45 on: January 10, 2013, 07:26:00 pm »
+1
rageball release only is for testing. after that we'll see if it is used for main crpg or not.

Offline WITCHCRAFT

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Re: Nudge and general off-hand fun
« Reply #46 on: January 11, 2013, 05:32:14 am »
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I agree that it adds depth and would make 1v1 fights much more complex. However, consider the fact that 95% of players on battle and siege servers never use the kick except for joke teamwounds at end of the round. This sounds like a lot of effort put into something a large portion of the playerbase might never use.
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Offline Paul

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Re: Nudge and general off-hand fun
« Reply #47 on: January 11, 2013, 08:03:18 am »
+4
Tbh I put effort in it because it's fun to me to create a system like this. I didn't really think about how many will use it or how useful it will be. I don't really care.

Offline no_rules_just_play

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Re: Nudge and general off-hand fun
« Reply #48 on: January 11, 2013, 08:11:38 am »
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with elbow ...

i really like the idea of slapping,yet it would be just another version of kick, aiming to do the same what kicking was intended to : to defend against facehuggers , well we still have kicks tho, and they where nerfed heavily ...
you can also hit the face with the pommel, hurts alot and has pretty good reach

Offline Vodner

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Re: Nudge and general off-hand fun
« Reply #49 on: January 11, 2013, 07:01:41 pm »
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So has anybody tried these out on the RB EU server? These sound pretty cool.

I've played very little in the past several months, but a bunch of new melee dynamics might pull me back in (and others I'm sure).

Offline StormFaction

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Re: Nudge and general off-hand fun
« Reply #50 on: January 12, 2013, 11:09:22 pm »
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Pleeeeeeeeeease add this <3333333
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