Poll

Would you prefer this new point system over the current kill system?

Yes
60 (67.4%)
No
29 (32.6%)

Total Members Voted: 89

Author Topic: New point system to replace kills  (Read 2541 times)

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Offline Riddaren

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New point system to replace kills
« on: July 08, 2012, 02:20:02 pm »
+15
Rename kills to points and give points for damage dealt, not kills.

You should get rewarded for damaging players, not just if you do the killing blow.
This will reward everyone and will have a positive impact on teamplay.

- Lower level players or less good players will now be rewarded as they will now atleast get points instead of zero kills
- Less teamwounding and teamkilling as people will still get points for damaging, not just the final blow that kills
- Less attacking of peasants as it's more worth killing a higher level guy
- Improved teamplay as people will likely go for higher level targets who actually pose a threat instead of those harmless peasants
- Rewards good players who actually does a lot of damage but doesn't make many kills due to low damage
- Cavalry fighting each other will increase if you also get points for damaging horses

Withdraw points for team damage the same way. Horse bumping included.

- - -

POINTS = ((DAMAGE * LEVEL) / 100) rounded up.

(click to show/hide)

DAMAGE = Damage absorbed by target (eg. if you deal 50 damage and target has 10 hit points left, it is still just 10 points of damage)
LEVEL = Level of target hit (1-35)

Below are examples for dealing damage to level 10 (60hp max), 20 (81hp max), 30 (102hp max) and 35 (112hp max):

0 points
4 damage, level 10 (or 10 damage, level 4)

(It's the same result if you switch values between level and damage)

1 point
5-14 damage, level 10
3-7 damage, level 20
2-4 damage, level 30
2 damage, level 35

2 points
15-24 damage, level 10
8-12 damage, level 20
5-8 damage, level 30
5-7 damage, level 35

5 points
45-54 damage, level 10
23-27 damage, level 20
15-18 damage, level 30
13-15 damage, level 35

10 points
95-104 damage, level 10 (not possible - 60hp is max of level 10)
48-52 damage, level 20
32-34 damage, level 30
28-29 damage, level 35

15 points
73-77 damage, level 20
49-51 damage, level 30
42-44 damage, level 35

20 points
98-102 damage, level 20 (not possible - 81 hp is max of level 20)
65-68 damage, level 30
56-58 damage, level 35

25 points
82-84 damage, level 30
70-72 damage, level 35

30 points
99-101 damage, level 30
85-87 damage, level 35

35 points
115-118 damage, level 30 (not possible - 102 hp is max of level 30)
99-101 damage, level 35

40 points
113-115 damage, level 35 (not possible - 112hp is max of level 35)[/i]
So the most points you can possibly get is 39 (109-112 damage on level 35)

- - -

Horses
What about points for killing them?

I don't know it's possible to check if the horse took damage while an enemy was riding it or not. Is it?

If it is then count a horse as a level 10 maybe?

(click to show/hide)

The more points you get from damaging a horse the more will cavalry fight each other. Good, huh?
« Last Edit: July 08, 2012, 02:26:12 pm by Riddaren »

Offline sF_Guardian

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Re: New point system to replace kills
« Reply #1 on: July 08, 2012, 02:21:56 pm »
0
Whats with bumps?
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline 3 Tears

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Re: New point system to replace kills
« Reply #2 on: July 08, 2012, 02:25:33 pm »
-30
[16:51] == Exeo [[email protected]] has joined #mount&blade-crpg
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Offline Riddaren

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Re: New point system to replace kills
« Reply #3 on: July 08, 2012, 02:25:46 pm »
0
Whats with bumps?

They should count I think. However, the damage of bumping could be lowered.
Imo, it's the bump knockdown effect that is important, not the damage.

Offline Tzar

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Re: New point system to replace kills
« Reply #4 on: July 08, 2012, 02:29:28 pm »
-9
Stop posting shitty ideas plz  :lol:

Also this is general discussion not the suggestion forum..
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Riddaren

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Re: New point system to replace kills
« Reply #5 on: July 08, 2012, 02:34:19 pm »
0
Stop posting shitty ideas plz  :lol:

Also this is general discussion not the suggestion forum..

How was this a bad idea?
Maybe you think you won't be rewarded as a mauler, is that the case? I think you still will.

Offline Tzar

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Re: New point system to replace kills
« Reply #6 on: July 08, 2012, 02:38:14 pm »
-5
How was this a bad idea?
Maybe you think you won't be rewarded as a mauler, is that the case? I think you still will.

Im not a mauler...

Also you idea suck an learn to use the suggestion forum stop attention whoring general discussion...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Leesin

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Re: New point system to replace kills
« Reply #7 on: July 08, 2012, 04:46:54 pm »
0
Stop posting shitty ideas plz  :lol:

Also this is general discussion not the suggestion forum..

A points system is better than just a k/d system, but it has been suggested countless times throughout the history of cRPG and I'm not sure if they want to implement something like that, or if they do it's not a priority I guess.

Offline BlackMilk

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Re: New point system to replace kills
« Reply #8 on: July 08, 2012, 04:49:38 pm »
0
Yeah, great suggestion so everyone can go 39/3 with 13 ps and a flamberge to get 100000 points per round...

Offline Riddaren

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Re: New point system to replace kills
« Reply #9 on: July 08, 2012, 04:53:07 pm »
+1
Yeah, great suggestion so everyone can go 39/3 with 13 ps and a flamberge to get 100000 points per round...

Good luck with getting more points with that build than 21/21...

Offline Haboe

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Re: New point system to replace kills
« Reply #10 on: July 08, 2012, 06:46:53 pm »
+1
The only thing really helping the team is giving the final blow to an opponent. Damaging an archer has no use, an archer shoots the same with 1 hp as it does with 50 hp :P
A damaged piker can do his job safely from behind the frontline.
A player with 1 hp can win the round, a dead one cant :P

As for the teamkilling... if a tincan mauler get in your ranks, everyone will want a piece of that high point ass :D

The kill system works just fine atm id say :)
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Offline Lichen

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Re: New point system to replace kills
« Reply #11 on: July 08, 2012, 07:03:30 pm »
+3
Ranged very often damage without getting the kill themselves. I remember as a thrower I had one fantastic round where I downed 4 armored horses (rather quick too). Nothing to show for it on the scoreboard of course. Something else other than kills to represent the effectiveness of a player would be nice. Though I do enjoy being called a noob since my score is usually low.
« Last Edit: July 08, 2012, 07:11:36 pm by Lichen »

Offline justjr

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Re: New point system to replace kills
« Reply #12 on: July 08, 2012, 07:08:36 pm »
+6
It's a good ideia, not ideal, but it cant stay how it is, if we really wanna improve the mod, with real team play in pub.
Maybe we can keep the kills, and add points like in TF2, where the system counts everything and everything worth an equivalent point.
Assist point for the last guy who deal damage (or the one who dealed most damage) but didn't kill.
There's a lot of possibilities.

Offline Overdriven

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Re: New point system to replace kills
« Reply #13 on: July 08, 2012, 07:39:00 pm »
+4
Heck even tribes ascend has a decent assist system where you have to score over a certain amount of damage to get the assist point if you don't get the kill. Most games have had assists included for years. It's pretty abysmal that warband didn't have it in the first place.

This is something that should really be a priority change.

Offline Teeth

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Re: New point system to replace kills
« Reply #14 on: July 08, 2012, 08:45:32 pm »
+4
Do eeet!

Although not perfect, this would be way more representative than the kills we have now. I know its possible because cmp posted amount of damage dealt per weapon, so the amount of damage is being tracked.