Cav is fun if you are a dick, ranged is fun if you're bad at everything else in the game (same applies for 1handers with shield or long polearms). Everyone knows this. But anyways..
Game would be way better if lancing (and possibly all mounted weapons, including crossbows) did 25 percent less damage, had no cav/shield forcefield, and had slower acceleration.
Rus Bows need to be nerfed, along with the heirloom benefits of arrows and all bows. Archer looms give you exponentially more benefit then any other class, to the point where I imagine a fully loomed Rus Bow archer with cookie cutter 18/21 build could do nearly twice the damage of a non loomed archer.
These are the most blatantly obvious and required balance changes in the mod IMO, just look at the damage done statistics posted sometimes, or you know, actually try to play on a primetime battle server. Rus Bow spam that 1-2 shots any infantry player, Lance Cav spam that 1-2 shots any infantry player, both classes moving so much faster than any infantry player, while both classes can engage at a far bigger distance than any infantry player. More speed, more range, more versatility, easier time on most maps.. despite all of that, they do WAY more damage too.
With these not drastic balance changes, a good amount of the playerbase won't think cRPG is now shit compared to Native. cRPG is definitely more balanced, but the current imbalances are being abused to no end by the playerbase to ruin the game for everyone else. Ranged and cav require infinitely less skill while doing several times more damage with several times less of a chance to endanger yourself. Fix Please.