Author Topic: what is the reason for slowing down overhead spinning  (Read 5508 times)

0 Members and 2 Guests are viewing this topic.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 425
  • Infamy: 1538
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: what is the reason for slowing down overhead spinning
« Reply #75 on: July 20, 2012, 09:48:53 pm »
0
Playing is the same as conducting experiments to prove scientific theories. It's the only way of getting feedback.

cmp does play, but not much and when he does, it's always boring STR polearm char. chadz doesn't play battle. Paul plays rageball mostly.

Out of those people with developer tag only Mustikki is active and trying out various builds.

Would be awesome if they added someone like Gurnisson to balance team. Someone who is experienced, active and won't lobby for himself.

I do think they are doing decent job but player count says otherwise. It is summer, vacation and holiday time but other games/mods aren't losing players because of it.

Offline duurrr

  • Knight
  • ***
  • Renown: 65
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Game nicks: kekeeke
Re: what is the reason for slowing down overhead spinning
« Reply #76 on: July 20, 2012, 09:55:13 pm »
0
cmp just because you suck at melee doesnt mean you have to slow it down every patch bro

duels are a joke in crpg now, i have to relog and hope theres players on native duels server if i wanna play the game without getting gayed, nice objectivity.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: what is the reason for slowing down overhead spinning
« Reply #77 on: July 20, 2012, 10:16:48 pm »
+1
Gurni is one of the most obnoxious lobbyists in this forum. Luckily he keeps his mental darkness to the lobbying business though.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: what is the reason for slowing down overhead spinning
« Reply #78 on: July 20, 2012, 11:04:39 pm »
+1
duels are a joke in crpg now, i have to relog and hope theres players on native duels server if i wanna play the game without getting gayed, nice objectivity.

We know, and we don't really care. Since we can't have different weapon stats for each game mode, we do our balancing based on the main one (Battle). If you want to have nice fast duels, you're free to go to Nditions (or whatever the NA equivalent is).

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1686
  • Infamy: 456
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: what is the reason for slowing down overhead spinning
« Reply #79 on: July 20, 2012, 11:59:48 pm »
0
We know, and we don't really care. Since we can't have different weapon stats for each game mode, we do our balancing based on the main one (Battle).

You did decent work balancing item stats for battle but the problem is that above stat balance comes autobalance which isn't working well.

Therefore, battle game mode isn't balanced at all.

Duel server is, which wasn't your intention as you say.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: what is the reason for slowing down overhead spinning
« Reply #80 on: July 21, 2012, 12:37:51 am »
0
I'm pretty sure this thread is about combat mechanics, not complaining about autobalance.

Offline a_bear_irl

  • Duke
  • *******
  • Renown: 540
  • Infamy: 252
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: what is the reason for slowing down overhead spinning
« Reply #81 on: July 21, 2012, 01:04:05 am »
0
well, to be fair right now autobalance seems to be back to the old bannerstack -> one team at 5x forever/other team farmed

back to the original discussion i have not spoken to a single player who wants melee slowed down, nor to anyone who thought the turn nerf was a decent idea, it makes no sense
FREE ALLERS

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: what is the reason for slowing down overhead spinning
« Reply #82 on: July 21, 2012, 01:11:16 am »
0
back to the original discussion i have not spoken to a single player who wants melee slowed down, nor to anyone who thought the turn nerf was a decent idea, it makes no sense

You speak with people?
I can be the first if you want.

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Re: what is the reason for slowing down overhead spinning
« Reply #83 on: July 21, 2012, 01:17:21 am »
0
I cant chamber lances anymore and then hit the horse in the ass, not even close. I can't chamber stabs anymore and hit the player if they sidestep with a decent amount of athlethics. I can fight off ganks by doing quick turns and overheads. 1h was so much fun because it had 4 amazing animations, even though most shielders only use 1. Now you fucked up two of those and made me a leftswingspammer like everybody else.

Oh and pikes and longspears are still really powerful, its just all the shorter ones and 1h that got raped by this change. I thought lolpiking was the reason, but I'm not even sure now.

so true...
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: what is the reason for slowing down overhead spinning
« Reply #84 on: July 21, 2012, 02:57:55 am »
0
We know, and we don't really care. Since we can't have different weapon stats for each game mode, we do our balancing based on the main one (Battle). If you want to have nice fast duels, you're free to go to Nditions (or whatever the NA equivalent is).

I know chadz said you guys aren't a fans of the warband weapon speed option, but can you enable that on the duel server for now without it staying in strat?

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: what is the reason for slowing down overhead spinning
« Reply #85 on: July 21, 2012, 04:16:03 am »
0
Gurni is one of the most obnoxious lobbyists in this forum. Luckily he keeps his mental darkness to the lobbying business though.

True, that's why I wanted the paulstun removed
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Vkvkvk

  • Baron
  • ****
  • Renown: 106
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: what is the reason for slowing down overhead spinning
« Reply #86 on: July 21, 2012, 05:49:50 am »
0
well, to be fair right now autobalance seems to be back to the old bannerstack -> one team at 5x forever/other team farmed

back to the original discussion i have not spoken to a single player who wants melee slowed down, nor to anyone who thought the turn nerf was a decent idea, it makes no sense

Ohoho, jokes on you, I think the turn nerf is a decent idea.

It's not about Melee slowing down as much as removing all the absolutely ridiculous shit such as spinning all over the place.

I don't know for you, but waiting for a guy to finish his 360 spin takes much longer than him just outright fucking trying to stab me so that I can retaliate faster.

Same goes for other mechanics, when a player decide to hold his attack for 50 seconds and you have to block that direction for 50 seconds, it's everything but fast paced combat.

Offline Cicero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 418
  • cRPG Player Sir Black Pawn
  • scourge of god
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: BashiBazouks_Cicero
  • IRC nick: Cicero
Re: what is the reason for slowing down overhead spinning
« Reply #87 on: July 21, 2012, 12:34:17 pm »
+1
loves spinning, loves jumpshot <- legit
hates spinning, hates jumpshot <- legit
loves spinning, hates jumpshot <- melee elitist whiner
hates spinning, loves jumpshot <- ranged elitist whiner
from this we can understand ,

 removes jumpshot <- melee developer whiner
 removes spinning  <- ranged developer whiner

Funny that devs removed jumpshot then removed spinnin then put jumpshot ; guess whats next ?

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: what is the reason for slowing down overhead spinning
« Reply #88 on: July 21, 2012, 12:44:05 pm »
0
lol you still can do that silly lol stab, there is so many ways to do that,
and you can chamber lance and hit ponnys azz,

just do not relase you attack soo fast -_-

whiners gona whine
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Cicero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 418
  • cRPG Player Sir Black Pawn
  • scourge of god
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: BashiBazouks_Cicero
  • IRC nick: Cicero
Re: what is the reason for slowing down overhead spinning
« Reply #89 on: July 21, 2012, 01:33:33 pm »
0
lol you still can do that silly lol stab, there is so many ways to do that,
and you can chamber lance and hit ponnys azz,

just do not relase you attack soo fast -_-

whiners gona whine
Thank you so much for those tips =)