Author Topic: Strat 4 Announcement  (Read 43141 times)

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Offline To Kill A Dead Horse

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Re: Strat 4 Announcement
« Reply #75 on: August 02, 2012, 07:03:30 pm »
0


  • AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
  • People will get peasant gear when spawning naked. no more naked peasant genocide


Now I will actually be able to play strat during the school-year.
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Offline Lannistark

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Re: Strat 4 Announcement
« Reply #76 on: August 02, 2012, 07:22:16 pm »
+6
Suggestion: To avoid people not being aware of when they are attacked, create a pop-up message everytime he logs into the website. Like a notification tab that appears whenever there is something new, in the middle of the webpage.
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Offline Mayzer

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Re: Strat 4 Announcement
« Reply #77 on: August 02, 2012, 07:28:30 pm »
+1
I'm NA, and I want to play Strategus.
Anyone who wants to completely take that right away from me is a troll and an idiot.

Edit: I realize I didn't leave anything constructive in my post.
Although I didn't play Strat II, I think that NA/EU split is fine with factions able to pick the server in the middle, or favor defenders - this will lead to larger attacking armies to compensate for the disadvantage.

Either way, I'm looking forward to the future.
« Last Edit: August 02, 2012, 07:38:01 pm by Mayzer »
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Offline chadz

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Re: Strat 4 Announcement
« Reply #78 on: August 02, 2012, 07:31:57 pm »
+3
Will field battles fought in the south be desert, north on snow, and eastern steppe random maps finally?

Since the game now keeps track of the terrain you are on is it now possible to choose the random maps based on the terrain?

It would be possible but takes lots of experimentation, probably not soon.

Offline HardRice

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Re: Strat 4 Announcement
« Reply #79 on: August 02, 2012, 07:38:00 pm »
0
When.

Oh and what about the na and eu split, is it still going to be there?

Offline Osiris

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Re: Strat 4 Announcement
« Reply #80 on: August 02, 2012, 07:46:48 pm »
0
should add a lot more small rivers for viking style quick raid battles :P max like 50 tickets attacking maybe and no chance to reinforce ^^
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Offline Miwiw

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Re: Strat 4 Announcement
« Reply #81 on: August 02, 2012, 07:48:26 pm »
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Can you let alts play in Strategus? Like lets say, there is a 7 days cooldown if you change your Strategus char (can also cost gold, so we have another gold sink). :)
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Offline Tibe

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Re: Strat 4 Announcement
« Reply #82 on: August 02, 2012, 07:53:25 pm »
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How does the AI exactly recruit? Based on lvl? Or some combination of lvl, performance and reliablity(if they will still be exsistent)?

How do these AI caravans/armies exactly move? Caravans just move from random fief to random fief I bet. But the armies? Will they charge any player who gets in their range or will they just randomly move from place to place?

Suggestion: How about you add some bandit ratio or something for attacking randomly AI caravans and armies for no reason. When it gets too high, the AI armies will attack you and you will get a bounty on your head, which other players can collect. Otherwise there will be no consequences to your aggressive actions and it will be a race between players on who gets to rape the AI first and get the stuff. Ofcourse the lucky bastard closest to the AI spawnpoint gets it. No fun in that.

Offline Penitent

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Re: Strat 4 Announcement
« Reply #83 on: August 02, 2012, 08:14:27 pm »
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Everything sounds cool...cept the crafting part I thought was a really neat part of strat.

If gave everyone unique skills to use, and it actually make less expensive items (not top-tier) more useful in CRPG, because you could get chadz text and craft them cheaper.  It made the CRPG weapon spread more diverse.

Offline dodnet

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Re: Strat 4 Announcement
« Reply #84 on: August 02, 2012, 08:19:41 pm »
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I don't really get number 6. Also I'm boned if I cannot be online during that 8 hours. That sucks.
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Offline Miwiw

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Re: Strat 4 Announcement
« Reply #85 on: August 02, 2012, 08:22:38 pm »
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I don't really get number 6. Also I'm boned if I cannot be online during that 8 hours. That sucks.

Clan 1 is near Fief A. Every member votes for Fief A. There is no other clan having so many votes for Fief A. Clan 1 reaches Fief A during those 8 hours and will own the fief.
Clan 2 votes for Fief A as well, does have more votes than Clan 1 and can take it over. They dont reach Fief A in 8 hours and won't own it.

Good system.Like.
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Offline chadz

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Re: Strat 4 Announcement
« Reply #86 on: August 02, 2012, 08:27:12 pm »
+1
Clan 1 is near Fief A. Every member votes for Fief A. There is no other clan having so many votes for Fief A. Clan 1 reaches Fief A during those 8 hours and will own the fief.
Clan 2 votes for Fief A as well, does have more votes than Clan 1 and can take it over. They dont reach Fief A in 8 hours and won't own it.

Good system.Like.

Actually, not 100% (but very close). You (or whoever you vote for) does not necessarily have to be in the fief. However, when you are in the fief you vote for your vote will be counted twice or something. So it would be possible to acquire a fief on the other end of the map, although prepare to need more votes.

Offline Teeth

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Re: Strat 4 Announcement
« Reply #87 on: August 02, 2012, 08:37:39 pm »
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Core problem with Strategus in any form for me is, the battles itself are not all that enjoyable. Honestly I prefer playing on EU_1 over a strat battle easily. The boring ass deathmatch is just meh, respawning anyway takes all of the epicness out of any game mode. 2 hours of running yourself into a deathtrap of a castle. I only play them for the xp really.

This might be crazy, but how about Strategus battles without respawning? Just like a regular mode of battle.

Everyone has one life. The maximum army size would be 60. Or 80 if the servers are feeling lucky. Make equipping these 60 soldiers cost the same as a 5k army. It's just way more tense and epic than just throwing tickets around like it's nothing. More like a warband vs warband feel than an army vs army. Alternatively, make tickets scale down so that every person is worth a certain amount of tickets while still having one life. So a 2000 vs 1000 battle means that one team gets 80 player slots and the other gets 40.

Strat battles are short, strat battles are exciting, strat battles are awesome. All I want you to ask is to think about this for a moment.

Offline Tibe

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Re: Strat 4 Announcement
« Reply #88 on: August 02, 2012, 08:51:59 pm »
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Battles yes. But what about sieges. Having 80 people with 1 life in siege is a disaster, cause the attackers whould never win and if we start giving battles and sieges different systems the whole thing gets too complex.

Unless we had some proper siegeing equipment like catapults and balistas to bash defenders off their camppositions on the walls, than it whould be interesting.

Offline Dach

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Re: Strat 4 Announcement
« Reply #89 on: August 02, 2012, 08:52:28 pm »
+3
I do get the point of respawn not being the best system but NO I don't want strategus battle to be the same as c-rpg battle.

You can't do epic castle siege with only 60vs60.  :|
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