Hi there, long time no see
As you can see this thread is about shields. Why?
Because I think that shields are acting strange, not OP not too much UP but they feel wrong.
Turtles won't like these changes but I think they should be done:
1) Change shield stats
Smaller shields like knightly heater, kite and smaller round shields are too heavy, they should be somewhere between 3 and 4 weight.
Big ass shields like huscarl which are reinfornced with steel should be heavier, like 4 times heavier than smaller wooden shields.
Metal shields should also be heavier, except bucklers.
Decrease number of hit points shields have, a lot.
2) Bring back old force field values when shield is used on foot.
Currently, so many shit is going through shields it's not funny anymore. I blame new forcefield values (new = post upkeepo patch).
3) Now comes the sweetest part, something cmp has mentioned before
Implement new feature, where the longer you hold shield up the more damage you take, but if you block just in time with enemy swing (somewhat like chambering) your shield take small amount of damage.
4) Arrows should deal little to no damage to all shields, no matter how much shield skill player has
Why I am suggesting these changes?
Because, at the moment shielders aren't filling their true role. With my changes they will be mobile, won't fear ranged and will be able to rival 2h/poles if they know how to play.
I don't think that one handed weapons are that weak, whenever I put my shield on back, I transform into killing machine just like when I use 2H/pole weapons. Shields are the problem, sure is easier to block with a shield than manual blocking but when you become decent with manual blocking, shield blocking becomes worse choice. That should be changed.