Author Topic: remove ranged-stun  (Read 1119 times)

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Offline a_bear_irl

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remove ranged-stun
« on: July 16, 2012, 08:49:21 am »
-6
unlike polestun ranged stun is actually a problem. it is bad because a) completely fucks melee, friendly and enemy, at least once a round i see someone get hit with an (usually friendly) arrow and die/get hit because of it. b) enhances kiting, run+spin+shoot and as long as you get a hit you can continue kiting indefinitely c) also a problem with HX kiting, run in close to shoot accurately and prevent the melee from hitting you

also put polestun back in, i don't play polearms but they didn't need a nerf

lastly, make me balance team lead
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Offline Vibe

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Re: remove ranged-stun
« Reply #1 on: July 16, 2012, 08:58:59 am »
+4
I think ranged stun should stay in game and I would solve the kiting crap some other way.

Offline Rhekimos

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Re: remove ranged-stun
« Reply #2 on: July 16, 2012, 10:14:35 am »
+4
I'm with Vibe here. Ranged stun is fine, and it's only right that melee has to watch out for archers.

Offline Molly

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Re: remove ranged-stun
« Reply #3 on: July 16, 2012, 10:54:45 am »
0
Maybe there is a way to limit the stun-time? Would need some experimenting but decreasing the stun-delay just by 25% could already make a noticeable difference. Removing it completely would be unfair cuz everybody gets hit-stunned after a melee-hit.
Besides, killing as archer is already not that easy (damage-wise) but with the hit-stun from an archer they are mighty useful as support. Unfortunately most archer don't understand themselves as support.

By promoting a general more teamplay-based game, a lot of balance could be achieved with the settings in place.

2h-hero engages in fight 1v1, a 2nd enemy joins the fight against the 2h-hero, archer sees outnumbered 2h-hero and shoots the guy with the highest distance to the 2h-hero and stunning him, 2h-hero realizes stunned opponent and places a wtfpwnlolstab in the face of stunned opponent, teamplay repeated until WIN...

Unaware crossbow-man is reloading out of cover not realizing the approaching lancer in his back, archer sees approaching lancer, places an arrow into lancer which cancels the couch/hold-stab, crossbow-man gets bumped instead of killed, repeat until WIN...

Sometimes you can see those situations happen but most of the time I have the impression it's more by accident than by actually trying to help the other dude.

One can dream...
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Offline Torost

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Re: remove ranged-stun
« Reply #4 on: July 16, 2012, 12:05:58 pm »
0
The stun is very usefull in visually confirming hits. Arrows are hard to see inflight, at a distance.
Warband is so noisy,the yelling and metalclangs gets old after awhile.

Also usefull when helping allies that are beeing chased, reloading crossbowmen and when aiming for rider that is about to make kebabspear.

Offline ThePoopy

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Re: remove ranged-stun
« Reply #5 on: July 16, 2012, 12:08:43 pm »
+2
Make the stun only disable blocking and attacking, but not stopping you and not letting you move

Offline Everkistus

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Re: remove ranged-stun
« Reply #6 on: July 16, 2012, 12:42:01 pm »
+3
I agree with Vibe and Rhekimos. Archery has quite little point without the stun. It's the main selling point I'd say.

Offline Digglez

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Re: remove ranged-stun
« Reply #7 on: July 16, 2012, 01:22:21 pm »
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cry some more bear, how bout you try a few gens as shield instead of whining about ranged.  Most archers would have to hit you 4-8 times to kill you by themselves.  You would be here making a shitpost storm if you had to hit someone 4-8 times to kill with them with YOUR melee weapon

Offline Christo

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Re: remove ranged-stun
« Reply #8 on: July 16, 2012, 01:23:52 pm »
+1
I remember jumping off a huge wall on siege back in the day.

I was ready for my death.

But then, some kill hungry archer hit me with an arrow, at the very end of the fall.

The arrow stun resetted my falling momentum, and I landed without any fall damage, the arrow did next to no damage to me.

Keep it. Just for these moments.
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Offline Corsair831

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Re: remove ranged-stun
« Reply #9 on: July 16, 2012, 03:46:15 pm »
+1
I think ranged stun should stay in game and I would solve the kiting crap some other way.

 there is no problem with kiting, the only problem is that noobs think it's smart to take heavy armour, a 2 handed sword and no shield, and think that when they get shot (even though they've taken literally no counters to the archers class), they should still be able to kill every archer they see with ease.

basically problem is too many noobs in crpg.
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Offline Adamar

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Re: remove ranged-stun
« Reply #10 on: July 16, 2012, 03:57:45 pm »
0
It's only normal that some melee guys want to play juggernaut, fortunately, this is not that kind of game.

Offline Lech

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Re: remove ranged-stun
« Reply #11 on: July 16, 2012, 04:11:22 pm »
0
Make the stun only disable blocking and attacking, but not stopping you and not letting you move

Or just decrease speed for brief amount of time.

Offline a_bear_irl

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Re: remove ranged-stun
« Reply #12 on: July 16, 2012, 04:13:42 pm »
0
cry some more bear, how bout you try a few gens as shield instead of whining about ranged.  Most archers would have to hit you 4-8 times to kill you by themselves.  You would be here making a shitpost storm if you had to hit someone 4-8 times to kill with them with YOUR melee weapon

i've done at least 3 shield gens, it sucks, 2h is the one true class, also i have 9 PS and it's very common for me to hit someone >4 times without them dying
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Offline a_bear_irl

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Re: remove ranged-stun
« Reply #13 on: July 16, 2012, 04:14:42 pm »
0
also: while removal of ranged stun would be nice, think about this thread in this context: why was it necessary to remove a blockable stun but not an unblockable, ranged one?
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Offline Corsair831

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Re: remove ranged-stun
« Reply #14 on: July 16, 2012, 04:27:21 pm »
0
sure, but make all 2h weapons unbalanced to compensate.
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