Author Topic: New version: 0.287  (Read 25217 times)

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Offline Gurnisson

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Re: New version: 0.287
« Reply #135 on: August 06, 2012, 01:56:23 pm »
0
Example: Guy1 fights against an enemy1 for an amount of time, hits him a few times and hurts him severly (10% hp left). Guy2 jumps in from the back, hits enemy1 and kills him. Why should Guy2 get many points for this? All the work was done by Guy1.

Let's say guy 2 didn't come to help. Enemy has 10 % left, kills guy 1, and then move on to kill 4 more people on the other team before finally going down, turning the battle in their favour.

So, how much those 90 % help when there was still 10 % missing?
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Micah

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Re: New version: 0.287
« Reply #136 on: August 06, 2012, 01:57:16 pm »
+2
(click to show/hide)
- opponent players score

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I want to +100 you but i cant  :(
Good teamplay is often to NOT deal most damage or any at all
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Real good battle behavior and teamplay can never be rewarded by points ...
 but will forever stay in the memory of the other players you helped (hopefully)  - and the memory of the tricked opponent ofc xD

Score should never direct playstyle !!!because it is not able to!!! , just being a little rewarding at times is the only thing it can be good for. To many players tend to play for score which is silly in many ways .
« Last Edit: August 06, 2012, 02:51:39 pm by Micah »
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Offline dodnet

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Re: New version: 0.287
« Reply #137 on: August 06, 2012, 02:02:00 pm »
0
Let's say guy 2 didn't come to help. Enemy has 10 % left, kills guy 1, and then move on to kill 4 more people on the other team before finally going down, turning the battle in their favour.

So, how much those 90 % help when there was still 10 % missing?

Lets hope guy2 is still around at this point  :mrgreen:

What I tried to say: I still want guy2 go in to help, but he shouldn't get too many points for the final kill as this will again lead to killstealing. If everyone is so eager about the score, why would they try to attack an enemy, thats not wounded if they get more (and easier) points for killing than for hurting him in first place.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline dodnet

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Re: New version: 0.287
« Reply #138 on: August 06, 2012, 02:03:57 pm »
0
- opponent players score

Where does that score come from? From the current scoreboard? So if you kill Chase in the first round, you get 10 points, if you kill him in the 5. round you get 100 points? No!
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Leshma

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Re: New version: 0.287
« Reply #139 on: August 06, 2012, 02:04:33 pm »
+1
As I already said, as epeen contest this is working just fine. But basing XP and gold gain on score will have negative effects on teamplay. And many people will be pissed off.

At first I was thinking how it would hurt me but then I thought about it and I came to conclusion that at 200 million XP and 8 million gold in bank I really shouldn't care about gold or XP.

Offline dodnet

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Re: New version: 0.287
« Reply #140 on: August 06, 2012, 02:06:32 pm »
0
At first I was thinking how it would hurt me but then I thought about it and I came to conclusion that at 200 million XP and 8 million gold in bank I really shouldn't care about gold or XP.

Respec 10 times, give me all your money and you can care about it again  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Leshma

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Re: New version: 0.287
« Reply #141 on: August 06, 2012, 02:09:09 pm »
0
I won't give anything to anyone anymore. Earn it yourself.

Offline Gurnisson

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Re: New version: 0.287
« Reply #142 on: August 06, 2012, 02:13:49 pm »
0
I won't give anything to anyone anymore.

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 :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Micah

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Re: New version: 0.287
« Reply #143 on: August 06, 2012, 02:14:39 pm »
0
Where does that score come from? From the current scoreboard? So if you kill Chase in the first round, you get 10 points, if you kill him in the 5. round you get 100 points? No!
I didnt get your argument if there was any, sorry.
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Offline dodnet

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Re: New version: 0.287
« Reply #144 on: August 06, 2012, 02:15:12 pm »
0
I won't give anything to anyone anymore. Earn it yourself.

I was just kidding, I don't need your money, earned enough on my own  8-)
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline dodnet

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Re: New version: 0.287
« Reply #145 on: August 06, 2012, 02:18:52 pm »
0
- opponent players score

I didnt get your argument if there was any, sorry.

Score gets reset on each round. So in the first round guy1 has score 0 and for his kill you get 10 points. If guy1 increases its score during the next rounds, and you kill him then, you would get more points? Thats how I understood your suggestion...
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Leshma

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Re: New version: 0.287
« Reply #146 on: August 06, 2012, 02:22:25 pm »
0
I was just kidding, I don't need your money, earned enough on my own  8-)

Sorry DoD but I don't find those kind of jokes amusing anymore, not after "Wipe it all" thread.

Seems that this community thinks I'm a genuine asshole so maybe it's time to start acting like one. That will include everything that's not against the rules.

Offline Vibe

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Re: New version: 0.287
« Reply #147 on: August 06, 2012, 02:25:14 pm »
+3
Seems that this community thinks I'm a genuine asshole so maybe it's time to start acting like one.

So what were you acting like until now?

Offline Turboflex

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Re: New version: 0.287
« Reply #148 on: August 06, 2012, 04:02:17 pm »
+1
Example: Guy1 fights against an enemy1 for an amount of time, hits him a few times and hurts him severly (10% hp left). Guy2 jumps in from the back, hits enemy1 and kills him. Why should Guy2 get many points for this? All the work was done by Guy1.

Watching some of the top scores over time you'll notice thats exactly what they do. Let the battle run for a while and come to the battle when all enemies are hurt by the teammates that hit them in first place to get easy kills.

As others mentioned, if guy1 lost because guy2 didn't help, and then the enemy1 went on a rampage, it could cost the team a win. Finishing people off is important, kills from behind are important too, cuz it's really hard to kill top players from the front.

If guy1 had the enemy1 down to 10%, he would have already picked up 5-7 points during the fight. One of the glitches right now is that a finishing blow seems to be calculated on raw damage, it's not capped by the target's actual HP, so guy2 would get like 5 points for landing a big blow, when he really should just be getting 1-2 points for finishing the remaining HP, and then maybe another 1-2 points for a kill bonus (This is why lancers get so many points still, cuz they get massive scores for doing a 150hp damage couch attack on an archer). So guy1 picks up 5-7 for doing the hard work, and guy2 picks up 2-4 points for the important kill blow.

Offline zDevilBox

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Re: New version: 0.287
« Reply #149 on: August 06, 2012, 04:11:14 pm »
0
After this patch appeared lags
Many peeole tp, behind my back  :mad:
« Last Edit: August 06, 2012, 04:15:38 pm by zDevilBox »
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