Ya if they are so desperate for money that they sold their heirlooms that took forever to get for just 50 bucks, then i think we should consider the fact that they are probably sucking off old men at retirement homes for a shiny dime and some butterscotch candies. I think that is punishment enough.
If you're going to stop playing a game anyways, would you rather have $50 or would you rather have $0? Obviously if you were trying to play cRPG "for profit" you're a fool who is making slave's wages, but of course almost everyone playing cRPG is playing for fun, so $50 to cap it off would just be gravy.
ANYWAYSPTX did bring up a good point: it is in the interest of the devs to stop this behavior because they could get in legal trouble.
And why is that?
Because they signed an agreement saying money wouldn't be directly made of the game (I'm assuming)And why would the signed agreement say that?
Because Taleworlds doesn't want to see their product making money they wouldn't be able to get ahold of.
The sad part of all of this is Taleworlds/pretty much any gaming company ever would rather see no money being made than money they can't get. If they could have predicted that a different venue of cash could have come out of their game via a mod that had items that people were willing to pay for, I wouldn't be surprised if it WAS allowable assuming Taleworlds could have funneled a bit off the top. But in the interest of catching contingencies it sounds like that's not going to be possible for anyone.
So TLDR it's against the rules to sell items because 'bitches want riches
TM'.
E: Dammit, apparently 'bitches want riches' was a phrase some asshole named Lil Boosie made up before me