Author Topic: Balancing ranged  (Read 4041 times)

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Offline Zlisch_The_Butcher

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Re: Balancing ranged
« Reply #60 on: August 17, 2012, 03:30:24 pm »
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So, Sir, you propose to worsen already bad effective wpf in archery and melee prof with heavy armor.  Cool advice. Got another?



Perfectly fine = what? 30-3 or 3-3?
With only 15 arrows, there no sense to take a bow and spend 160 wpf and 5 skillpoints on this. It's just pointless
No sir, I propose to wear a "Sarranid guard armor" which can currently be worn while being below the 15 "free" ranged weight so it would not matter at all for the ranged part, and about the melee, I can melee decently with 0 wpf, so eh, don't see your problem here.
And yes I got another piece of advice, in fact, I got two pieces of advice, first, 15 arrows last long if you don't spam 'em and if you pick missed arrows back when the opportunity comes instead of just camp a tower all round, you could still use a oneslot quarterstaff instead of a longsword which is more than a decent weapon, or a 2h mace or a 1h Warhammer and then have 30 arrows. Secondly, realize that I said that you CAN wear decent armor, didn't say it was a requirement, even mentioned I melee in cloth on most of my alts.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Leshma

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Re: Balancing ranged
« Reply #61 on: August 17, 2012, 03:47:35 pm »
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10 "free" ranged weight

Fixed.

I suggested 15 but currently it's 10.

Offline Zlisch_The_Butcher

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Re: Balancing ranged
« Reply #62 on: August 17, 2012, 03:50:43 pm »
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k, so, Skutatos armor, still, that's medium armor... far from light.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Okkam

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Re: Balancing ranged
« Reply #63 on: August 17, 2012, 05:36:08 pm »
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10? If I remember correct it was 7.5 since... long time ago

Offline duurrr

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Re: Balancing ranged
« Reply #64 on: August 17, 2012, 05:37:01 pm »
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nerf range

Offline Bulzur

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Re: Balancing ranged
« Reply #65 on: August 17, 2012, 05:45:43 pm »
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10? If I remember correct it was 7.5 since... long time ago

Yes, but it got modified in a recent patch, it's 10 now. With hand x3 and head x2, if i remember correctly.
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Offline Penitent

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Re: Balancing ranged
« Reply #66 on: August 17, 2012, 06:08:51 pm »
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Ranged is balanced.  If you need help check here, I made a guide:

http://forum.meleegaming.com/guides/%28guide%29-how-to-defend-against-archers-xbows-and-not-become-a-statistic/msg378727/#msg378727

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Offline XyNox

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Re: Balancing ranged
« Reply #67 on: August 17, 2012, 06:10:33 pm »
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Yes, but it got modified in a recent patch, it's 10 now. With hand x3 x4 and head x2, if i remember correctly.

afaik
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Offline Vex.

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Re: Balancing ranged
« Reply #68 on: August 17, 2012, 06:15:58 pm »
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Yes yes, i know there's a lot of rage about the rangers and not all of you agree, but here are 2 idea's that should satisfy both groups

-Quivers -> common rangers take 2 quivers = 30 bodkin arrows with them on the battlefield, a bit too much and thats why the spam the hell out of it, so we could decrease the amount of arrows per quiver, for example 10 instead of 15, or increase quiver slots to 2 so that only one quiver can be equiped.

-PD drawback -> rangers, and heirloomed rangers give amazing damage + the fact that they can get headshots, and this they can all do from a great distance! They are Glass-canons, they give avarage to high damage from RANGE, so they should also die easier (note that if melee player is in range, they just have to run), in that light, allowing each Power Draw skill point to decrease amount of hitpoints seems right, more dmg, less health. -> allow each point in PD to decrease Hitpoints by 3.

what do you guys think?
(btw, don't answer with "that's not realistic", we're not here for realism but to have fun, i you want realism, go take a bow in real life and shoot it at things and see how hard it actually is lol)

I think you are weak.
Archers are weak as fuck. So meeh go to bed son, you need to think about what you have done!

Offline CrazyCracka420

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Re: Balancing ranged
« Reply #69 on: August 17, 2012, 06:53:54 pm »
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Ranged is balanced.  If you need help check here, I made a guide:

http://forum.meleegaming.com/guides/%28guide%29-how-to-defend-against-archers-xbows-and-not-become-a-statistic/msg378727/#msg378727

(click to show/hide)

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Offline OssumPawesome

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Re: Balancing ranged
« Reply #70 on: August 28, 2012, 02:40:24 am »
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range is already minimizing pd because it makes you inaccurate as balls.  If anything I think bows should do more damage and accuracy with less shots per quiver.

Offline Rumblood

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Re: Balancing ranged
« Reply #71 on: September 01, 2012, 04:33:30 pm »
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Damage is already reduced over range.

I also just noticed that you are a cavalry player looking for fewer hp's against archers? That 'ol horsebump not doing it in 1 hit yet, hmm?
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