All my goddamn pluses.
Edit: You could have flags like in strat that give you the option to spawn there. Unless we get a way to be able to pick spawns before spawning.
Yes, I imagine a few flags like in Siege across the map, on places like top of hills or in the middle of ruins or keeps.. just places that are fun to fight on. Like the map Field by the River, probably the best native map. People naturally gravitate towards the set of ruins on one side of the river. Places of interest like this would have the Siege flags on them, and capping it will reduce a gradual drain of tickets on top of the drain you get from deaths. So like a Strat battle, but with more fluidity and another layer of depth in a give and take of land, instead of solely being about grinding out a TDM count of lives.
And ya, Strat battles have the set spawn system built into them already, so you could just slap a couple of these around the siege flags, and if none selected just randomly select a siege flag that your team owns to be a spawn.
Basically I feel like this mode could be created by using assets that all already exist in cRPG. You guys have created some awesome gameplay possiblities in Strategus, that the community often look forward to instead of mindless siege or battle server gameplay, and you know how often people bitch about maps and cav and it being unfair and everything for pick up and play sessions.
So I think it would be very forward minded for the dev team to consider porting some of the best features of Strat into a more accessible game mode, because Strat battles are rare, are full of bullshit drama and bugs, require effort and scheduling.. but have ultimately some of the most teamwork focused gameplay and inspired design compared to the port of native warband modes that just ape counter-strike and stuff.
You guys tried out that Stronghold or whatever mode a while ago that I think was basically too confusing and not focused enough on what I think all of us agree is the best part of Warband/cRPG: Charging with a bunch of bros in a shield wall with pikes and whatnot, archers shooting away at each other, fighting over concise objectives. Moments of gameplay where you feel like two armies fighting for something. Not having to run and chase the last few alive archers across hilly generic map village map #3 for the last 2 minutes of a round, every other round. Or being couched at spawn and sitting out for 6 minutes.
Siege gives you a basic objective and frees up the stress from a single life, kiting and cav, and keeps up a sustained level of intensity that is very fun to play for short gaming sessions. This is why "bads" go on siege: casual type players, who this mod honestly drive away in flocks, probably like this kind of gaming much better instead of the counter-strike ONE LIFE MAD CAV OPEN FIELDS GOOD LUCK BRO mode. But Siege is full of shit maps, cav can't do anything, it just feels half assed.
Now if you can get that kind of objective based, fun, fast paced Siege gameplay on maps that represent the most balanced and fun experiences in Strat or Battle servers, you'd have something really great. Some of those reworked town maps that we only got to see at the end of Strat 3.0 when UIF were taking them.. those were some amazing maps! And would be perfect for a game type like this, instead of only getting to play them 3 times a year.
Think about it!