Randomly generated teams is stupid. I want to play with who I want to play with.
I think an excellent idea is to allow sort of a merging of the team/clan idea: For those clanless, allow them to form teams. For those in clans, expect them to play with their clans.
Also, I suggest smaller size battles to force gigantic clans to trim down and field multiple teams. There are more smaller clans than there are bigger clans, so in this way everyone is accommodated.
Furthermore:
This tournament obviously will be going on for some time. If we play the tournaments on cRPG servers, you, in essence, have two choices:
1) Stay at level 30 to ensure you're not at a disadvantage, therefore being forced to not retire and advance your character.
2) Retire and advance your character but run the risk of being forced to play in a competitive tournament at a disadvantage due to not being level 30.
This doesn't seem to make much sense or be very fair if you guys want a tournament that's actually going to be somewhat competitive. I offer up the BkS_Central server to be used for this tournament -- Yes, it's Native, but Native is simply cRPG without being forced into one role. The only real difference is firing speed of range and being able to switch classes easily, and then everyone is free from having to stick at level 30 for the remainder of the tournament. A lot of people will say "whhaaaa nooo I don't play native," but I encourage you guys to remember that cRPG IS native, just with extra items and character customization. A tournament is for gameplay purposes, and seeing which clan is superior -- let's have the only variables to determine the results be skill and tactics, not whether or not certain people are rich, heirloomed, willing to hamstring advancement, have the correct number of ranged/inf/cav (preset limitations, unable to adjust on-the-fly) etc etc.