Author Topic: Rageball - Let's play. not fight.  (Read 4499 times)

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Offline F i n

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Re: Rageball - Let's play. not fight.
« Reply #45 on: July 22, 2012, 03:05:55 pm »
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One time I think you should be allowed to randomly attack a player who is nowhere near the ball - is when that player is an Archer.
On small maps they are a threat to the ball carrier no matter where they are on the field, so by killing them over and over I am giving my team the best chance to stay in posession of the ball.

We could do with some larger maps, with more obstacles to help break up line of sight so that archers don't get hunted the whole round.

... and fieldplayers can Q F T

Good idea actually.
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Offline Falka

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Re: Rageball - Let's play. not fight.
« Reply #46 on: July 22, 2012, 05:53:08 pm »
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there are so many people who get butthurt after a single arrow in the head

One single arrow is ok, but 10 headshots in a row is sth quite different. Sometimes it is just too much for me  :lol: But generally I have no problem with archers and really like Slv and Cheapshot who not only kill everyone in sight but also pay attention to the ball  :wink:

There are tons of archers in rageball who are absolutely useless

That's true, but give one team only 2 great archers and the other team is fucked up  :wink: But it's ok I think.


One time I think you should be allowed to randomly attack a player who is nowhere near the ball - is when that player is an Archer.
On small maps they are a threat to the ball carrier no matter where they are on the field, so by killing them over and over I am giving my team the best chance to stay in posession of the ball.

I think you should be allowed to randomly attack anyone - no matter what class, no matter what he's doing and where he is - as long as you pay attention to the ball. There should be only one exception - a keeper when he already has the ball. It's pointless to attack keeper, prevent him from passing the ball, especially when your team has x1 but ppl keep doing this. As to the rest of the players - everyone can pose a threat to your multi.
« Last Edit: July 22, 2012, 06:12:57 pm by Falka »
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Offline Mlekce

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Re: Rageball - Let's play. not fight.
« Reply #47 on: July 22, 2012, 09:29:43 pm »
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Remove all Weapons & Armour except Blue and Red Shirts (one colour each team) and Wooden Sticks! (is this even possible)

If not, make em nekkid!

Stop the Archermadness and the deathmatch!


Because : Rageball is nothing but deatchmatch and archerplayground atm. And the Gamemode is just too good to be destroyed by idiots.

Its not enjoyable if you really try to play the game and catch the ball when your instantly shot or attacked by some raging tincan!


and... does this fit in general discussion or should it be moved to suggestions? wasnt sure.


Greets.

And why were you randoming and trying to kill me every time even when i wasn't even close to ball tonight on eu6?

Offline F i n

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Re: Rageball - Let's play. not fight.
« Reply #48 on: July 22, 2012, 10:14:31 pm »
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You still hate me cus you got banned huh?

I attacked you cus you attacked me as well.
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Offline Mlekce

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Re: Rageball - Let's play. not fight.
« Reply #49 on: July 22, 2012, 10:41:20 pm »
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No,no,no no i played normaly,avoiding all fights,and wounding ppl,not killing them.
But you,and that 2 guys were chasing me across the map trying to kill me without reason.
I realy enjoyed kicking ur asses.
I want to say that if you are trying to make a point,don't do opposite thing of what you are saying.

Offline F i n

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Re: Rageball - Let's play. not fight.
« Reply #50 on: July 23, 2012, 12:05:36 am »
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Thats very wise sir. And also fits in your case. how ironic
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Offline Lannistark

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Re: Rageball - Let's play. not fight.
« Reply #51 on: July 24, 2012, 05:05:30 pm »
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People complain about TDM because in real life football no one gets "killed".

People claim there should be a team-deathmatch server for the TDMers, and another Rageball servers for the agi builds, "the real players".

I claim taking drugs to run faster is just as non-allowed as killing random players.
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Offline CrazyCracka420

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Re: Rageball - Let's play. not fight.
« Reply #52 on: July 24, 2012, 08:30:44 pm »
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Remove all Weapons & Armour except Blue and Red Shirts (one colour each team) and Wooden Sticks! (is this even possible)

If not, make em nekkid!

Stop the Archermadness and the deathmatch!


Because : Rageball is nothing but deatchmatch and archerplayground atm. And the Gamemode is just too good to be destroyed by idiots.

Its not enjoyable if you really try to play the game and catch the ball when your instantly shot or attacked by some raging tincan!


and... does this fit in general discussion or should it be moved to suggestions? wasnt sure.


Greets.

That's how I always thought it should be played.  Give people a wooden stick, or torch (or even no weapons) and play the game how it's meant to be played.  When you hit someone it's to stun them (steal the ball) not to kill.

Also I think everyone should have the same athletics in rageball.
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Offline Spanish

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Re: Rageball - Let's play. not fight.
« Reply #53 on: July 24, 2012, 08:33:48 pm »
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Good thing this is native and our players aren't persistent and we can't have our builds to suit our play styles at all
My horse is named pebbles and we like to try.

Offline Torak

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Re: Rageball - Let's play. not fight.
« Reply #54 on: July 24, 2012, 08:34:11 pm »
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The reson why archers shoot players and they lose the ball is bec they arent passing this is the main issue to al the problems people just dosent know how to play as a team
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Offline Paniolo808

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Re: Rageball - Let's play. not fight.
« Reply #55 on: July 25, 2012, 02:03:33 am »
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I thought the whole point of rageball was to make the other players rage quit. Not by outscoring them but by chasing them down and killing them even when they're not near the ball. In fact, just wait in the spot they died in, because they're likely tof respawn nearby, so you can kill them again.  :rolleyes:
"We can say that Maud'Dib learned rapidly because his first training was in how to learn. And the first lesson of all was the basic trust that he could learn."

Offline Zlisch_The_Butcher

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Re: Rageball - Let's play. not fight.
« Reply #56 on: July 25, 2012, 03:06:43 am »
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Good night.
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I miss your EU_4 spamming. :(
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Lannistark

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Re: Rageball - Let's play. not fight.
« Reply #57 on: July 25, 2012, 12:00:40 pm »
+1
Just make rageball for mains only. That way we will avoid agiwhores that run like drugaddicts, which in my opinion, are the most annoying aspect of the game.
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Offline Lactating Vegetables

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Re: Rageball - Let's play. not fight.
« Reply #58 on: July 25, 2012, 02:51:54 pm »
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No because then i wouldn't be able to use my archer alt, to kill the goalie just before we shoot :P

+ not all archers are bad, i mainly aim for the ball carrier, or shoot anyone about to attack our ball carrier

Aurora makes me grab a shield every game!

Offline dreadnok

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Re: Rageball - Let's play. not fight.
« Reply #59 on: July 25, 2012, 08:51:51 pm »
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go play fifa bro. if they didnt want fighting there wouldnt be any
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