Author Topic: Europa Universalis General Thread  (Read 66448 times)

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Offline Voncrow

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Re: Europa Universalis General Thread
« Reply #810 on: December 27, 2015, 01:55:41 pm »
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The problem is when I was playing every single province I conquered was given to Clergy. They should make it so when you take lands you get them cleared because it caused me to basically be fucked because either the clergy doom event spawns or they hate me and want to kill me. Other than that I don't even mind the small autonomy change and find it a more fun and dynamic experience. Although the ai is acting really dumb since this patch and it has been bothering me.
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Offline Casimir

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Re: Europa Universalis General Thread
« Reply #811 on: December 27, 2015, 02:30:39 pm »
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Estates are indeed really fun, and useful if you manage well! Gotta understand that influence/loyalty is mostly static (over time) and only big ass events and giving out the maximum-est provinces to them can make them very profitable (at the same time, not, since it increases autonomy; also events can force you to completely fuck up an influential group!).


I have been participating in a stable MP game that is nearly over for the past two weeks, I will post a european-centric animated gif of it in the next days (when its done), in political mode (and other modes if people suggest something that can be done!).

Might be interesting to see the development mode just to see whether players were more interested in blobbing or growing their countries internally.   did you play with RNW? I've tried a couple mods which are supposed to improve it but i still find i am largely disappointed by its results and have gone back to playing without it.

I think the estates definitely need some working, the base autonomy loss from the distribution of provinces remains a huge problem for me and makes me unwilling to give any more than the required provinces, it also seems incredibly hard to keep the influence and loyalty of the merchant classes and they seem relatively weak compared to the other estates (i mean who the fuck ever really needs diplo power after all?).
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Offline Voncrow

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Re: Europa Universalis General Thread
« Reply #812 on: December 27, 2015, 03:52:30 pm »
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I think the estates definitely need some working, the base autonomy loss from the distribution of provinces remains a huge problem for me and makes me unwilling to give any more than the required provinces, it also seems incredibly hard to keep the influence and loyalty of the merchant classes and they seem relatively weak compared to the other estates (i mean who the fuck ever really needs diplo power after all?).

I don't know, the trade faction can give you that sweet 20% trade efficiency and every now and then getting some free carracks. Although other than that they do seem a bit weaker but I still think they are worth the extra effort you have to put in.
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Offline Butan

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Re: Europa Universalis General Thread
« Reply #813 on: December 27, 2015, 04:11:56 pm »
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did you play with RNW? I've tried a couple mods which are supposed to improve it but i still find i am largely disappointed by its results and have gone back to playing without it.

I wanted to but forgot to ask the host about it ;_; I'm especially interested about the "fantasy new world" option where you can basically have a chance to spawn civilised/technologically advanced nations in the new world  :o  I've never had the chance to play a MP with it as of now.



I think the estates definitely need some working, the base autonomy loss from the distribution of provinces remains a huge problem for me and makes me unwilling to give any more than the required provinces, it also seems incredibly hard to keep the influence and loyalty of the merchant classes and they seem relatively weak compared to the other estates (i mean who the fuck ever really needs diplo power after all?).

The estates are somewhat different country per country. Maybe the country you had with those issues is "bound by the game" to have problem with such or such groups. For the countries have been playing as, I've felt that, indeed, you want to have estates have as few provinces as possible under their control, but even that minimum threshold is quite high and force you to have a large chunk of your territories with -25% autonomy. The bonuses, for me, balance it all if you manage both loyalty/influence. I've found that when you have enough money and prestige (or other "currency" to buy loyalty) its totally worth it to increase loyalty and sometimes influence to reap the most rewards, through the estates interaction panel.

Things like +20% trade efficiency, as Voncrow said, is completely OP. I'm the 1st trade income nation, in part thanks to that, I believe.
Nobility giving you -10% land maintenance, +20% manpower modifier, is extremely useful too. And the clergy with -% development cost and overall stability  :o
I know there is other kind of estates but I didnt play enough countries to know them.
« Last Edit: December 27, 2015, 04:17:31 pm by Butan »

Offline Voncrow

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Re: Europa Universalis General Thread
« Reply #814 on: December 28, 2015, 03:32:29 am »
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Found an interesting mission in my yapan game.

(click to show/hide)

(click to show/hide)
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Offline Kafein

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Re: Europa Universalis General Thread
« Reply #815 on: December 28, 2015, 01:00:33 pm »
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Paradox at it again with the silly.

How many of the achievements are impossible in the latest version anyway? Must be a good 10% of them at least.

Offline Casimir

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Re: Europa Universalis General Thread
« Reply #816 on: December 28, 2015, 01:38:48 pm »
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Found an interesting mission in my yapan game.

(click to show/hide)

(click to show/hide)

Thankfully I believe the AI is programmed to never take that mission. Swedish humor I guess.

Well I don't know about impossible, which ones were you thinking?
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Offline ARN_

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Re: Europa Universalis General Thread
« Reply #817 on: March 01, 2016, 04:27:18 pm »
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Offline Kafein

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Re: Europa Universalis General Thread
« Reply #818 on: March 01, 2016, 06:44:49 pm »
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Hype, sailors seem way more interesting than estates.

...

Offline Falka

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Re: Europa Universalis General Thread
« Reply #819 on: March 01, 2016, 07:47:10 pm »
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They're not gonna release EUV?
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Offline Kafein

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Re: Europa Universalis General Thread
« Reply #820 on: March 01, 2016, 08:13:20 pm »
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EU5 will be like, never.

Or it will go the way of Civ 5 and be basically a stripped down version of its predecessor. If you bought every EU4 DLC at release date that adds up to a ridiculous amount of money. I'm legit concerned of what will happen when they really need to change the engine and when DLCs stop bringing enough cash.

Offline Butan

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Re: Europa Universalis General Thread
« Reply #821 on: March 01, 2016, 08:30:06 pm »
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I'm legit concerned of what will happen when they really need to change the engine and when DLCs stop bringing enough cash.

If they change the engine, they will need to re-develop all, even if they did that before and should be able to re-do it slightly faster. So yes, going to have to wait a few solid years to have the equivalent of actual EU4 + DLCs if EU5 releases, except if they develop it for years and release it only when it "caught back" EU4. I hope they at least have all the UI done if and when EU5 is out, vanilla EU4 was quite barebone in terms of options.

Anyway for a game like EU, all they really need is a workable map.

Offline Kafein

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Re: Europa Universalis General Thread
« Reply #822 on: March 01, 2016, 08:39:51 pm »
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Actually, EU4 at release had basically everything that the complete EU3 had, plus more mechanics and much better balance. So few things were missing in fact that I believe they were able to port a lot of the logic from one game to the next. Or they simply developed EU4 over a very long period while they were still doing EU3 DLCs and other games.

The thing is, EU5 is most likely not even close, considering they still need to release Vic3 which might be a hit seller as well.

Offline Butan

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Re: Europa Universalis General Thread
« Reply #823 on: March 01, 2016, 09:38:09 pm »
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Didnt play much EU3 before EU4, your post gives me hope they might be able to create a sequel with most of the goodies then!

Offline Kafein

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Re: Europa Universalis General Thread
« Reply #824 on: March 19, 2016, 12:17:50 am »
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Hype



Sounds like a good iteration. Kubaluba.