You assume that I'm talking about inaccessible locations, which I'm not. I was referring to the "highways" that were often constructed on maps to reduce the spawn-to-flag distance, overwhelming the defenders. Manual ladders simply broke a lot of maps that would have otherwise been good.
Well, I have to agree to this. Creating "highways" may have been funny and profitable for us (sweet perma-x5-times
) but its totally unfair for the defenders, even though a well-organized defender teamplay could be able to stop/destroy these "highways".
I like Ozins suggestion for siege 2.0
I am quite sure that I'll disable the manual ladders by default. Maybe let the map makers able to enable them if they so wish. Some variety couldn't hurt.
Why don´t handle it the same way for siege?
There are some maps, which are giving many opportunities to bypass the defense in a unfair way, but there are also maps, which don´t!
So why not giving the ability to enable ladders for a few maps (maps without ability to create "highways")?