Author Topic: fix the fucking maps on na seige  (Read 2158 times)

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Offline Ragnar_Ulfson

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Re: fix the fucking maps on na seige
« Reply #15 on: July 16, 2012, 01:55:29 am »
0
Lol digglez i though i was angry,bitter,small penis, tranny porn loving creep. But lord you take the cake! May he shine his light on u and bless ur day. And mcdeath you cracked the davincci code!
+1

Offline Scrambles720

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Re: fix the fucking maps on na seige
« Reply #16 on: July 16, 2012, 03:39:39 am »
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What would fix alot of the problems is if people who make and manage the maps ever played siege. Give Diggles a break, he had a point but it was expressed only as well as his brain could manage. Point being the people who manage NA siege maps dont exactly play siege very often as far as i've seen.

Offline Tydeus

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Re: fix the fucking maps on na seige
« Reply #17 on: July 16, 2012, 04:37:03 am »
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What would fix alot of the problems is if people who make and manage the maps ever played siege. Give Diggles a break, he had a point but it was expressed only as well as his brain could manage. Point being the people who manage NA siege maps dont exactly play siege very often as far as i've seen.
I wish the people actually talking about making maps had ever actually made one. The issue with making siege maps, is that they are extremely hard to balance. This is due to siege specific mechanics. This is why I have always said that siege is game mode flawed by design. 10 times longer respawn timer for defenders on a ctf game mode don't exactly make it easy to balance maps.

Quote
<Canary> partly because I don't think anybody has gotten the hang of balancing siege maps
<Canary> there's the kind that have the MILLION BREAKABLE DOORS which just create artificial bottlenecks that handicap the attackers by like 2 minutes every map and then the kind that have things like gate chokepoints that are good for defending but once they're lost the defenders are pretty much fucked*
<Canary> and neither really make for a good round.
<Canary> on siege the map is like 90% of what happens
*And a third type which require positioning the attackers spawn over a minute from the flag.

My suggestion: Think about ways to improve siege by changing the mechanics of the game mode, otherwise you're not going to be able to have balanced and enjoyable maps for both attackers and defenders simultaneously.

chadz> i wouldnt mind seeing some penis on my character

Offline Kreczor

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Re: fix the fucking maps on na seige
« Reply #18 on: July 16, 2012, 05:16:14 am »
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What would fix alot of the problems is if people who make and manage the maps ever played siege. Give Diggles a break, he had a point but it was expressed only as well as his brain could manage. Point being the people who manage NA siege maps dont exactly play siege very often as far as i've seen.

So you're saying map makers make the map and don't ever balance it.

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Offline TurmoilTom

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Re: fix the fucking maps on na seige
« Reply #19 on: July 16, 2012, 05:36:04 am »
+1
I think we should put Diggles in charge of the NA_2 rotation for a week or two.

If it goes well, he can stay in charge. If not, we won't have to hear him talk about how bad the rotation anymore. Win-Win situation.

Offline mcdeath

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Re: fix the fucking maps on na seige
« Reply #20 on: July 16, 2012, 05:57:03 am »
-1

Quote from: a_bear_irl on July 03, 2012, 23:24:28

diggles stop posting forever
McDeath: This guy doesn't shut his lip, but he's one of the funniest players in-game.

Offline dreadnok

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Re: fix the fucking maps on na seige
« Reply #21 on: July 16, 2012, 08:06:10 am »
-1
im just complaining about the continual loop non sense ill play any map. i dont care.
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Offline Digglez

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Re: fix the fucking maps on na seige
« Reply #22 on: July 16, 2012, 08:34:14 am »
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I think we should put Diggles in charge of the NA_2 rotation for a week or two.

If it goes well, he can stay in charge. If not, we won't have to hear him talk about how bad the rotation anymore. Win-Win situation.

They wont ever do it, because they know I will do a 100% better job than whoever the retard is currently doing it. 

Plus devs are too lazy to make some code to track win/loss ratios for maps, so you dont even have the groundwork for anything remotely statistical for tracking balance.

Offline dreadnok

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Re: fix the fucking maps on na seige
« Reply #23 on: July 16, 2012, 09:02:12 am »
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again get rid of this godamn map that keeps doing loop reloading!!!
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Offline Jacko

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Re: fix the fucking maps on na seige
« Reply #24 on: July 16, 2012, 09:17:39 am »
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We won't put anyone in charge who screams like an asshat and thinks there is a magic wand to fix everything. Threads like these are pointless, and contribute nothing. If anything they deter new people from making maps. If you wan't to be taken serious (which I highly doubt), you'd give constructive feedback on how to improve and change maps.
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Offline Digglez

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Re: fix the fucking maps on na seige
« Reply #25 on: July 16, 2012, 10:06:07 am »
-3
We won't put anyone in charge who screams like an asshat and thinks there is a magic wand to fix everything. Threads like these are pointless, and contribute nothing. If anything they deter new people from making maps. If you wan't to be taken serious (which I highly doubt), you'd give constructive feedback on how to improve and change maps.

Frankly you are doing the absolute worst job possible.  Plus you dont even play on NA server, so why are you in charge in the first place?  You so called threads are a disaster in organization and you dont read or respond to most of the 'spot on' critics or feedback.  I think I can maybe 2 times that a bug posted has actually been fixed and the fix implemented in rotation.

And yes, compared to what you are doing, anything would be a magic wand improvement.

SO how many hours of siege gameplay have you logged in the past 2 weeks?

Offline Jacko

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Re: fix the fucking maps on na seige
« Reply #26 on: July 16, 2012, 12:29:09 pm »
+1
Interesting. Tho you might wanna actually provide some actual substance to you accusations, or at least be a bit more specific.

And no, I've hardly been playing lately, been out hiking (the last couple of weeks). It's summmer  :)

But, I have been reading scene editing somewhat, and honestly, I see nothing but new maps being added and tried..? No, I think we have a healthy influx of new maps, especially lately for siege. One of the few mods, actually, with somewhat alive mapping community. Hell, you can even directly influence mappers, very easily by giving them critic. To bad most people just use it to slander the makers. Anyway, feel free to give suggestions on rotations and maps, but keep it constructive, and civil.
Monkeys!

Offline Digglez

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Re: fix the fucking maps on na seige
« Reply #27 on: July 16, 2012, 03:58:46 pm »
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Interesting. Tho you might wanna actually provide some actual substance to you accusations, or at least be a bit more specific.

And no, I've hardly been playing lately, been out hiking (the last couple of weeks). It's summmer  :)

But, I have been reading scene editing somewhat, and honestly, I see nothing but new maps being added and tried..? No, I think we have a healthy influx of new maps, especially lately for siege. One of the few mods, actually, with somewhat alive mapping community. Hell, you can even directly influence mappers, very easily by giving them critic. To bad most people just use it to slander the makers. Anyway, feel free to give suggestions on rotations and maps, but keep it constructive, and civil.

Exactly, you arent even playing the maps.  For each person that posts a complaint about a bad map, there are probably 100-200 players that feel the same way but dont bother putting in the energy to put because they know nothign will happen.  Why'd you even add QMD/QMU system if it isnt going to affect rotations at all?  Why cant you show us votes on a community website? 

The problem is you cant fix stupid, many of these maps are plain horrible and no amount of editing will fix them.

Instead of individual threads for each map to track changes in map, you've just thrown them all together haphazardly with 1 thread for feedback and 1 for each mapper (which can be anywhere from 2-7 maps).  Each map or rotation change needs its own thread and voting system.  Each continent needs their own rotation manager.

Offline yurah

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Re: fix the fucking maps on na seige
« Reply #28 on: July 16, 2012, 04:11:57 pm »
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Exactly, you arent even playing the maps.  For each person that posts a complaint about a bad map, there are probably 100-200 players that feel the same way but dont bother putting in the energy to put because they know nothign will happen.  Why'd you even add QMD/QMU system if it isnt going to affect rotations at all?  Why cant you show us votes on a community website? 

The problem is you cant fix stupid, many of these maps are plain horrible and no amount of editing will fix them.

Instead of individual threads for each map to track changes in map, you've just thrown them all together haphazardly with 1 thread for feedback and 1 for each mapper (which can be anywhere from 2-7 maps).  Each map or rotation change needs its own thread and voting system.  Each continent needs their own rotation manager.


digglez is right, everything needs to change now Or it never will

Offline oprah_winfrey

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Re: fix the fucking maps on na seige
« Reply #29 on: July 16, 2012, 05:33:58 pm »
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I am fairly curious though on who did the last update for it, as there are a few maps that were deemed aweful and removed many months ago maybe even last year, so I am curious on why they were put back (Like that charming one with the single circular stone wall, and the flag in an open courtyard.).

My guess would be they put a lot of maps back on to test how they work without ladders.